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Thanks again for this. You don't get many modders like you who are this involved with their users, and I'm sure I speak for more than just me when I say it is appreciated. :)
I updated the mod, now you need to assign grenade throw button button manually in "Settings->Keyboard and Mouse->Configure keys". The command is called "Throw grenade". Works with all weapons now.
If that problem is fixed, this mod will be even more awesome. :D Yours, and a select few other modders, are the best mods on the Fusion Workshop, and being unable to use one is a tragedy without end.
BTW, you should change the confusing description. The weapon cap is no longer 24 and mp now works with custom weapons.
This happens when you have other text effects on screen so disabling other mods that add more text should help.
Command is
globals.SetSS2GrenadesRegen(TIME)
Another request if you don't mind: a mod that disables double ammo on serious difficulty in SS:HD
You can change the rate at which grenades regenerate! Use
globals.SetSS2GrenadesDelay(TIME)
to set delay between grenades awarding to TIME seconds. So putting something like 100000 will act like disabling grenades regen completely (unless you spend 30 hours on one level).
Okay, I'll add that feature tomorrow, hopefully I don't forget.
I know ammo packs aren't too common, but to be fair you don't need any nades at all to beat the main levels. If you're too worried about this you could add some 'starting nades' (every time you start a level you're given ~20% of max nades)
Do you think you could make it so that enemies that require cannon-balls to be gibbed can be gibbed by normal means? That way I can gib arachnoids and stuff with my grenades and or chainsaw a biomechanoid minor. GORE!
This won't work as custom weapon resource, as this is not really a weapon.