安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






yes! a well trained militia!
Look at the Updated time stamp, top right.
This is .ini edits so 99% sure not affected by the WoTC patches.
I'd like to increase their base damage but keep aim the same xD
Trust me, you want them to be when you're fighting a Chosen while 6 Berserkers. 4 mutons 3 lancers and 2 facelesses did absolutely nothing BUT MURDURING THE ENTIRE CAMP.
Seriously, the militas themselves are not the problem, the problem is that the Chosen doesnt always appear as Bradford claimed to be. You're forced to deal with the Chosen while endless amounts of berserkers kills 4+ civilians every turn. IT IS NOT FUN when your ally are so helplessly incompetent.
Lol and RNG hates me, especially if it isn't working, had 4 flanked shots by my militia miss!!
Really wish the Militia would be reworked. Would be cool if they had their own unique cosmetics and weapons instead of just XCOM's.