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Also his shadowkeeper can't be upgraded.
Are you using any other mod that changes Templars? If so, try not using that and this at the same time.
This is all a moot point anyway, since there aren't any custom classes that use autopistols (yet), and any hypothetical soldier class that wanted to use pistols and autopistols interchangably would probably make the same change to autopistols that I have.
Yeah, Templars will be unable to shoot pistols if you turned the mod on part-way through a campaign. I'm not sure how to make it so it can work when added to an existing savegame.
Go to ...\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config\XComClassData.ini
What you are looking for is to add...
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
... to whatever basic class you want to be able to use the gauntlets.
I personally want the Templars to use a sword. If only someone could add a "less is more" late mideval longsword I would be so happy. Sadly I can barely 3D moddel a sphere...
So I figure it's better for me to change Templars to work the same way as Sharpshooters than to change pistols so that every other pistol-using class gets messed up.
Generally speaking, you should be starting a new campaign any time you turn any mod on or off, so I'm not too worried about messing up someone's savegame.
Sorry, just curious.
So if I added the perk to regular pistols then every sharpshooter would have two "Fire Pistol" buttons on their action bar, and so would Templars when they had an autopistol equipped.
I considered giving skirmishers a rifle instead of a shotgun, but the shotgun seemed a better fit with their general up-close-and-personal style.