安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'll see what I can do when the update arrives and I've played a bit, but I can't promise a prompt update. If at all... I'm sadly too busy with work and university and personal life to play video games, let alone make mods...
Sorry everyone...
stfu faggot go back to quora for crying about that with your communistic friends, asshole
Communist Anarchy (AnarchoCommunism) is still not in. I'm having trouble fleshing it out.
Sadly my availability to support this is diminishing. Adult life is catching up to me and I can't devote Stellaris as much of my attention as before.
Thanks & Have fun.
They're pretty rare
You could manually download the 2.1 release from the Github Releases page:
https://github.com/AvenDonn/Stellaris---Expanded-Ideologies/releases/tag/V2.1.0.0
Just slap it into the mods folder, should be fine.
Papanikolis, try again.
Either way I have no real way to represent a corporatocracy without sacrificing a properly valid combination that expresses something else just as well or better.
This is why I can now do anarchocommunism thanks to the Shared Burdens civic.
Also I plan to add Anarchocommunism with the new Shared Burdens civic. Stay tuned.
Opinion modifiers are coming up in a futrue update as well.
With Anarchocapitalism, I can sort of get away with it with the very specific combination required for vanilla 2.2, and with slight creative freedom and tight ethic restrictions, with megacorp.
But for a Corporatocracy as a megacorp? What would that be? With the normal governments and the guilds, it makes sense. But for players with megacorp? It no longer makes sense to have a government dominated by a corporation to not be a megacorp.
For Megacorp users, Profiteers personality and Anarchocapitalism government type are for megacorps only. Corporatocracy is disabled while playing with Megacorp, as normal Megacorporations already embody this government type properly.
For non-Megacorp users, Profiteers, Anarchocapitalism, and Corporatocracy will continue working as before.
However, some minor changes have been done to the conditions. For more infromation, see the December 8th 2018 entry in the Change Notes.
The wiki update is pending.
I'm planning a slight re-work. Since MegaCorps are an actual emprie now, Profiteers are somewhat redundant, and Anarcho-Capitalists are possibly more aptly represented by a MegaCorp. I haven't seen suitable civics to support it, so I'll see what I can do when I get my hands on it.
I plan to remain backwards compatible if I can help it. If you don't have MegaCorp, you will still have Profiteers and Anarcho-Capitalists in their current form.
In addition to updating the mod, I am considering making some mechanical changes.
I also plan to add corporation personalities and governments.