XCOM 2
No Stinking Fatigue
103 条留言
Mr.Orange 10 月 11 日 下午 12:52 
После установки мода заходим в папку Steam\steamapps\common\xcom2\xcom2 -warOfThechosen\xcomGame\config. открываем файл DefaultGameData.ini. меняем строчки WillRecoveryDays Minday and Maxday на 2,3,4. И все работает.
Limouzine 8 月 20 日 下午 7:40 
It's not working for me either, and I use AML.
DDD 8 月 19 日 下午 2:36 
It works alright
Spotlight 8 月 16 日 下午 7:47 
It doesn't work.
Corax 8 月 1 日 上午 8:46 
It doesn't work at all for me now. Shame it was great when it worked.
Jedi Princess Ashe 4 月 2 日 上午 12:16 
Big ups, I *hate* this mechanic.
Merc 1 月 2 日 下午 7:09 
always thought fatigue is kinda dumb so thx for this
Svendsor 1 月 1 日 上午 1:58 
THANK YOU! YOU BEAUTIFUL MOTHERFUCKER! <3
Elder 2024 年 10 月 24 日 上午 11:51 
Fantastic mod. Sometimes i feel guilty for turning it off but A. This is a videogame, im here for fun. B. With all the mods, a single mission would drain a full will soldier to shaken due to the increased pod size and count (had this happen hence why i got the mod)
Glyph 2024 年 10 月 9 日 下午 1:57 
People who tell tales about the complexity of the previous games and how necessary this fatigue mechanic are really weird. I've been playing this series since 2002. It has always been a game about creating a squad of super soldiers. The only thing is that in previous games you had more and more soldiers under control as you progressed to the endgame.
Like, you already have the mechanics of injuries and punishment for them in the form of not being able to use the character. What's the point of this new mechanic if it uses the same logic but is applied automatically?
Undead Hallow Jack 2024 年 9 月 14 日 上午 2:27 
so does characters still have a will stat or just removes it entirely?
teeray33 2024 年 8 月 11 日 上午 8:21 
This is going to be a lifesaver. I HATE the fatigue system--"Tired" after a single mission, and she just recovered from being "Tired?" We need a General Patton to slap them around.
t_ryan47 2024 年 7 月 20 日 上午 3:30 
I can tell you if a soldier went out on one mission every few weeks and needed SEVEN days to recover, they are freakin out of shape. Even if the mission was 24 hours straight, they do not need 2 days to recover. Get back, clean your crap, eat and crash for as long as ya can before the next OPORD. Four hours in 24 is the minimum requirement for extended OPs. REALLY glad ya made this mod.
kremss_jr 2023 年 5 月 12 日 下午 5:31 
Are you using the alternative mod launcher?
PUI PUI 天竺鼠吸糞車 2021 年 12 月 17 日 上午 5:29 
It doesn't work for me even I download the game again
Matt ZX 2021 年 9 月 23 日 下午 5:32 
This mechanic is cool and all, but when you need to use the same team two or three times in a row to take on one of the rulers, for example, the fatigue system seems more like a bother than a neat immersive mechanic.
Alena Intevessa 2021 年 9 月 8 日 下午 9:49 
Honestly as much as this is overkill for vanilla, this ends up almost necessary when you consider mods like Mission Mania - where you have two to three missions a week instead of three to four a month - on top of things like CX's Bio Division etc. So not having to manage fatigue atop all that is definitely a really helpful thing - so thank you for this :D
Theron / Xylinne 2021 年 7 月 17 日 上午 4:13 
kind of sad that this wrecks the will mechanic but the fatigue is such an annoying mechanic that im just sick of dealing with it so ill deal
Cthulhu The 3rd 2021 年 6 月 21 日 下午 12:04 
@Zeratul The Fatigue system was only added by WotC...so yes. It does.
Bilateralrope 2021 年 6 月 21 日 上午 11:17 
I've played XCOM 2 both with and without this mod. The effects of fatigue I noticed depended on where I was in my campaign:
- If I was still leveling soldiers, I was already rotating soldiers on missions to spread the XP over my active roster* so that I could handle losing my most experienced one. So not much difference here, and fatigue really feels like a mechanic to train players not to put everything into one primary squad then get into trouble when bad luck wipes them out. But I learned that lesson with XCOM EU/EW.
- Late game when most/all of my soldiers are at max level. Then rotating soldiers to send out fully rested soldiers gets annoying with all the moving around of gear.

*3 of each of the core classes. One Spark, Reaper, Templar and Skirmisher. While I had other soldiers in the barracks, I didn't send them out on any missions until the "active" soldiers died.
No one is as good as me 2021 年 3 月 16 日 下午 7:30 
GAME CRASHES WITH MOD
Zeratul 2021 年 2 月 28 日 上午 7:24 
is this apply to wotc
Cyrok 2020 年 12 月 15 日 下午 7:59 
NICE
Prime_hunter 2020 年 11 月 11 日 上午 9:45 
This mod doesn't work for me on the aml
Grey Star, The Rival Defender 2020 年 6 月 13 日 下午 7:06 
Removing the shaken or tired states will remove the major effects of fatigue, that is preventing soldiers from A. losing so much will they can't go out on missions (shaken) or B. panic from having a tired soldier, which is kind of the point I guess.

