Medieval Engineers

Medieval Engineers

[PVE] Grid Protection System
17 条留言
WipeOut 2020 年 6 月 16 日 下午 1:23 
Why cant i join my server with this on ? i just hangs at 99% at leading screen
Siliconpot 2020 年 4 月 13 日 下午 4:43 
Hory shidu. Deepflame returns to support his baby :lunar2019coolpig:
Thank you, this should make multiplayer sorta-safe again.
Deepflame  [作者] 2020 年 4 月 13 日 上午 6:45 
Just pushed a fix, it should work with 0.7 now! :)
Arta Vulgaris 2019 年 10 月 6 日 下午 10:44 
can some1 overtake this mode and make it compatible with .7?
Steinaar 2019 年 7 月 8 日 下午 8:57 
I would like to see this mod redone and introduced into a diplomacy mod, add in some conditions like Stellaris has, pre set terms for war. I like the idea, could this be continued please?
Siliconpot 2018 年 10 月 24 日 上午 6:27 
Doesn't appear to work anymore, any chance for an update?
KingCozmik 2018 年 7 月 23 日 上午 10:19 
Can you Update it again?
:steamhappy:
Deepflame  [作者] 2018 年 2 月 23 日 上午 11:09 
Ok it was a bug in the game itself, it should be fixed with next week's update!
Deepflame  [作者] 2018 年 2 月 17 日 上午 4:48 
Aha, thanks for the report, I need to update it to 0.6.2. :)
B1ackBoX 2018 年 2 月 17 日 上午 4:02 
Maybe you have to look into this mod if its actually compatible with latest update...
Getting this error in log each time it loads:
2018-02-17 12:59:04.811|Main thread> Loading mod: [PVE] Grid Protection System
2018-02-17 12:59:04.912|Main thread> MOD_ERROR: [PVE] Grid Protection System
2018-02-17 12:59:04.912|Main thread> in file:
2018-02-17 12:59:04.912|Main thread> Compilation of 1122459296 failed:
2018-02-17 12:59:04.912|Main thread> MOD_ERROR: [PVE] Grid Protection System
2018-02-17 12:59:04.913|Main thread> in file:
2018-02-17 12:59:04.913|Main thread> C:\Windows\TEMP\MedievalEngineersDedicated\1122459296\MyGridProtectionSystem.cs(111,38): Error: 'IMyParallelTask' does not contain a definition for 'Start' and no extension method 'Start' accepting a first argument of type 'IMyParallelTask' could be found (are you missing a using directive or an assembly reference?)
Deepflame  [作者] 2017 年 12 月 7 日 上午 10:32 
Mod has been updated to work with 0.6!
Myst Leissa 2017 年 11 月 26 日 下午 11:28 
@Shad and Diance - I agree that having that OPTION would be a good thing - but the game as it stands desperately needs a PvE-Only Mode for when Playing amongst friends (since most of the time in those games people will be goofing off anyway...)
Deepflame  [作者] 2017 年 11 月 26 日 下午 3:26 
I need to make it work with 0.6 first, I was hoping to do it this weekend, but things came up. I will get to it asap though. :)
Equinox 2017 年 11 月 26 日 下午 12:22 
Is it possible to get this marked as compatible with 0.6?
Deepflame  [作者] 2017 年 10 月 19 日 下午 2:24 
Whoops, broke the mod not too long ago, should be fixed again.
Blaine 2017 年 8 月 29 日 下午 9:32 
i agree with shad, the countdown is a great idea! need a mixed version, then when you know you got a war coming, you might invite your friends to join, etc etc
shad 2017 年 8 月 29 日 上午 9:20 
I like the idea of the PVE version. It will prevent grievers from destroying your stuff randomly.
On the other hand, the diplomatic system might get stucked, if the 2nd party sticks stubborn and does not 'accept' the war declaration.
I think, there should be a mix of the PVE and PVP version. I.e. a countdown, to prepare for the war. After you declared war to a house, they get for example 3 days to prepare, before the declaration kicks in and the grid protection loses its effect.