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报告翻译问题
You can however use the Reaper Train mod and change its own INI files and add the Rifle line, it SHOULD work!
```[Reaper X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sniper_rifle")
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
```
For example, if you equip a Rifle on a Skirmisher, it disables the Marauder skill so you can't take two shots with a Rifle, to balance out the fact a Rifle is way more powerful than a Bullpup?
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="cannon")
i tested by giving my specialist the flamethrower, grenadier smg, and sniper the priest rifle (after editing the ini to allow it)
i also tested firing + reloading, so it seems like ur good to go.
I'm having trouble with psi overhaul not being able to change the psi lab, rendering the whole mod useless as it's main feature of training normal soldiers does not function.
https://pastebin.com/htgtwUuV
One last question, if you don't mind. Are there any tools, resources or words of wisdom you can give/direct me to for modding at this level? I am completely new to this (I am learning python atm), but very interested.
https://pastebin.com/08J0takW
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1149223634
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1149223655