Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I choose this behaviour so that fighting at the bottom feels like its a bit more "exact" (higher friction = faster stop). Figured that with the future nano-tech, why cant they have some good system for gripping onto surfaces well?
Not sure if people noticed in the vid, but it is also really simple to "drain" water, which could be useful for maps is used for varying purposes. Such as an elevator for humans where most aliens can climb/fly even when empty, or a tunnel to drown humans unless they drain the water first.
UWE or any skilled mapper should take this and implement it into a map
It also lets you "Create mod", which if you want to use my mod for mapping, you would want to do. Remember to make the "output directory" the workshop folder with this mod (or any folder with the mod content). Then all you have to do is either start the map editor and map it like usual, except now you can place Water entities, or you start ns2 through the launchpad, and open a map you made (or the included ns2_test.level) by typing map mapname in console (skip .level in the name) and you will load that map and be able to test it.
http://www.unknownworlds.com/ns2/forums/index.php?showtopic=126464