安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
As one modder accurately stated: Jake, fix your game!
Cheers.
RealityMachina [author] 4 Sep @ 10:17pm
"Dark Event States are made ahead of time, and they store their templates at time of creation: it won't update with the changed function."
I gotta say, I love being able to see the code in the thumbnail. It shows how much work you put into your mods. Good work as always!
How can you not notice.
I've been piddling around lategame with my current save just to get myself a stupidly-statted supersoldier from covert ops.
I've had LostWorld around for approximately six months. It gets god damn incessant, I'm glad there's finally a fix! Thank you so much, mister Machina, my dude!
Or is this a Dark Event thing?
If they don't, your fixes, are becoming an Unofficial patch, on their own. Nice work.