Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Ultragibbing (BFE)
36 条留言
Fulgore 2024 年 3 月 28 日 下午 11:35 
If you instal l this with random gore mod:bombsweat:
Crawling Chaos 2021 年 8 月 25 日 下午 8:53 
Nice mod, thank you.
Coolsaid 2021 年 7 月 30 日 上午 9:24 
Well done!!
Could you add destructions for other situations?
Similar to a supplementary file
Chapsky 2021 年 4 月 27 日 上午 8:21 
I think it just doesn't work like it should, No they don't and i dont have any other mods :(
NSKuber  [作者] 2021 年 4 月 26 日 下午 11:35 
Do they not gib? Maybe you have other mods installed which modify their models?
Chapsky 2021 年 4 月 26 日 上午 10:48 
why gnaars and cutheads are still at the same gibbing?
NSKuber  [作者] 2020 年 12 月 21 日 上午 2:06 
У них фиговый там дестракшн от C4, он не очень подходил "на все ситуации", поэтому не добавлял.
Ronik hbn.gg 2020 年 12 月 19 日 上午 7:11 
они же вроде тоже на на куски разламываются
Ronik hbn.gg 2020 年 12 月 19 日 上午 7:08 
а ты можешь сделать на Красных биомехов ?
sebul 2020 年 10 月 1 日 上午 2:26 
oh, i mean for the ss4 that is XD
sebul 2020 年 10 月 1 日 上午 2:22 
thank you.
and this one is optional... but could you consider adding heart inside kleer's chest so when you shoot'em blood comes out? just like this mod below
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1267737372
it makes killing them really satisfying, just when they are about to attack, boom! super shotgun to their chest and blood spills all over.
NSKuber  [作者] 2020 年 10 月 1 日 上午 2:15 
Can't do until the editor is out, sorry! Will do once it comes out.
sebul 2020 年 10 月 1 日 上午 2:14 
hey man, I'm waiting for ultragibbing for ss4. im dying here. help me out xD lol
NSKuber  [作者] 2020 年 10 月 1 日 上午 2:11 
> hatchling arachnoids explode into gibs when you execute them by snapping their neck.
Haha, great!
You're welcome :)
Choco Fitz 2020 年 9 月 30 日 下午 8:55 
Oh, and thank you for this mod, too!
Choco Fitz 2020 年 9 月 30 日 下午 8:54 
Hello. I do believe you already know this, but hatchling arachnoids explode into gibs when you execute them by snapping their neck.

I've come here to ask you to please never change this. Thank you.
sebul 2020 年 2 月 21 日 下午 11:39 
great ♥♥♥♥♥♥ mod
♡Quady♡ 2019 年 7 月 11 日 上午 1:42 
LOVE THIS MOD!! THIS IS WHAT WE NEED IN TFE AND TSE, GOOD JOB!
 Papagaio Alcoolatra  2018 年 12 月 10 日 下午 7:29 
This*
 Papagaio Alcoolatra  2018 年 12 月 10 日 下午 7:29 
Nice, that was fast
NSKuber  [作者] 2018 年 12 月 10 日 下午 6:34 
Fixed.
 Papagaio Alcoolatra  2018 年 12 月 10 日 上午 9:36 
Just reporting a bug. I got a 'Unable to Load' in the "Into the Spider's nest" the error is related to Techonopolip (I can't provide a screenshot due a blackscreen bug i'm having with the game).
Lankycide 2017 年 12 月 7 日 下午 11:25 
This is really nice, since a lot of these gibs were very rare to see (such as Red Walkers).

But could I make a request? Instead of making all enemy types gibbable by all weapons, could you just make all enemies more gibbable than before? Let me explain...

A Single Shotgun can't gib Gnaars, but a Double Shotgun can. Could you make the Single do that Double Shotgun gib, and make the Double do a "full" gib, as in, total dismemberment like with a horizontal Sledge swing?

And you know how Beheadeds can be gibbed by shotguns? Could you make Clones equally fragile, but they can't be gibbed by a pistol for instance. And both Walkers can be gibbed by rockets, Minigun gibs nearly everything, etc... Things like that. I think it'd go a looong way to making this game more satisfying.

Wow, I said "gibbable" a lot. I'm pretty sure that isn't even a word. xD Do with this suggestion what you will, either way, thanks for the awesome mod! :)
NSKuber  [作者] 2017 年 10 月 16 日 上午 6:44 
Looked into soldiers and it turned out that shotgunners destruction wasn't saved and included, so shotgunners weren't gibbing. Fixed now, sorry for lengthy response time.
Muleke_Trairao 2017 年 10 月 15 日 下午 2:50 
I can confirm what Tayzor Azul said about the mod not working with Cloned Soldiers.
Tayzor Azul 2017 年 9 月 14 日 上午 3:38 
Update. It works to certain extent. The Cloned Soldiers both assault rifle and shotgunner if killed from distance do not gib with shotguns and pistol
NSKuber  [作者] 2017 年 9 月 12 日 上午 11:09 
It works in SP and in MP, but only if host has this mod installed.
Tayzor Azul 2017 年 9 月 12 日 上午 10:21 
No monster changing what so ever.
Does it work only in Single Player only for now ?
Only thing I have is double jump and classic score mod that affect "gameplay"
NSKuber  [作者] 2017 年 9 月 12 日 上午 9:41 
Are you sure you're in moddable and it's enabled?
And still no enemy gibs from everything?
Do you have any other monster-changing mods?
Tayzor Azul 2017 年 9 月 10 日 下午 2:51 
Does not work for some reason....
CrusaderTheFirst 2017 年 9 月 7 日 上午 10:58 
THANK YOU!
Lankycide 2017 年 9 月 7 日 上午 1:35 
Ah, found it. Thanks! Good grief, I have no clue what any of it is though. :O Even after poking around for an hour, it's all still very confusing. But that's my problem. Anyway, thanks for the help, and for the mods! :)
Doctor Strange 2017 年 9 月 6 日 下午 7:18 
Suggestion for your next mod :D
Make katana and let players slice enemies like toast.
NSKuber  [作者] 2017 年 9 月 6 日 下午 6:08 
In "Destruction editor" of monster's model there is a "Holder" tab, which contains "Destruction settings". You can configure gibbing conditions there.
Lankycide 2017 年 9 月 6 日 下午 2:52 
Okay, this is just too cool, thanks! :D Yet again, you deliver a mod to us that I consider essential. I appreciate your efforts. :)

How did you do this, though? Those .dtn files don't have any changeable variables in the editor. Did you use a special program? Or am I just missing something obvious?
PootisMayo 2017 年 9 月 6 日 上午 8:38 
Looks like gibbing is now taken to DOOM levels. Looks like a marvelous mod. Will see it later