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http://www.indiedb.com/games/traction-wars/news/news-update-4-requesting-artillery-support
this may be useful
despite this being a toy model. its more accurate on the insides
thats the closest i could get.
tho i wasnt expecting it to be mounted on a horse
https://en.wikipedia.org/wiki/Ordnance_QF_6-pounder
https://en.wikipedia.org/wiki/Ordnance_QF_17-pounder
https://en.wikipedia.org/wiki/Ordnance_QF_17-pounder#77_mm_HV
https://en.wikipedia.org/wiki/Ordnance_QF_2-pounder
if theyre any help let me know.
well seing how the real live gun could easily penetrate 220mm with AP and 285mm with Sabot (basicly a dart) i guess it could do fien with penetrating atleast 3 striders
and and being more on realism. id go for physical projecttile. just its capable of going atleast 500m before starting to dive down.
Armour penetration is another thing though. With the version of M9k I'm running, different ammo types can penetrate certain amounts. Pulse (ar2) rounds and Crossbow Bolts are horrifying because they can peirce 16unit thick walls, but not much more. But yeah, a gun with exposive bullets.
I was working on a Heavy Automatic Grenade Launcher "HAGL", and it's grenades can topple a strider in 3-5 hits. So my question to you is: Do you want a hitscan (instant travel, no ark) bullet, or a physical projectile (takes it's time and drops with gravity) gun?
Also, I put giant guns on horses. There's not really a "too silly" for me.
after playing a ww2 based game with tanks and planes, ive seen a few guns which seems cool. and it gave me the idea: why not have a handheld antitank gun, or artillery gun. having looked around. the closest was the bofors seen here. but it would be rather silly, but cool to have a big gun thats capable of tearing apart most armoured things. so taking my time and looking for suitable guns. the british 20 pounder/ 84mm royal ordanace cannon look like something that would do the job for such a silly idea. tho it should have variations, such as Anti Armour and High explosive. making it capable of dealing with both heavy units and infantry. i dont know how to make this so. i have to ask others for such things. so is it possible? or is it too silly?
This game is full of progamming surprises.
SWEP (fo_e_scoped_base) is derived from non existant SWEP (fo_e_gun_base) - Expect errors!
[HerrDoktor's Bofors] lua/weapons/fo_e_scoped_base/shared.lua:146: attempt to call method 'CreateModels' (a nil value)
1. unknown - lua/weapons/fo_e_scoped_base/shared.lua:146
I'm sorry I'm not the best support, I'm really truely am, but if a uninstall/reinstall doesn't fix it... It's beyond me. I'll keep working on it though. Say, if there's any weapon you want, find me a model and I'll make it. For your troubles.
1. unknown - lua/weapons/fo_e_scoped_base/shared.lua:146
MDLCache: sentry/f80.mdl uses a different model version to the engine (got 49, expected 48)
this is what i found
Also odd how you have to enable a addon after downloading it. Usually it's auto enabled. Try checking to see if it has a green outline rather than a light grey one in the addon section. Green means active, grey means disabled.
I'm telling you now since you might be surprised and confused if I didn't.