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https://youtu.be/zlxPqqaL0Tw
[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen
[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
Also, don't worry about people saying it's too easy, I understand that gameplay isn't the main focus here. Have my reward.
Echoing those below it did become easy with them coming from so far away. Maybe once the wall blows, more start spawning there and within? We just stood on the front bridge and our firebug husked everything. But such a cool map
One change that I think would be welcome would be to add a thick fog into more of the open area leading to the wall/pathway up the side, so that zeds are barely visible until within about 30m from the structure.
I mean it's kind of the nature of the map, it's always going to be easy, but a change like that would probably make a big difference.
https://imgur.com/a/sjn8qpS
Oh and it wasn't just the first few waves, I joined mid game.
I mean the map has a lot of potential and I was fuckin' stoked when I joined. But I was extremely disappointed that zeds were only spawning outside the wall and in a VERY open space that's easy to snipe them off before they even get close.
I like the idea that they only spawn beyond the wall until they break open the wall, but on the other hand everyone just camps on the ramp leading up to the entrance and they just snipe them off before they come close. Assuming the version I played was outdated, I hope the space in front of the wall was greatly diminished as well as the spawn points moved MUCH closer to it if you plan on sticking with that aspect of it.
[0346.01] Log: Unable to load package (..\..\KFGame\Cache\1130264785\0\BrewedPC\KF-DeepingWall.kfm) PackageVersion 871, MaxExpected 871 : LicenseePackageVersion 1117, MaxExpected 1113.
@Yossarian spawn rate is already maxed, but I moved the outside spawners slightly closer now and added new ones surrounding the wall along with ladders, this should encourage defending it and make things faster too, inside the castle I added only a low desirability spawn from the cave entrance, should work for small zeds coming from the back if people stay on the causeway
If only you could make the spawns a little faster (I don't even know if that's possible), that'd be awesome. Still great as it is, thank you! I'd love to see further updates!