安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






For some reason, this literal addon (and not any of your other NMRIH weapon addons) is making my crosshair disappear.
No matter what I try, it still makes it disappear, whether I choose the white dot crosshair or the Half-Life 2 crosshair (I can still have the Half-Life 2 "ammo" crosshair that is on the left and right of the crosshair if I want though).
I know this addon is 7-years-old now, but if you can, would you kindly fix it?
Because the gun dumps the entire magazine. It's supposed to be realistic, it's not a bug
When you reload, no matter how much ammo you have left over, it always takes 30 from your reserves. Here is an example: Your current ammo is at 31/1200. You fire until you're at 15/1200. You reload, expecting to get to 31/1184. Except, you end up at 31/1170.
Just for information, this addon does not allow me to see flare effects (Flare prop from Half Life Ep. 1 and 2)
I have had a lot of people complaining about the huds getting really small on my addon, but we finally found the problem was coming from this addon.
From what I see, the problem is when this addon tries to change the render view to draw the scope. After the render.RenderView() it totally messes with the other huds in the HUDPaint.
Could you try to fix it or could you help me to find a way to avoid it?
being drawin in HUDPaint
being set as SetRenderTarget
not even being POPPED properly
used with broken SetViewPort
I'm pretty sure he was asking if these had mag/clip checking animations.