XCOM 2
WotC: Fusion Ripjack Applies Stun
52 条留言
Pitón 2024 年 7 月 27 日 上午 11:30 
muy bueno tu mod
Phoenix 2024 年 1 月 9 日 上午 12:40 
Thanks!
Bardagh 2024 年 1 月 7 日 下午 4:49 
Apparently not. My bad - I guessed wrong, and just now thought to check the vanilla game file it modifies. Just change that to whatever % you want (vanilla ionic ripjack stun is 25%). So the XComGameData_WeaponData.ini file in the mod should read like this:
[WotC_FusionRipjackAppliesStun.X2DownloadableContentInfo_WotC_FusionRipjackAppliesStun]
; 0 = 100
WRISTBLADE_BEAM_STUNCHANCE=25
Phoenix 2024 年 1 月 2 日 下午 6:03 
@Bardagh So if I change it to 70 it should make the stun chance 30 percent right?
Bardagh 2024 年 1 月 2 日 下午 3:23 
@Phoenix that line is commented out (the semicolon means "nothing forward of this on this line runs"). It looks like the line below that is the one you want to change; since 0=100%, it seems to be the chance of NOT causing stun.
Phoenix 2023 年 12 月 23 日 下午 8:13 
Is is possible to decrease the change of the stun? I went to the .ini file and it says 0=100. Would changing it to 30 make it 30 percent chance maybe?
zin 2023 年 3 月 30 日 上午 1:11 
@Myshkin Yes, it works. My Skirmisher with a Fusion Ripjack was mind-controlled by an ADVENT Priest, and it frickin’ stunned two of my soldiers, whilst at the same time burning one of them!

One question I have about the mod: what is the percentage chance to stun with the Fusion Ripjack, and is it higher than the Ionic one?
CommanderShepard153 2022 年 2 月 7 日 上午 6:16 
@robojumper does this work with the Proficiency Class Plugin Skirmisher?
Bardagh 2021 年 3 月 31 日 上午 10:05 
25% as per the ionic ripjack patch in 2017?
Myshkin 2018 年 10 月 27 日 下午 11:03 
Does this mod work now?
Green Raven 2018 年 10 月 17 日 上午 7:57 
Was something changed in Legacy? Even Ionic Ripjacks no longer seem to apply stun...
Oblivious Naga 2018 年 5 月 4 日 上午 7:56 
Does this work with swords and axes or do you know the mod that does this?
abel1717 2018 年 2 月 21 日 上午 11:29 
Since you were able to do this, I wanted to ask for your help. I would like standard weapons to have a chance to stun the enemy (as it happens in real life). I tried in the weapons file (e.g., AssaultRifle_Conventional_StunChance = 20), but I do not see it in the rifle description when I load the game. Please advice.
Erazil 2018 年 2 月 12 日 上午 2:43 
hi , first thank for this mod :)

just a little thing, agree with Jim Raven when he say :

Jim Raven 7 oct. 2017 à 9h48
"Oh after playing with it a bit around i noticed that the description of Fusion Ripjack doesnt specify the stun effect (while the magnetic one does.) nothing to big but would be cool if you could fix it TY"

thanks you again :)
Marcus 2017 年 12 月 31 日 上午 4:43 
you can edit the values using noepad plus, then save AND click on file properties, change to READ ONLY by ticking the box, apply and save.Works for me - my bulpup dose 7 damage now!
David Steel 2017 年 11 月 10 日 下午 10:22 
!!! D:
Spotter 2017 年 11 月 6 日 下午 7:37 
Has anyone successfully modded the damage and clip ammount for Faction weapons like the Bullpup, and Vektor Rifles? I mod the ini, but the game doesn't take the mod and stays at Vanilla stats.
Yes, I modded in the User/games/steam/etc folder :steamsalty:
Dakka Dakka Booom 2017 年 10 月 21 日 上午 12:11 
Is this mod induce 100% stun? I think all of my ripjack broguht stun after patch with this mod...
Dakka Dakka Booom 2017 年 10 月 20 日 下午 5:48 
Well, I will still use this mod regardless of 25% nerf.
JB-emmanuel-Zorg 2017 年 10 月 20 日 上午 6:41 
with this mod, it's 100% stun for ionic and 100% stun + burn with fusion?
Nasarog 2017 年 10 月 19 日 下午 3:07 
So, is this still a viable mod for the ripjack?
robojumper  [作者] 2017 年 10 月 19 日 下午 2:05 
@Dragon32
That config number is useless due to a typo in my script.
Firaxis just added 25% stun chance for the Ionic Ripjack in the update, so you can probably change it now directly in the base game without this mod.
Dragon32 2017 年 10 月 19 日 下午 1:16 
Guess just changing
WRISTBLADE_BEAM_STUNCHANCE=0
to
WRISTBLADE_BEAM_STUNCHANCE=25

In this mod's XComGameData_WeaponData.ini is all that's needed?
Nasarog 2017 年 10 月 19 日 下午 1:02 
They just messed with thr ipjack, will you be adjusting this mod again?
Kjell 2017 年 10 月 13 日 上午 2:09 
Does the stun effect supress the burning effect?
Jim Raven 2017 年 10 月 8 日 上午 1:48 
@Element UK still a downgrade then. They can still use nade/psi abilities or any other ability. Stun all around better
Element UK 2017 年 10 月 7 日 上午 8:55 
Just get the 'burning tops shooting' mod and all is well with the ripjack
Jim Raven 2017 年 10 月 7 日 上午 12:48 
Oh after playing with it a bit around i noticed that the description of Fusion Ripjack doesnt specify the stun effect (while the magnetic one does.) nothing to big but would be cool if you could fix it TY
Jim Raven 2017 年 10 月 6 日 下午 4:18 
Ok yea apparently it does both and i am gratefull for it. Can you PLZ do the same for sword/axes ( i dont recall if T2 axe had stun tbh ) although using the assasins sword is kinda the best way to go about it soo no biggie.
Jim Raven 2017 年 10 月 6 日 下午 4:02 
@RealitY you missed the chance for that playthrough i am sorry mate.

