XCOM 2
Buffer Lost
14 条留言
Epic Store Exclusive 2022 年 3 月 2 日 下午 4:16 
World War L is cringe.
T'erissk 2019 年 12 月 14 日 下午 11:17 
Just play World War L...?
Lord Neccy 2019 年 9 月 7 日 下午 11:23 
It's a shame the Lost AI seems to be the only thing actually lost and braindead about them, cause just earlier yesterday during a mission I summoned a horde of like 20 just for fun, and all they managed to kill was a Viper I had already damaged. And I even cranked up their damage in the INI, but nothing lol. They run around and circle you while trying to stare you to death more than anything else.
JD0GE 2018 年 8 月 22 日 上午 5:35 
i agree with @timelyness. a mod that maybe doubles the lost count but not advent. I would also be a fan of lost appearing in every mission simulating a more apocalyptic world
John Helldiver 2018 年 7 月 17 日 下午 2:26 
Could you make a mod that increases the number of vanilla lost dramatically?
Id love to have those missions feel desperate under the sheer numbers of lost
p6kocka 2017 年 10 月 5 日 上午 6:42 
He created a new Lost Boomer that explodes on death. That´s all...
CastledCard  [作者] 2017 年 9 月 25 日 下午 4:18 
@p6kocka I have no idea. If he did something with the Lost then it might not be.
p6kocka 2017 年 9 月 25 日 上午 7:10 
Is trhis compatible with ABA mod pls?
Bosmun 2017 年 9 月 17 日 下午 5:44 
i do
CastledCard  [作者] 2017 年 9 月 17 日 下午 5:10 
@Bosmun Also did you try any of these mods before commenting? I know for a fact they work because I play with them all the time. I'll add those just to make sure nothing it wrong, but it should still work
CastledCard  [作者] 2017 年 9 月 17 日 下午 5:06 
@Bosmum You're right, except for saying the Lost aren't buffed. They clearly deal more damage than without this mod.
Bosmun 2017 年 9 月 17 日 上午 12:44 
@CastledCard just an fyi this mod is doing nothing as in the mod you never subtracted "-" the original values or added "+" your mods' values by adding the respective sign before it such as "-LOST_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")" to the original values and "+LOST_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")" to your own values. just a heads up
José 2017 年 9 月 6 日 下午 8:49 
Sounds terrifying....
Arkhangel 2017 年 9 月 6 日 下午 7:37 
definitely gonna be a help for those times you have between the eyes and some ultrasonic lures.

introduce ADVENT to the zombie apocalypse.