XCOM 2
ADVENT Armoury - War of the Chosen - ADVENT Flamethrower
611 条留言
[OG]CombatMedic02  [作者] 9 月 7 日 上午 11:09 
It should work. Though I think Long War has extra tech tiers? Not sure what will happen there.
Inerael 9 月 7 日 上午 5:20 
Thanks you for your answer ! I don't know too, gonna try :)
[OG]CombatMedic02  [作者] 9 月 7 日 上午 4:48 
It works with the base game. I don't know if it needs anything extra set up for Long War. I don't use that mod.
Inerael 9 月 7 日 上午 4:30 
Looks amazing ! Someone know if it is working with long war of the chosen please ?
Aa.Lois0026 7 月 16 日 下午 2:00 
No worries mate, I appreciate the quick response though :)
[OG]CombatMedic02  [作者] 7 月 16 日 上午 3:22 
@Aa.Lois0026 It's cool, unfortunately I don't. I don't have much free time for modding at the moment.
Aa.Lois0026 7 月 15 日 下午 5:19 
@[OG]CombatMedic02 Sorry if this is inappropriate to do this here, but do you take Commission Request by any chance?
Six 6 月 8 日 上午 7:57 
Thank you
[OG]CombatMedic02  [作者] 6 月 8 日 上午 7:18 
@Six You can turn weapons off in the config .ini files or alternatively you can use a mod such as https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2589916279 this to disable the ones you don't want.
Six 6 月 7 日 下午 12:28 
possible to disable the other weapons? Just want the flamer
blasterscope 5 月 8 日 上午 5:10 
Ahhhh okay was just wondering
[OG]CombatMedic02  [作者] 5 月 8 日 上午 2:01 
@blasterscope Not possible I'm afraid. The mechanics for the flamethrower were only introduced with the War of the Chosen DLC.
blasterscope 5 月 7 日 下午 3:38 
question do any of your other mods have the flamethrower for vanilla
[OG]CombatMedic02  [作者] 3 月 3 日 上午 11:14 
Nice! I like using them to burn away cover too, there's a lot of utility in them. I recently got a mod that lets you re-roll perks on the upgrade tree and I've had fun creating specialised flame troopers with it by unlocking/combining perks like run and gun with other hit and run abilities.
Six 3 月 2 日 下午 8:41 
Been burning everything. City building blocking your way to extraction point? Burn it. Just wait it out.
[OG]CombatMedic02  [作者] 2 月 26 日 上午 10:02 
Thanks, glad you are enjoying it. :)
Spanner360 2 月 26 日 上午 8:54 
@[OG]CombatMaedic02 no apologies needed, your mod is amazing either way :)
[OG]CombatMedic02  [作者] 2 月 25 日 下午 3:49 
@Spanner360 That would be a lot harder to do, you'd need the dev kit installed to edit that line in the code files as I didn't make that configurable in the .ini config file. There might be another mod out there that would do it perhaps? But yeah, wouldn't be easy, sorry.
Spanner360 2 月 25 日 下午 2:05 
@[OG]CombatMedic02 i believe i did it correct haha, the replica assualt rifle starts with 1 weapon upgrade, is there away to make it more???
[OG]CombatMedic02  [作者] 2 月 22 日 下午 12:36 
@Spanner360 You can change the damage values in the config .ini files located in the following folder: C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123308019\Config
Spanner360 2 月 22 日 下午 12:27 
is there a way to change the damage values so they match beam weapons when you unlock them?
Cairna ♥ 2023 年 9 月 12 日 下午 7:47 
Alright, thank you!
[OG]CombatMedic02  [作者] 2023 年 9 月 12 日 上午 10:37 
I believe if you unlock the final version it'll hide the lower one.
Cairna ♥ 2023 年 9 月 11 日 下午 6:59 
Hello, I have a question. For the ADVENT Flamethrower, if you unlock both magnetic weapons and plasma weapons prior to purchasing either flamethrower upgrade, should the upgrades be purchased sequentially or can I skip straight to the plasma-level upgrade?
[OG]CombatMedic02  [作者] 2022 年 11 月 14 日 下午 3:42 
[OG]CombatMedic02  [作者] 2022 年 11 月 14 日 下午 3:38 
Hmmm I suspect the disable code must have stopped working. I don't really have much time to fix it at the moment as life is a bit hectic. I believe there's a mod that lets you pick weapons to turn off. I'll take a look on the workshop for it and will comment with a link to it if I find it.
Honey Badger 2022 年 11 月 14 日 下午 1:17 
Any idea why the weapons would still appear in game after disabling them (I'm only interested in the flamethrower)