So hey. does that mod add the Stun as well as the burning or does it remove the burning?
pintocat 2017 年 9 月 30 日 上午 11:57 
Also I thought maybe the Ripjack, once skulljack is researched, could allow skulljack from the Skirmisher. And/or an extra bonus to skulljack with the Skullmining.
pintocat 2017 年 9 月 30 日 上午 11:56 
Could you add a config to make it optionally apply to ranger sword as well?
Agrippa HX 2017 年 9 月 26 日 下午 6:26 
Isn't this the same with Ranger swords? Perhaps you should consider expanding the mod to make melee attacks consistent based on equipment.
mutant 2017 年 9 月 24 日 下午 1:00 
i think you can't get the lower tiers if you skipped them.
AlphaGrey 2017 年 9 月 20 日 下午 2:19 
I skipped the Ionic ripjack and bought the fusion upgrade directly, do you know any way i can buy the ionic one since i cant find it anymore.
this mod is awsome but to be honest i would like the option to switch between fire and stun
Booksuny 2017 年 9 月 19 日 上午 8:15 
best mod!!
Mantonio 2017 年 9 月 12 日 上午 9:08 
This is great!

Could you maybe make a mod to do the same for the sword?
Nieros 2017 年 9 月 7 日 下午 2:16 
this is cool but this was never an issue the new characters and options you have in battle are so fucking broken that it doesnt matter if you melee and cause a burn if your playing correctly you'll basically kill the ememy next turn with burn and retribution this shouldnt be a problem unless more enemies are present that you havent already taken care off which in that sense means you should not try to melee unless its a templar or ranger with reaper active plus melee cost one action if its a bluemove if your in close range like you should be when using the skimisher you can take advantage of this Bluemove melee fire in there faces and then watch as retribution finishes the job take advantage of the resistance orders and get that skimisher better mobility so
Keith 'Blood' Hanson 2017 年 9 月 6 日 上午 9:07 
I've had no issues with it mid campaign. No crashes at least.
Washing Machine 2017 年 9 月 6 日 上午 8:36 
Fine to add mid campaign?
Rylien 2017 年 9 月 6 日 上午 8:13 
The burn remains along with the stun from what I've sene.
Squamata 2017 年 9 月 5 日 下午 5:52 
Does this remove the burning effect?
Juravis 2017 年 9 月 5 日 上午 9:45 
This isnt anything new, Swords also have the same problem.
Landgreen 2017 年 9 月 5 日 上午 9:33 
@salkin51113. Yes you can
Fischy 2017 年 9 月 5 日 上午 8:02 
can i add this mod mid campain?
Sinjen Blackstar 2017 年 9 月 5 日 上午 6:35 
does it also retain the burn as well as the stun after upgrade? Or does the stun replace the burn?
FreedomFighter 2017 年 9 月 5 日 上午 6:30 
@Apostle of Ebola - Stun apply to all type of enemy, included robot while burn can't be apply on robotic and semi organic-robotic. If you are playing Legendary, you can't kill most of enemy outright. Stun them out of action for one turn is more favorable. It also allow you to kill Priest outright without stasis proc up. With stun, Skirmisher can stun two enemy in the same turn by using both Justic and Wraith.
McPunchins 2017 年 9 月 5 日 上午 6:27 
I think the loss of the stun is more of an issue because it makes the skirmisher retribution ability fucking worthless when you upgrade to Fusion. that is where the ripjack really shines is in the retribution moments when it stuns a target who is about to melee attack your skirmisher, losing that stun in exchange for a minor 3 damage increase and burning which usually doesn't do any damage before a target dies anyways in an active situation is a huge downgrade. Yes actively the stun isn't the most nessisary thing and can be overlooked but the fact that skirmishers are guaranteed a bladestorm like ability specifically for their ripjack means it is a huge downgrade defensively and there is almost zero reason to upgrade the ripjack beyond ionic since your bullpup attack damage will almost always be higher.
Zahnloli 2017 年 9 月 5 日 上午 6:12 
I used to think so, but the burn is significantly better. In fact, stuns, apart from stasts, are pretty much worthless.
What are you doing meeling a target you can't kill?
The burn damage extends the damage range so even if the target survives, if it burns it still dies. If it doesn't then again, why meele in the first place.
All a stun does is cost you an extra action to kill. As I said, stasis as an ensured stun on an unreachable high-valve target being the exeption, but you woudn't have meeled that.
teh1archon 2017 年 9 月 5 日 上午 5:00 
Because of mods like this I truely believe Firaxis did the bare minimum (if not even less than that) in QA stage of the game. Thank our Ethereal gods and saviors for giving us modders that fix the game for Firaxis around the clock.