边缘世界 RimWorld

边缘世界 RimWorld

[Retired] Larger Solar Panels
38 条留言
CurtimusPrime92 2022 年 11 月 1 日 上午 9:46 
does this work on 1.4?
Syonx 2021 年 11 月 26 日 下午 6:48 
For everyone that wants to remove plasteel, follow these steps. Open your steam workshop folder for Rimworld- local disk, program files 86, steam, steamapps, workshop, content, 294100, 1123020385, v. 1.1, defs, Thingsdefs_Buildings, then Buildings_power. Open the buildings_power file with notepad. Click on Edit, then find, then search for "Plasteel" (making sure that it's searching for it down, not up). And delete the lines that have plasteel mentioned (making certain the no blank spaces are left). Then exit. It should ask you if you want to save, click yes. That's it.
PMC_Zero 2021 年 8 月 7 日 上午 7:01 
+1 NO plasteel !
BamboozleBallet 2021 年 7 月 25 日 上午 4:03 
Yep, I don't think they should cost plasteel when the standard solar panels don't. I'd like to be able to change that.
Bob The Sir 2020 年 4 月 8 日 上午 9:14 
Plasteel? I think there should be a option in the mod settings so players can choose to disable or not plasteel usage.
The_DigitalAlchemist 2020 年 3 月 1 日 上午 4:41 
Any chance for a 1.1 of this? The poor fit of stock solar panels is triggering my OCD.
Mr-Bandit 2019 年 6 月 30 日 上午 5:08 
any chance for the 1 tile panels to be made to be removable? i understand why the big ones aren't but i think the little one should be.
Cortec 2019 年 6 月 29 日 上午 9:30 
I want to like the mod but honestly, using other mods, plasteel is too valuable. I went into devmode and did some freelance construction and using an "eye friendly" design, that is something that looks symmetrical and pretty has a tile occupation of 126 with a power output of 10200 while your "eye friendly" design has a tile occupation of 133 with a power output of 12750. The difference in material is 66 plasteel and a bunch of steel and components I haven't calculated.
I don't see how this scales. Personally I'd rather have the power and material cost scale to the vanilla solar panel.

However this is your mod, just wanted to give you my input, take it or leave it!
Nice touch on the solar panel tile though.
Yolo$wagger 2019 年 6 月 9 日 上午 8:47 
Ahh, they are floor tiles, I never noticed that! Thanks for the answer.
cucumpear  [作者] 2019 年 5 月 30 日 下午 4:45 
They're essentially meant to be floor tiles and have a significantly lower path cost than the large solars, therefore I made them more expensive.
Why plasteel? Because steel and components are relatively abundant and easy to mine. Increasing them doesn't really significantly change anything, while you often have to work a bit on getting plasteel.
Yolo$wagger 2019 年 5 月 30 日 下午 2:32 
Hey there, is there any reason why your modded tiles require plasteel, while vanilla panels do not?
Dr@g0n 2019 年 4 月 24 日 上午 10:25 
nice
Luetin 2019 年 2 月 10 日 上午 11:52 
Thank you for this
SunTzu 2018 年 11 月 6 日 下午 12:26 
Ok thanks
cucumpear  [作者] 2018 年 10 月 30 日 下午 1:29 
Should be fine to add, but I always recommend backing up your save if you're really attached to it. Also I will be either reworking the panel or adding a rebalanced version for the new windmill sizes, just FYI. ^^
SunTzu 2018 年 10 月 30 日 下午 12:57 
Can you add this onto a save game?
cucumpear  [作者] 2018 年 10 月 21 日 下午 2:11 
*sighs* Yeah, I guess I need to recalculate...
ouyin2000 2018 年 10 月 21 日 下午 12:23 
So 1.0 changed the wind turbines to be 7 tiles wide, haha.
cucumpear  [作者] 2018 年 10 月 17 日 上午 1:33 
The update to 1.0 only changed the version code, so just enable it in your 0.19 game. ^^
cucumpear  [作者] 2018 年 9 月 9 日 下午 3:30 
That's because it's not updated to B19 yet...
ouyin2000 2018 年 9 月 9 日 下午 2:09 
This mod is throwing tons of errors with B19
Liwet 2018 年 1 月 10 日 上午 12:06 
You should mod the smaller solar panel to be 2x2.
ataushu 2017 年 11 月 28 日 下午 3:31 
That fixed it! :-)
cucumpear  [作者] 2017 年 11 月 28 日 下午 1:52 
I didn't see anything wrong, but cleaned up a bit of code. if it still doesn't work something is messing with it.
cucumpear  [作者] 2017 年 11 月 28 日 下午 1:36 
TY, I'll double check my code.
ataushu 2017 年 11 月 28 日 上午 8:05 
Misskwy 2017 年 11 月 22 日 下午 7:38 
I LOVE YOU SO MUCH
cucumpear  [作者] 2017 年 11 月 21 日 下午 1:52 
Yes.
TheEventHorizon 2017 年 11 月 21 日 下午 1:01 
B18?
cucumpear  [作者] 2017 年 11 月 20 日 上午 6:53 
Updated with higher build cost and minimum construction skill.
cucumpear  [作者] 2017 年 11 月 20 日 上午 5:40 
So I re-mathed everything (calculating power generated and resources used per tile and comparing them to the vanilla solar) and it's almost spot-on for resources. it should be closer to 160/5 than 150/4. I'm gonna make it a bit more expensive than that and add a bit of plasteel.
C0ldF0am 2017 年 11 月 19 日 上午 11:18 
I would rather see it moved down to 2000 power output with the 150 steal and 4 components. just seams to be the most balanced way of doing it. Thank you for looking into rebalancing!
cucumpear  [作者] 2017 年 11 月 19 日 上午 11:12 
I threw this together pretty quickly based on the original mod's stats, but I can certainly rebalance it. Thanks for the input. <3
C0ldF0am 2017 年 11 月 19 日 上午 11:08 
I think the material cost to the power output is way off balanced. If it produced 2000 power it would feel more balanced or if it required close to double the resources it would feel a bit more balanced.
Rock5 2017 年 11 月 18 日 下午 9:46 
Personally I think if you are going to round down with the cost you should also round down with the power output, instead of rounding up. Rounded down it should be 2600.
Pronata 2017 年 11 月 18 日 下午 3:59 
My OCD Thanks You
cucumpear  [作者] 2017 年 8 月 29 日 上午 11:33 
Yes to both, the max output is 2700 W, 150 steel and 4 components. All of those values are taken from the original mod.
The Rabid Otter 2017 年 8 月 29 日 上午 10:13 
Does the component cost change? Does energy output change?