安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






environment:
Vanilla v1.2.3062 rev502(latest v1.2)
Without DLCs(without Royalty/Ideology)
modlist:
Harmony > BetterLoading > Core > Simple Rubber Bullets Mod (this mod)
I also checked with Royalty, it has same problem.
dose it depend my envrion problem?
The mod is really good but for me and I absolutely love it for it's strengths, as well as the fact that you don't have to try and get special non-lethal weapon mods to the mix if you just want vanilla weapons. I've been trying to take a look at the error to see if I can find a potential fix but I've never done mods for Rimworld before outside of some minor compatibility fixes.
System.NullReferenceException: Object reference not set to an instance of an object
at RubberBullets_Mod.RubberBullets_Mod+RubberBullet.Prefix (Verse.Thing __instance, Verse.DamageInfo& dinfo) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RubberBullets_Mod.RubberBullet:Prefix(Thing, DamageInfo&)
Verse.Thing:TakeDamage_Patch2(Object, DamageInfo)
RimWorld.ExecutionUtility:DoExecutionByCut(Pawn, Pawn)
RimWorld.<MakeNewToils>c__Iterator0:<>m__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
System.NullReferenceException: Object reference not set to an instance of an object
at RubberBullets_Mod.RubberBullets_Mod+RubberBullet.Prefix (Verse.Thing __instance, Verse.DamageInfo& dinfo) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RubberBullets_Mod.RubberBullet:Prefix(Thing, DamageInfo&)
Verse.Thing:TakeDamage_Patch2(Object, DamageInfo)
RimWorld.<MakeNewToils>c__AnonStorey1:<>m__0()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
1.0 Update
Rubber bullets (also called rubber baton rounds) are rubber or rubber-coated projectiles that can be fired from either standard firearms or dedicated riot guns. They are intended to be a non-lethal alternative to metal projectiles.
re ruber, have a look at CuproPanda's mod Expanded Power:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=936490335&searchtext=rubber
Another idea is to integrate this with the Extended COmbat mod, which adss bullets (I guess it's its name) and have also a recipe for rubber bullets (but I'm NOT using that mod, akes the games too complicated, so I'm not sure of how it works).
nice to have.: setting this on by colonists (and maybe adding a tech research linked to rubber refining to get to use the bullets)