安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






* Does not work with -bg-'s Free Reload Anytime--will use a regular reload and waste the action point instead of using a free reload when available--not really this mod's faul
* I often don't want to reload anyway on this turn--instead switch to another character to see what they can kill first
It's a great mod but I think needs some input from the player when out of ammo in order to optimize action points used. Would be great if there was config to change the behavior so it will either go until AP is out (current behavior by default) or until ammo is out, which also inherently helps with compatibility
So I have it unsub; delete it all from my computer; then reinstall it.
AML have it installed as the Last Order Mod. Now it works.
I think i'm the only one that likes chaining Lost kills with a Reaper, but it's just so fun seeing all of those Silent Killer prompts go up while you waste a million enemies without breaking stealth, so I favor doing that.
Turns out that *activating* Lost Autofire gives the Reaper a 10% chance to break Shadow, same way as using things like reviving a Dazed target do, and from there the shots follow normal rules, a kill doesn't increases the chance with Silent Killer, etc. I know that Smart Overwatch doesn't causes this however and it's also an ability.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1128649988
The Problem/Bug is after using this ability 1 time the Soldier just keeps reloading and when he's done the ability can't be used anymore.