边缘世界 RimWorld

边缘世界 RimWorld

Simple Rubber Bullets Mod
53 条留言
genwcommerces 2022 年 8 月 28 日 上午 7:09 
pawns can't dig rocks.

environment:
Vanilla v1.2.3062 rev502(latest v1.2)
Without DLCs(without Royalty/Ideology)

modlist:
Harmony > BetterLoading > Core > Simple Rubber Bullets Mod (this mod)

I also checked with Royalty, it has same problem.

dose it depend my envrion problem? :steamfacepalm:
fyarn  [作者] 2020 年 4 月 19 日 下午 3:08 
It often is (and in real life too!). The difference is scaled damage and no bleeding while they're down, but they're still lethal if total damage is done to a vital part.
Syrex64 2020 年 4 月 19 日 下午 1:29 
Seems to be as lethal as regular bullets.
fyarn  [作者] 2020 年 3 月 3 日 下午 8:32 
Done, and hopefully addressed those log errors as well :)
fyarn  [作者] 2020 年 3 月 3 日 下午 5:35 
I've been working on it! I've got a lot of mod updates all at once, but this one was getting attention until late last night. Glad you like it as much as I do
AncientSpartan 2020 年 3 月 3 日 下午 3:51 
Possible 1.1 update? love this mod it's much simpler than most nonlethal weapon mods
RedBaronFlyer 2019 年 2 月 18 日 下午 5:33 
Upon some further testing it seems to be happening whenever anything gets damaged by something that isn't a rubber bullet. I was doing testing with damage types and I was getting errors popping up for raiders breaking down walls, explosions, and most console spamming of all, fire. The game pumps out so many errors into the console that even if I have the popup on error mode turned off my game still chugs since it can potentially be having multiple errors every second.

The mod is really good but for me and I absolutely love it for it's strengths, as well as the fact that you don't have to try and get special non-lethal weapon mods to the mix if you just want vanilla weapons. I've been trying to take a look at the error to see if I can find a potential fix but I've never done mods for Rimworld before outside of some minor compatibility fixes.
RedBaronFlyer 2019 年 2 月 17 日 上午 8:53 
It's also giving me that issue that Tom is dealing with, except its happening to me when an animal gets slaughtered. The only mods I was running were Colony Manager and Rubber Bullets