Making will recovery instant also serves to make it so that Chosen disables (mindscorch, tranq shot) won't always succeed, probably, and mind control isn't an instant "ha ha kill your colonel" moment.
Kintaro 2020 年 4 月 21 日 下午 11:45 
sorry for spam:
but this mod eliminates the WILL-stat almost fully since the will recovery is instant.
this mod does not only remove fatigue, it also adjusts will recovery to be instant which makes the game even easier since you always go in with full will into a mission.
this can be a big deal in some cases obviously.

using ONLY the follwing 2 stats, would ONLY remove fatigue and not will recovery? correct or not?

+MentalStatePercents[eMentalState_Shaken]=0
+MentalStatePercents[eMentalState_Tired]=0
Kintaro 2020 年 4 月 21 日 下午 11:33 
you know, why not just adjust the following on its own? would it not work?
+MentalStatePercents[eMentalState_Shaken]=0
+MentalStatePercents[eMentalState_Tired]=0
Kintaro 2020 年 4 月 21 日 下午 11:29 
does this mod have any other side effect?
i am thinking about the will-stat and how it is affecting soldiers in other ways like mind-control.
rjadmsgorhf 2020 年 1 月 4 日 下午 8:31 
Simple but really practical mod. Fatigue system makes the game more realistic but also prevent me from using elite soldiers often. Nice work :)
The UK Is Mine 2019 年 11 月 26 日 下午 12:16 
Coming back to XCOM 2 after a long hiatus, this mod is saving my ass more than I would like to admit
Tim_ 2019 年 10 月 8 日 下午 4:50 
I just completed a WOTC campaign with 104 mods including this one. It all went well. Loved this mod as much as ever. :)
Captain Obvious 2019 年 5 月 18 日 下午 8:06 
Any way to apply this to a specific soldier? Or does someone know a console command to eliminate fatigue?
Tim_ 2018 年 11 月 28 日 上午 7:25 
It was working fine on my last campaign that completed two days ago. Still as great a mod as ever. :)
Jihad Boy 2018 年 11 月 28 日 上午 6:06 
Does this mod still works with the latest patches or it's broken?
FrigidMoon 2018 年 11 月 4 日 上午 2:29 
Can you do a fatigue modier mod that doesn't just remove them, but make it modifiable for each individual class? e.g. Rangers have -50% on fatigue, Templars have +50% , etc.
PotatoAim2k1 2018 年 9 月 29 日 上午 10:45 
The fatigue system is a good idea but it's plagued with bugs. Soldiers can get stuck in a permanent "Shaken" status with 0 days recovery left; it's more frequent with faction heroes. For that reason alone, I use mods to disable it.
DestroyerJamie 2018 年 7 月 12 日 上午 11:32 
I hope that if LWOTC is ever made, I hope there isn't a fatigue system
Cahos Rahne Veloza 2018 年 6 月 3 日 上午 4:28 
@Element UK:

Most likely a mod conflict from something new you recently added.
Element UK 2018 年 6 月 3 日 上午 2:41 
This has stopped working for me..anyone else ?
Cahos Rahne Veloza 2018 年 3 月 12 日 下午 6:11 
@Soulmancer:

Nope, no will loss in combat is that, your soldiers NEVER lose will points in combat.

This mod however resets Will or rather fatigue after missions and once your troops return to the Avenger.

As a side not, you definitely need both mods to COMPLETELY render the Fatigue system non functional.
Soulmancer 2018 年 3 月 12 日 上午 9:54 
Does this do the same thing as No More Will Loss in Combat?
Tim_ 2018 年 3 月 6 日 下午 7:14 
Just completed a WOTC campaign with 63 mods including this one. All ran perfectly. I still absolutely love this mod, I'd have abandoned this game after one playthrough without it, but with it I'm 630+ hours already and counting.
Cahos Rahne Veloza 2018 年 2 月 4 日 上午 9:21 
@Ricky:

You only ever clear your config folder while the game isn't running obviously.

Also if you're doing so to get rid of the effects of mods, you need to first uninstall/unsub from the mods you want to remove and then you clear your config folder.
JurassicPixl 2018 年 2 月 4 日 上午 4:51 
how do you clear the config without crashing the game
Tim_ 2018 年 1 月 30 日 下午 6:39 
Thanks Cahos. I'll add that to my modlist for my next playthrough.
Cahos Rahne Veloza 2018 年 1 月 30 日 下午 6:05 
@the two guys who posted below:

This mod only removes fatigue "Post mission and while back at the Avenger", to fully get rid of the will loss bullplop you'll also need to use this other mod along with this one...

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1219670692
Tim_ 2018 年 1 月 30 日 下午 12:05 
I find that they are marked as tired for an instant, but go to the world map for one second and then go back to the armoury, and the tiredness has cleared.
Tim_ 2018 年 1 月 22 日 上午 10:48 
Been using this now in my latest WOTC campaign. It works perfectly. I cannot see myself running another campaign without it. A++.
Tim_ 2018 年 1 月 6 日 上午 11:52 
I love the Firaxis XCOM games, and indeed played both vanilla and modded versions of XCOM EU/EW, but I always disliked any mod that forced a "fatigue" system on me (which is one of several reasons why I deleted the Long War mod soon after trying it).

So now, having finally got WOTC for XMas and playing my first playthrough, I am enjoying the game *except* for this irritating tiredness feature forcing me to build a large roster and make the campaign overly long. It adds no challenge, it just adds duration to the game for its own sake, and it is simply annoying (to me anyway).

Hence, searching today for a mod to remove the annoyance for future playthroughs (I will complete the first playthrough with it on, but never again after that).

Therefore, I am very happy to find this mod, and I will try it out on my next playthrough.

Thank you to the author.
Marcus 2018 年 1 月 1 日 下午 12:56 
works great, thanks