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Any progress on this?
Any progress on this?
i added the mod mid-game so that might be it?
Yes he did, back in November. With kdm2k6's blessing
I've noticed that the mod doesn't seem to work on a few missions: namely the blacksite and, perhaps, neutralize advent general. I am attempting to run the sdk in "debug" so I can look at it - but it is crashing right now (so I won't be able to look into it - if I can't get it working)
Advent was not shooting at the device. They patrolled around the device. indefinitely.
The idea of this mod is good but currently it creates small bugs that ruin the immersion.
Perhaps a conflict with another mod
@Arcanus01134 Yes, there's something like this for LW2. It's called
Long War 2
I have been using my mod a lot recently and it appears to be working well - enemies don't appear to zone in on you.
I am unable to create a vanilla version right now since I don't have the huge 50 GB SDK installed; however, there is a reasonable chance it will work in vanilla (and I believe you can still try to load it there)
Not so random without that mod, huh? :D
This cause more than one ragequit when a squad got wiped by waht should have been an easy mission due to "highly impropable" patrol movements x_x
Thank god for this mod teaching me the AI cheated, and removing the cheat. stealth is back on the menu!
i've been using it with A Better Advent and there seems to be no issues. AI doesn't seem like they've gotten dumber - ie. overwatch's when pinned by my own overwatch, sectoids will mind control / shoot flanked units, advent will shoot low health/flanked units, etc... could be placebo, but it doesn't crash at least.
yeah, in vanilla x2 ai the pods will base their patrols around you and the objective, and 'know' where you are even if you are in stealth, such as why they completely stop patrolling when you get close to an objective.
that was the best thing about long war 2 - they removed that mechanic and made their patrols react to noise instead, meaning you could stealth around.
I thought this was going to alter HeatSeek but it seems you did it differently!
Though as some as said, it could affect the Rescue mission patrolling and make it harder.
Fuuuuck this mechanic, this is bullshit and it makes stealth not even a remote option. Might as well just start without concealment.
Does this have mod conflicts, like with A Better AI or so?
Anyways, thanks for making this!
I mean I still won, I save scum after all, but it was...less than fun.
So something like this might very well be needed.