Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

SS2-style Grenades
33 条留言
!SERIOUS SAM 5! 10 月 22 日 上午 9:58 
Only recently in 2025 I tried the SS2's grenades mod, or more precisely, figured out how to use it thanks to the custom map https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1843412641&searchtext=2 , but I couldn't figure out the following console command for the mod with the grenades replenishment time, the author could have made another simple console command for on/off grenades replenishment time, and not assign a number of their replenishment and no matter how many different options I tried to enter - useless, the main thing is that the mod works and thanks for that!:sam2serioussam:
NSKuber  [作者] 2019 年 4 月 16 日 下午 9:10 
No, there isn't currently.
SkySpirit 2019 年 4 月 16 日 下午 12:11 
Is there a way to disable the "GRENADES:**" on hud? IMHO, the ammo counter is enought
Lankycide 2017 年 12 月 10 日 上午 10:34 
Awesome! Thanks a bunch. :D I think this'll make using this mod a lot more fun, but I do understand your reluctance to remove this weapon's SS2 feel.

Thanks again for this. You don't get many modders like you who are this involved with their users, and I'm sure I speak for more than just me when I say it is appreciated. :)
NSKuber  [作者] 2017 年 12 月 8 日 上午 4:22 
Also, keep in mind, that, while I did my best at making sure you don't accidently throw a grenade while chatting, I cannot handle console/menu reliably, so if you hit your "Throw grenade" button while the console is opened or while you're in menu, grenade will be thrown.
NSKuber  [作者] 2017 年 12 月 8 日 上午 4:19 
The intention was to make it work like in SS2, and I that I will maintain the list of "forbidden" weapons which already have action on right click. But since it doesn't feel great when you can't use grenades with half of BFE weapons, and since I fail at maintaining forbidden weapon database, I guess you're both right.

I updated the mod, now you need to assign grenade throw button button manually in "Settings->Keyboard and Mouse->Configure keys". The command is called "Throw grenade". Works with all weapons now.
Lankycide 2017 年 12 月 8 日 上午 1:13 
Yeah, I have to agree with @EnchantingMario here. Could you make this use it's own bindable hotkey? Currently, every time I aim with any non-vanilla weapon, I throw a grenade, which can result in gory misfortune indoors. Which means I have to choose between custom weapons or your grenades...

If that problem is fixed, this mod will be even more awesome. :D Yours, and a select few other modders, are the best mods on the Fusion Workshop, and being unable to use one is a tragedy without end.
BlueCat 2017 年 12 月 3 日 上午 6:57 
Can you make the throw key bindable? Because right now it conflicts with most custom weapons that use the alt fire key.

BTW, you should change the confusing description. The weapon cap is no longer 24 and mp now works with custom weapons.
PootisMayo 2017 年 9 月 26 日 下午 7:37 
Ok, then.
NSKuber  [作者] 2017 年 9 月 26 日 下午 7:36 
Can't fix until CT fixes theit goddamn text effects to support shadow/outline. I can remove existing shadow "workaround", but then it'll be barely visible.
This happens when you have other text effects on screen so disabling other mods that add more text should help.
PootisMayo 2017 年 9 月 26 日 下午 7:25 
The Grenade counter text flickers. Please fix.
NSKuber  [作者] 2017 年 9 月 23 日 上午 3:31 
Goddamit, I managed to fuck up while changing description and comments.
Command is
globals.SetSS2GrenadesRegen(TIME)
Juhou 2017 年 9 月 23 日 上午 3:22 
The console command didn't work for some reason, so I just changed the value from the config and it works.

Another request if you don't mind: a mod that disables double ammo on serious difficulty in SS:HD
NSKuber  [作者] 2017 年 9 月 22 日 下午 7:20 
Update: added another console function.
You can change the rate at which grenades regenerate! Use
globals.SetSS2GrenadesDelay(TIME)
to set delay between grenades awarding to TIME seconds. So putting something like 100000 will act like disabling grenades regen completely (unless you spend 30 hours on one level).
Juhou 2017 年 9 月 22 日 上午 9:24 
My brain didn't make a connection between the already existing starting nades and the ammo problem, dang it. But yeah thanks
NSKuber  [作者] 2017 年 9 月 22 日 上午 9:19 
Sure, there are already starting grenades.
Okay, I'll add that feature tomorrow, hopefully I don't forget.
Juhou 2017 年 9 月 22 日 上午 9:05 
Game mechanics that encourage the player to wait (in this case grenade regen) just suck in terms of gameplay. I don't believe implementing that takes a lot of time, so if you don't have anything more interesting to do I would appreciate it.

I know ammo packs aren't too common, but to be fair you don't need any nades at all to beat the main levels. If you're too worried about this you could add some 'starting nades' (every time you start a level you're given ~20% of max nades)
NSKuber  [作者] 2017 年 9 月 22 日 上午 8:27 
Currently not, but can be added, if you really want that. Ammopacks aren't that common, and BFE has none.
Juhou 2017 年 9 月 22 日 上午 8:16 
Is there a way to disable grenade regen on all levels so you can only get them from ammo packs? That would be nice
babbygremlin 2017 年 9 月 6 日 下午 1:12 
welp, we have everything now. SS Fusion just multiplied mods x 200
Wiseguy 2017 年 9 月 3 日 下午 2:41 
Hey, I have a request, you don't have to do it though.

Do you think you could make it so that enemies that require cannon-balls to be gibbed can be gibbed by normal means? That way I can gib arachnoids and stuff with my grenades and or chainsaw a biomechanoid minor. GORE!
NSKuber  [作者] 2017 年 9 月 3 日 上午 12:28 
Next time, you can enable/disable mods in "Extras->Workshop packages" from main menu.
Wiseguy 2017 年 9 月 2 日 下午 11:50 
works now!
Wiseguy 2017 年 9 月 2 日 下午 9:41 
thats odd, because I have many mods that require it. I'll enable it then I guess but I swore I had it enabled.
NSKuber  [作者] 2017 年 9 月 2 日 下午 9:06 
You don't have Network script resources enabled.
Wiseguy 2017 年 9 月 2 日 下午 7:31 
yes, I have network scritps resource. I have no grenades at all
NSKuber  [作者] 2017 年 9 月 2 日 下午 7:06 
Did your also install Network scripts resources?
This won't work as custom weapon resource, as this is not really a weapon.
Wiseguy 2017 年 9 月 2 日 下午 3:52 
hey, I got an idea: how about you add grenades to custom weapons resource. That way I can get grenade ammo when I pick up ammuition for weapons, since it would appear that I don't have grenades for some odd reason despite enabling it.
Wiseguy 2017 年 9 月 2 日 下午 2:30 
I installed the addon and enabled it in console, but I can't throw grenades and the text isnt showing.. Do I need to disable custom weapons management?
Andreiki 2017 年 9 月 2 日 上午 8:30 
Nise!
Spy's Cr3ed 2017 年 9 月 2 日 上午 4:29 
Better add info about params? Like damage, max throw, delay if is not direct hit etc..
agro_tom 2017 年 9 月 2 日 上午 12:19 
ГОДНОТА...:Skele_grin:
NSKuber  [作者] 2017 年 9 月 1 日 上午 9:28 
An update released, which allows enabling/disabling the mod. Note to everyone who has already subscribed: mod is now disabled on all levels by default, read beginning of description to see how to enable it.