Natural Selection 2

Natural Selection 2

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Water
   
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Modification: Gameplay Tweak
Compatibility: Must be run on Server
文件大小
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更新日期
2.619 MB
2012 年 12 月 13 日 下午 4:19
2016 年 9 月 18 日 下午 4:42
64 项改动说明 ( 查看 )

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Water

描述
A mod to make it possible to create maps with swimable waterbrushes in them.

I tested with most classes, and it works pretty well with all aliens, marines, and even marines with special equipment

Huge thanks and credits to SamusDroid for helping me by creating the cube models I use for the water, as well as his genius idea of using a cinematic for the underwater filter on the screen. A few other things as well, such as most of the valve entity and the major testmap and some fixes in 2016.

Its also thanks to him that I regained the motivation to finish this despite the otherwise lack of feedback (nagging helps! :D), as well as having helped me with quite a few nice ideas and testing in general.

Please post feedback in the comments
15 条留言
Harmonia 2015 年 10 月 11 日 上午 9:25 
Is the dude who filmed ok? He's shaking like a Chihuahua.
Boss 2015 年 10 月 4 日 上午 8:34 
What is the ID for the servers for this mod?
unicodePug / ט o/ ᴥ\oק 2014 年 5 月 25 日 下午 10:55 
Have you suggested for UWE to add this to the vanilla game on their forums?
WhiteJaguar 2014 年 1 月 21 日 下午 10:55 
Wow! Looks really great! I can't wait to see some maps using this!
angelous 2013 年 12 月 16 日 下午 8:51 
awesome <3
Feha  [作者] 2013 年 12 月 13 日 上午 6:01 
They do take damage for being completely submerged, but exos normally float really well. If you get the exo to touch the ground when in water it will stick, such as when entering throug ha ramp, but to float again you just have to "jump".
I choose this behaviour so that fighting at the bottom feels like its a bit more "exact" (higher friction = faster stop). Figured that with the future nano-tech, why cant they have some good system for gripping onto surfaces well?

Not sure if people noticed in the vid, but it is also really simple to "drain" water, which could be useful for maps is used for varying purposes. Such as an elevator for humans where most aliens can climb/fly even when empty, or a tunnel to drown humans unless they drain the water first.
papa painkiller 2013 年 12 月 12 日 下午 7:56 
I can just see a partially submerged NS2 maps - exos and arcs should take damage for being completely submerged, new marine models with airbreathers, new aquatic infestation

UWE or any skilled mapper should take this and implement it into a map
Samoose  [作者] 2013 年 12 月 12 日 下午 3:28 
GameOver 2013 年 9 月 30 日 上午 5:13 
btw your video you linked below is private
PuzzleHarvester 2013 年 8 月 9 日 下午 10:40 
cool, hope to see it in some maps!