XCOM 2
[WOTC] - K's Medical Supplies x2
12 条留言
Siveen 2022 年 5 月 25 日 下午 11:35 
Broke my brand new LWOTC campaign right from the beginning. big sadge
Boyrdee 2021 年 12 月 20 日 下午 12:36 
lwotc??
MikeWazowski 2021 年 12 月 12 日 上午 5:13 
Thank you!
ПΛПО Dragoon 2020 年 5 月 10 日 上午 2:12 
I can still build medkits. but my games were a new game, idk if thats an issue for existing saves.
Dave Johnson 2019 年 5 月 24 日 下午 4:02 
I installed this mod, and now I don't have the option to build medkits.
Is anyone else having this issue?
Cahos Rahne Veloza 2017 年 10 月 27 日 下午 2:16 
@Lieutenant A.Kouassi :

Thanks, that clarifies things a lot :)
C. Justice  [作者] 2017 年 10 月 27 日 上午 11:41 
It changes the base charges for nano and medikits etc from 1 to 2.

So if you have other skills eg. +2 medical kits for specialist
With this mod you would have 4 charges instead of 3 with the skill.

Hope that clarifies it for you guys.
Lampros 2017 年 10 月 17 日 下午 3:03 
I am interested in Cahos' question as well.
Cahos Rahne Veloza 2017 年 10 月 11 日 下午 10:34 
How does the extra charge affect the Specialist class's abilities?

Does using "Medical Protocol" give a Specialist 3 heal charges instead of 2?
Does "Field Medic" give 4 heals instead of 3 without MP, and 5 with MP?

....or, does the extra charge double everything for Specialists?
Ralph Raptor 2017 年 9 月 3 日 下午 5:46 
Thanks for sharing this useful mod with us!
C. Justice  [作者] 2017 年 9 月 3 日 下午 3:19 
Of course you can, this mod is simply an .ini change :)
Dęąth Viper 2017 年 9 月 3 日 上午 1:01 
can I please use your code here for a mod compilation Im making?