System.NullReferenceException: Object reference not set to an instance of an object
at RubberBullets_Mod.RubberBullets_Mod+RubberBullet.Prefix (Verse.Thing __instance, Verse.DamageInfo& dinfo) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RubberBullets_Mod.RubberBullet:Prefix(Thing, DamageInfo&)
Verse.Thing:TakeDamage_Patch2(Object, DamageInfo)
RimWorld.ExecutionUtility:DoExecutionByCut(Pawn, Pawn)
RimWorld.<MakeNewToils>c__Iterator0:<>m__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
fyarn  [作者] 2019 年 1 月 14 日 下午 1:45 
Thanks for the bug report tom! I'll work on a fix as soon as I can
TomTheFurry 2019 年 1 月 13 日 下午 9:52 
And btw, i can still mine. It's just that it's quite annoying.
TomTheFurry 2019 年 1 月 13 日 下午 9:50 
Have you added an exception for non-pve damage? It should fix the issue.
TomTheFurry 2019 年 1 月 13 日 下午 9:48 
It throws out errors when mining a rock. Not sure if it is harmful through...
System.NullReferenceException: Object reference not set to an instance of an object
at RubberBullets_Mod.RubberBullets_Mod+RubberBullet.Prefix (Verse.Thing __instance, Verse.DamageInfo& dinfo) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RubberBullets_Mod.RubberBullet:Prefix(Thing, DamageInfo&)
Verse.Thing:TakeDamage_Patch2(Object, DamageInfo)
RimWorld.<MakeNewToils>c__AnonStorey1:<>m__0()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
fyarn  [作者] 2018 年 11 月 10 日 下午 6:33 
yeah i'll give it a shot, might be a few days before an update though
Rhunin 2018 年 11 月 9 日 下午 7:52 
if not, its fine, i was just wondering if the mod would do anything in my medieval only playthrough :)
Rhunin 2018 年 11 月 9 日 下午 7:51 
rubber bullets and weighted arrows :P if its not tooo complicated you could make it so the weighted arrows had less range :P
fyarn  [作者] 2018 年 11 月 9 日 下午 4:37 
nope! i figured it wouldn't be 'authentic'. but if it matters enough i could probably add it as an option
Rhunin 2018 年 11 月 5 日 下午 5:02 
so does this do anything for bows? (medieval playthougher here ^_~)
fyarn  [作者] 2018 年 10 月 17 日 下午 6:59 
Oct 17 2018
1.0 Update
cammillotto 2018 年 9 月 8 日 下午 3:53 
yeee!! thanks
fyarn  [作者] 2018 年 9 月 8 日 下午 3:47 
updated for b19!
cammillotto 2018 年 9 月 4 日 下午 12:56 
hello I hope you'll update to 0.19 as 1.0 won't be soon :)
fyarn  [作者] 2018 年 7 月 29 日 下午 3:57 
the next update will be with 1.0, but i'm not adding new features at the time
Esports Ready 2018 年 7 月 26 日 上午 7:00 
@fyam how you stopped woring on this
LisanAlGaib 2018 年 1 月 17 日 上午 10:43 
How's the combat extended compatability coming along?
fyarn  [作者] 2017 年 11 月 23 日 下午 8:45 
Updated to b18!
fyarn  [作者] 2017 年 11 月 18 日 上午 8:55 
11/18 Update: B18 has been released and this mod will be upgraded to work with that version. More updates to follow.
fyarn  [作者] 2017 年 10 月 23 日 下午 1:27 
good idea! the slash still works though, you're just able to also set it in settings too!
Brackishclover7 2017 年 10 月 23 日 上午 10:29 
a cool feature would be adding the rubber bullets on (y/n) to the notifications and add the slash back.
baconprison 2017 年 10 月 14 日 下午 4:17 
XD
fyarn  [作者] 2017 年 10 月 14 日 下午 3:14 
ah that's what i get for writing comments with a phone keyboard
baconprison 2017 年 10 月 13 日 下午 8:12 
oh its \ and you just made the same mistake i kept hitting / lol
fyarn  [作者] 2017 年 10 月 13 日 下午 6:57 
Both the option in Mod Settings and the text in the top left when you press '/'!
baconprison 2017 年 10 月 12 日 下午 6:48 
how to know if there activated?
Space 2017 年 10 月 4 日 下午 2:13 
I really want to use this mod in my new game but I feel like its a little overpowered, being able to down people from a distance is amazing, so think if you made it so that you needed a reasearch to use rubber bullets, then that would balance it out a little. Really good mod by the way
Esports Ready 2017 年 9 月 5 日 下午 5:17 
has anyone played paintball rubber bullets are probably way worse
Occyfel 2017 年 9 月 1 日 上午 3:05 
ok.
fyarn  [作者] 2017 年 8 月 31 日 上午 8:41 
https://en.m.wikipedia.org/wiki/Rubber_bullet

Rubber bullets (also called rubber baton rounds) are rubber or rubber-coated projectiles that can be fired from either standard firearms or dedicated riot guns. They are intended to be a non-lethal alternative to metal projectiles.
Occyfel 2017 年 8 月 31 日 上午 4:50 
Do rubber bullets actually exist?
5katz 2017 年 8 月 28 日 上午 1:09 
nice!
fyarn  [作者] 2017 年 8 月 27 日 下午 2:17 
incompatible with CombatExtended, but weapons that are just XML mods should work fine
5katz 2017 年 8 月 27 日 上午 11:03 
soo, do modded weapons work?
Kartel' 2017 年 8 月 25 日 下午 11:22 
Thank you)
fyarn  [作者] 2017 年 8 月 25 日 下午 1:47 
A button has been added! In Options -> Mod Settings.
Kartel' 2017 年 8 月 25 日 上午 9:47 
Yes - button
fyarn  [作者] 2017 年 8 月 25 日 上午 9:28 
Yeah I've looked into making it work with combat extended, I'd have to essentially write a whole new mod because they completely rewrite combat.
cammillotto 2017 年 8 月 25 日 上午 9:23 
thanks for looking into that :-)
re ruber, have a look at CuproPanda's mod Expanded Power:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=936490335&searchtext=rubber

Another idea is to integrate this with the Extended COmbat mod, which adss bullets (I guess it's its name) and have also a recipe for rubber bullets (but I'm NOT using that mod, akes the games too complicated, so I'm not sure of how it works).
fyarn  [作者] 2017 年 8 月 25 日 上午 9:14 
Good ieas cammillotto! You can certainly change the button in the key config options. I'll look into your other suggestions too.
cammillotto 2017 年 8 月 25 日 上午 9:06 
Nice idea! But it'd be great to be able to set the button to activate it in the mod options. atm, it conflicts with another mod (better food selection)...but ,aybe I can change that button in the options :-)))

nice to have.: setting this on by colonists (and maybe adding a tech research linked to rubber refining to get to use the bullets)
Naki 2017 年 8 月 24 日 下午 5:53 
Don't worry about it, I'll just test it myself.
fyarn  [作者] 2017 年 8 月 24 日 下午 2:07 
Kartel what kind of function do you mean? Like a button?