Insurgency

Insurgency

convoy_coopv1
33 条留言
ikir 2024 年 3 月 6 日 下午 3:54 
Late to the party, the map is great but some textures are missing. There is a capture point which is closed by some walls and those are pink.
大佬小时+8000 2022 年 7 月 12 日 下午 12:12 
ok
Positive 2020 年 12 月 25 日 下午 12:06 
Hi, R-C-MAN<<AD>>, I wanna modify the map and make my coop version and fix some annoying issues. I noticed that vehicles from the original map that you removed while editing map had clip brush around it and you forgot to delete it. Overview image doesn't show on the loading screen and in-game. Water texture has an issue, it showing vegetation instead waterfall on brushes that applied on. Some bot spawns are far away to reach an objective in counter-attack time, and in heavily populated scenarios. I can send you a ready map to upload here.
R-C-MAN  [作者] 2018 年 1 月 12 日 下午 8:20 
You need to join a server which is hosting the file like the Alpha Dogs group of servers.
[1steIvN] Cløcc 2018 年 1 月 12 日 下午 12:55 
i tried it but i cant play with my friend
R-C-MAN  [作者] 2018 年 1 月 12 日 下午 12:32 
Subscribe to the map, start the game open the ~ key(console) left of the #1 type map convoy_coopv1
[1steIvN] Cløcc 2018 年 1 月 12 日 上午 11:04 
how to play it
KOD| Willie nl <<AD>> 2018 年 1 月 10 日 下午 12:55 
well made map. love it
DormantGecko 2017 年 12 月 28 日 下午 3:54 
how do you access this map?
BCL4R 2017 年 10 月 3 日 下午 9:40 
Perfect, now is very well optimized.
Sakey 2017 年 10 月 3 日 下午 7:51 
everything is working good
R-C-MAN  [作者] 2017 年 10 月 2 日 上午 7:02 
Yes I need to fix those too, I will and upload it. It doesn't affect map play ability.
Nullifidian 2017 年 10 月 2 日 上午 6:54 
R-C-MAN  [作者] 2017 年 10 月 2 日 上午 6:45 
Yes I know, I did fix this one I have not uploaded it yet.
Nullifidian 2017 年 10 月 2 日 上午 6:41 
Thanks for the maps.

Yes, your 2 latest maps don't have working mini map.
R-C-MAN  [作者] 2017 年 9 月 27 日 上午 10:41 
Will take a look
tarAn-OD 2017 年 9 月 27 日 上午 10:26 
can you fix the mini map please all white?
R-C-MAN  [作者] 2017 年 9 月 8 日 上午 5:53 
Thanks for the info I have update it. Another map will be up soon.
Daimyo 2017 年 9 月 7 日 下午 5:54 
I would update the description to say convoy_coop since the majority naming convention in workshop maps are consistently their in-game name At the very least you can specify it in description. Of course people can subscribe and go check workshop folder but thats putting lots of trust in people to be semi-tech savvy, especially client users.
R-C-MAN  [作者] 2017 年 9 月 7 日 上午 9:43 
I only changed the description, the bsp is updated - please test it as I don't have players to test it with.

Thanks
RC
Daimyo 2017 年 9 月 7 日 上午 9:41 
When I subscribe to map it shows up as convoy_coop in my workshop folder. Is it supposed to be convoy_coopv1? might confuse some people if not
R-C-MAN  [作者] 2017 年 9 月 6 日 下午 12:32 
If anyone has a server playing this map please invite me, I need to see how it plays on other servers.

Thanks
RC
R-C-MAN  [作者] 2017 年 9 月 6 日 上午 10:33 
I did not go through the nav mesh but I did test the map extensively, I run it on my server with a ton of bots with no issues but that being said it might need some adjusting. Run it Sernix with a trusted group and get their thoughts. I am working on a few maps but mainly Warehouse_Coopv3 and that's taking a lot longer than expected. Many improvements etc.
Daimyo 2017 年 9 月 6 日 上午 10:28 
Nice job RC! I was planning on doing coop for this map but its a big undertaking since the map is pretty vast and detailed. Did you happen to go through the nav mesh and remove all the unreachable jump points the nav_generate creates and or at least connect the parts of the mesh that it might've missed?
R-C-MAN  [作者] 2017 年 9 月 6 日 上午 9:40 
I've made a lot of coop work for other maps, yes they do spawn across the street from C and I could change it so they are more wide spread. When it comes to bots they do what they want sometimes it's all dependent on the map. Since I need to make changes to fix model errors and overlay I will consider look at spawn C, the last spawn as well as I want to look at it as well. On my server there's 100+ bots per objective so it's not a problem there :)

RC
Mamba 2017 年 9 月 6 日 上午 9:11 
RE: enemy spawn points are too far
We played it again last night. The "C" CP bot spawns are a bit far-off, it's an easy capture and it takes the bots awhile to reach it on the CA. The rest were okay.
R-C-MAN  [作者] 2017 年 9 月 6 日 上午 5:40 
I've played the map plenty and we never have a problem
Sakey 2017 年 9 月 6 日 上午 3:03 
enemy spawn points are too far or Illogical for each checkpoint
R-C-MAN  [作者] 2017 年 9 月 5 日 上午 7:40 
I will look in to the errors and the overlay, Thank you for subbing. :) Zelz and I appreciate it.
Mamba 2017 年 9 月 5 日 上午 7:18 
As was mentioned, missing texture errors, console streams them non-stop which impacts the smoothness of the play. Also causes "invisible wall syndrome" which can block shots and movement. Otherwise, a fun map...tx!
Dogman <<AD>> 2017 年 9 月 5 日 上午 3:05 
Hey RC, Added the map to all The Alfa Dog Sever s great game play and spawn lay out...only little issue is we get few blue blue errors in the sky.. thank again for your work!
NOB_IRL 2017 年 9 月 3 日 下午 8:40 
ZelzStorm made a great map! But I need to ask if it's possible to get a map overlay for this one? :steamhappy:
Pounc3r 2017 年 9 月 3 日 上午 6:30 
thumbnail reminds me of MW2 lol