安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Maybe another mod I am using is messing it up.
It makes no sense that just a wonder would give more of something than a whole empire, with all their cities and buildings.
Consider a city with 6 sea tiles (6*4=24 faith!). Now consider 4 cities with a shrine and a temple (3 * 4 = 12 faith). Even if they had another wonder like Stonehenge (+5 faith and *nothing else*) they wouldn’t get close, so this is clearly overpowered.
If someone wants to win easily, than they can play on the Settler level and in case they want to play against unfair advantages (in case another civ builds this wonder) then they can play on harder levels like immortal or deity. :)
A good thing you did was connecting some wonders with specific branches of policies (e.g. Traffalgar Square).
Please review you "policy" for the benefits of your wonders, so that they don’t disrupt the game mechanics completely. Thanks for your effort and please accept this as a *constructive* criticism.
P.S. my editor doesn't work, any ideas on how to fix this?
Cheers
That is so f- up.
Well, sorry, perhaps we are not saying it the right way. We feel it is overpowered. Why then is not the colossus made to produce +3 gold for each water tile?
Nevermind.
Otherwise it IS a really nice flavour.
You think that is balanced?