Source Filmmaker

Source Filmmaker

Galaxy Super Yacht [GTA V Online]
34 条留言
MARK2580  [作者] 2021 年 11 月 24 日 上午 10:59 
no, replace the texture yourself if you understand
Jakk 2021 年 11 月 24 日 上午 10:46 
is there a black texture for it?
MrFlux 2017 年 11 月 26 日 上午 11:52 
you did Includes twise
Fulky 2017 年 9 月 19 日 下午 4:13 
like spawn it

Fulky 2017 年 9 月 19 日 下午 4:13 
how do i use it
EvoX 2017 年 9 月 18 日 上午 6:01 
хз
просто задал вопрос
MARK2580  [作者] 2017 年 9 月 18 日 上午 5:59 
Эмм, причём тут ue4
EvoX 2017 年 9 月 18 日 上午 5:55 
сделал на udk4 или гдето в другом движке
leendozer 2017 年 9 月 14 日 下午 3:13 
can you add an inside please?
MARK2580  [作者] 2017 年 9 月 13 日 下午 12:46 
I have it in the plans, if it will be possible to add at least some kind of collision for the model ...
schmingus 2017 年 9 月 13 日 下午 12:40 
can you put this into garrys mod.
tboner 2017 年 9 月 12 日 下午 8:51 
Sweet dude!
Red Z 2017 年 9 月 12 日 下午 1:20 
Amazing job porting this massive thing!
Mike 2017 年 9 月 11 日 下午 10:13 
super teil
MARK2580  [作者] 2017 年 9 月 10 日 上午 9:54 
You know the limits of the engine ??????? There will never be an interior. Read the comments below. I'm surprised that I managed to fit 286k polygons into one model.
At the expense of the shit company ... I did not write that EVERYTHING. But the vast majority can not even run Garry's Mod at maximum settings. What really says about SFM and such huge models.
Abys 2017 年 9 月 10 日 上午 9:20 
where's the interior, and why you assuming everyones using a shit gpu
MikeSchmidtOfficial 2017 年 9 月 9 日 下午 6:13 
nice job
MARK2580  [作者] 2017 年 9 月 9 日 下午 1:57 
No. And probably will not. I have plans to build a map. Where will the entire yacht be fully equipped, with all cabins, a bar and maybe even a deck with motors and so on.
Mitolino 2017 年 9 月 9 日 下午 1:50 
does it have an the inside
Wing Gundam 2017 年 9 月 9 日 下午 12:29 
@Mark hi mark i wish to contibute a promo picture of the yacht -> here the link to the picture https://img05.deviantart.net/b5d8/i/2017/252/f/b/galaxy_super_yacht_by_thebrsteamer95-dbmw4e8.png
MARK2580  [作者] 2017 年 9 月 9 日 上午 3:23 
The main feature of compiling a large number of polygons is to divide the model into parts, approximately 15-20 thousand polygons.
_MaZ_TeR_ 2017 年 9 月 9 日 上午 3:06 
Too bad Source doesn't support too large models, for instance, I had to severely downgrade my map so that I could post it here. And I couldn't even make it into an actual map.
bearberg 2017 年 9 月 8 日 下午 1:37 
Thx for the fix! And great work btw.
Pyrus101 2017 年 9 月 8 日 下午 1:32 
sweeeeet. Saving up for one at the moment in-game.
MARK2580  [作者] 2017 年 9 月 8 日 下午 1:19 
By the way, yes, I forgot ... I'll fix it.
bearberg 2017 年 9 月 8 日 下午 1:15 
If I'm not mistaken the model needs to be recompiled with "$mostlyopaque" to work properly with Ambient Occlusion. That's what causing the transparency issues I believe.
ZURG 2017 年 9 月 8 日 上午 9:18 
ive tried every map, and it dosen't work
Wing Gundam 2017 年 9 月 8 日 上午 6:12 
hi MARK i would like to say well done on this model and i hope u keep up the good work :)
From Wing Gundam
MARK2580  [作者] 2017 年 9 月 8 日 上午 3:46 
Most likely this map does not have cubemaps.
Fitne Por 2017 年 9 月 7 日 下午 4:45 
Lighting overrides is the key to making this model look beautiful.
fneg imn 2017 年 9 月 7 日 下午 4:40 
Kudos to you
76561198129969591 2017 年 9 月 7 日 下午 3:36 
Now I'm rich nigga(not in real life doe ;((((((((((((((((((((((((( )