They were gone initially, but then loaded the game back up, and now they're being equipped and I can use them, when I really don't want too :/
[OG]CombatMedic02  [作者] 2022 年 10 月 8 日 上午 10:22 
@confuseduser Sorry about that. It's something that I could never work out how to fix. Like you said, wouldn't normally be a problem but I guess it would clash with some class mods.
Sharkbytes 2022 年 10 月 8 日 上午 10:16 
Do not use whit RPGO

i find my men equiping the chosen rifle or shotgun whenever they can, this wouldn't be a problem if they werent a class entirelly based around using pistols. i have had so many headaches over this it physically hurts:steamsalty:
Zaku II (Alias WatcherZigzagoon) 2022 年 6 月 14 日 下午 4:39 
okay, so I may have averted a crisis by reloading a previous save, but I'm still not gonna take any chances
[OG]CombatMedic02  [作者] 2022 年 6 月 14 日 下午 3:41 
@Zaku II I've never had this problem on my saves. Sounds like it might be a mod conflict or something.
Zaku II (Alias WatcherZigzagoon) 2022 年 6 月 14 日 下午 2:41 
I swear if my game file has been corrupted by this damn thing, I'm gonna freak
Zaku II (Alias WatcherZigzagoon) 2022 年 6 月 14 日 下午 2:02 
Bad enough I keep needing to swap out the Chosen Assault rifle all the time, but now trying to do so causes it to crash! As I didn't have enough reason to hate these replicas :steamsalty:
[OG]CombatMedic02  [作者] 2022 年 3 月 18 日 下午 2:28 
In my game the weapons appear to be totally fine. Could this be a mod conflict or something? Has anyone else been having this issue recently?
[OG]CombatMedic02  [作者] 2022 年 3 月 18 日 下午 2:23 
Oh man, that sucks. This is the first I'm hearing about it. I don't have much time to fix it at the moment (I'm not sure I even have the mod tools installed) but I'll try to get this fixed as soon as possible.
Iridar 2022 年 3 月 18 日 上午 3:26 
@[OG]CombatMedic02
Hi. Some mod users are getting black textures with weapons from this mod, please take a look at this and reupload the mod:
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/black_textures
Huntertyavatar 2021 年 10 月 3 日 上午 10:48 
That's fine, take your time.

But yeah, since you can't upgrade the Flamethrowers with extra parts at all, You apparently can't rename them, either.
[OG]CombatMedic02  [作者] 2021 年 10 月 2 日 上午 11:46 
@Huntertyavatar Oh really? I wasn't aware that you couldn't but I can't say I ever tried. I'll look into it but I can't promise it'll be right away. I have a lot going on at the moment life wise.
Huntertyavatar 2021 年 10 月 1 日 下午 6:51 
Is there any possibility you might add the option to put names on the Flamethrowers?

It's dumb, but I like adding little chuni names for the weapons my soldiers carry, and I'm sad you can't do so with the flamethrower.
Вecё/\b|й Kpo\/иk 2021 年 6 月 17 日 下午 12:33 
Download this mod only for flamethrower. Disable from ini other weapon, but conventional darklaw, arasi and hunter rifle did not disappear.
[OG]CombatMedic02  [作者] 2021 年 4 月 7 日 上午 9:59 
@toaster tech Interesting to know, I wonder why. At least I know now in case anyone has that issue.
toaster tech 2021 年 4 月 6 日 下午 5:19 
for some reason the mod "reduce armory clutter" deletes the advent flamer, beyond that it works perfectly :3
Speergreifer 2021 年 3 月 13 日 上午 6:02 
update: the mission was a complete success, my dudes can appearently kill mecs in on hit so i turned on the only fitting song for this situation (https://www.youtube.com/watch?v=-VILgSsesD0) and watched the slaughter
[OG]CombatMedic02  [作者] 2021 年 3 月 13 日 上午 4:29 
Making use of your swords then haha. Got to read those sitreps. :steammocking: It's just fun to torch big groups of lost with the flamethrowers but they have other uses too. They're situational. :D:
Speergreifer 2021 年 3 月 12 日 下午 4:57 
works now, just sent a squad of rangers that were only equipped with flamers on a mission... sitrep automated defences. fun.
[OG]CombatMedic02  [作者] 2021 年 3 月 12 日 上午 10:35 
That might be it. See how you go on the new run. :)
Speergreifer 2021 年 3 月 12 日 上午 4:14 
maybe its because i introduced the mod in the middle of my campaign so im gonna try it in a new one, this (propably) shouldnt be a mod conflict because i only use cosmetic mods,
[OG]CombatMedic02  [作者] 2021 年 3 月 11 日 上午 11:32 
If they're not in cover it should hit them. Can't say I've had this problem. I know it misses targets in cover sometimes but that's because it works exactly like the purifier's flamethrower. It even uses the same ability to shoot it. Maybe you have another mod that is interfering with it somehow? It's the only thing I can think of. If you could show me video footage of it happening I might be able to work it out but like I said, I don't think it's ever happened to me to the point of I even flank enemies in cover to make sure I hit them and I normally do.
Speergreifer 2021 年 3 月 11 日 上午 6:32 
is there a reason why the flamer keeps missing targets that aren't even in cover? i just shot at a muton that just stood there on an open field and 4 flamethrower dudes couldnt do a single point of damage