Stellaris

Stellaris

+Star Forge
70 条留言
Nova Solarius 2021 年 10 月 28 日 上午 6:38 
You could at least do the bare minimum of research yourself. You can clearly see that it's not been updated in over four years. You can see an ancient UI in the images. There's a bunch of people stating that it crashes, as well as a comment stating that it's for 1.8. If you still think that it's updated for 3.0, you've only yourself to blame.
Hebrux 2021 年 10 月 28 日 上午 6:28 
You guys (including the mod creator) never cease to amaze me. You think people can just read minds and find out that this mod is for 1.8? This isn't even communicated on the mod description. So NO.

This mod Crashes with 3.0 Update.
This warning is for anyone like me, who is looking for a cool mod, but thinks it's compatible because the mod author never put the compatibility version IN THE DESCRIPTION.

All I see is "This mod should be compatible with everything."
Djohaal  [作者] 2021 年 10 月 27 日 下午 9:31 
This comment section never ceases to entertain me. (And if someone really is asking for an update, no I won't update it. Go get gigastructural engineering, its light years better than anything I could come up with)
Nova Solarius 2021 年 7 月 24 日 下午 3:49 
No shit. This mod is for Stellaris 1.8, back when the game still had four types of FTL drive and planets consisted of tiles.
Hebrux 2021 年 7 月 24 日 下午 2:12 
crashes with 3.0 update
Domineering Damian the duck 2019 年 12 月 15 日 上午 10:28 
I like this but please update it
叼头发光 2018 年 10 月 26 日 上午 5:29 
这是要逆天吗
Entropy 2018 年 7 月 4 日 下午 7:09 
its not the original star forge model anyway :/
Sovereign 2018 年 6 月 9 日 下午 7:57 
Makes ma game crash pls update ; (
Doctor Proteus 2018 年 3 月 30 日 下午 4:01 
It does not work with 2.0.

I think there is a 2.0 version on the workshop though.
Spiner909 2018 年 3 月 2 日 下午 9:14 
Works with 2.0?
Sebrim 2018 年 1 月 2 日 上午 11:29 
the starforge is in the improved megastructures mod now
Solzucht 2017 年 12 月 18 日 上午 7:56 
works with 1.9? :)
bump
Zhardoz 2017 年 10 月 30 日 下午 10:32 
niceee
darkzero 2017 年 10 月 13 日 上午 9:27 
It works just fine in 1.8. It needs some balance though. Some of the building matinence costs are waaaay too high.

The starforge should be self sustainining. Its not. I ended up building a second dyson sphere just to pay for the buildings.

For referance some buildings cost 150 energy credits..
Alchimous 2017 年 10 月 12 日 上午 11:35 
I would also love to see this updated, I am not looking for a new station to build, just a mineral producing megastructure.
Phira The Moth 2017 年 10 月 2 日 下午 3:25 
Update this plz I think this will be epic in stellaris 1.8 but I do think it is a little but good for the late game over-powered.
grz34998 2017 年 9 月 23 日 上午 1:40 
may I ask how you are balancing this?, the energy/minerals ratio goes from 1.875 at the second stage to 1.66667 at the third, 1.8 at the fourth and finally down to 1.3333 at the fifth
crymson 2017 年 9 月 22 日 上午 8:13 
Yes that would be appreciated as my group uses quite a few mods and we prefer this version over the other.
JDF31596 2017 年 9 月 21 日 下午 12:40 
update?
Djohaal  [作者] 2017 年 9 月 12 日 下午 12:56 
I plan on keeping most mods updated to 1.8. I should keep this one up to date as an alternative for the people that didn't whine about it not producing ships ;)
THE RIDE NEVER ENDS 2017 年 9 月 11 日 上午 2:46 
Don't want to micro pops with that, i already micro tons of systems usually ^^'
Dustreaper 2017 年 9 月 11 日 上午 2:06 
there is no model to be seen.I know it's a habitat in the sun right i don't like that.
Nova Solarius 2017 年 9 月 10 日 下午 5:29 
@Identitools: What is wrong with the 2.0 one?
THE RIDE NEVER ENDS 2017 年 9 月 10 日 下午 2:40 
Will this mod be updated for 1.8 or you suggest to switch for the 2.0? I really don't want to use the 2.0 one.
Djohaal  [作者] 2017 年 9 月 8 日 下午 12:21 
New version is out: star forge v2.0
Blake 2017 年 9 月 3 日 下午 5:25 
What dont you make it an entity that produces ships once it reaces a certain mineral stockpile
Dustreaper 2017 年 9 月 1 日 上午 7:36 
It doesn't work for me i can only see this megastructure the desc is a placeholder title for errors i think.I can build it instantly anywhere the construction ship doesn't even need to go there.It seems like it's the completed version as in the picture on this page.When i go to the upgrade info it says construction contineu's on our star forge and it doesn't give anything.I have tons of mods installed so it conflicts somewhere i guess.Hope for some info to narrow it down.
Dustreaper 2017 年 9 月 1 日 上午 7:33 
@TheNyxor the file name is 1117168545
{C.S.A} Misfit_1995 2017 年 8 月 28 日 上午 11:30 
LeL read the book of The Rules of 2 and you will find a reference
EddieBou 2017 年 8 月 28 日 上午 11:19 
This a reference to KOTOR?
SLarkon 2017 年 8 月 28 日 上午 5:45 
Do you think its possible to make it so it produces ships? The Game can force random ships to spawn after an event (like sometimes taking down a shielded world can cause ships to spawn)

Would it be possible to force that event to occour automatically (without research) on a time delay - every 6 months or 1 year - the star forge would create ships

Then it would be even better if its a mega structure that you CAN NOT build but have to find abandoned and restore it over a few decades - make it an FA shipyard that actually produces FA ship for you
wars would be fought over it if it can only be found and not built
[NL]Ibahalii 2017 年 8 月 28 日 上午 1:34 
@jerek Adams:
I based my balance on Improved Megastructures which makes megastructures more meaningful given the time and resource investment. Its one-fourth of a full dyson sphere (1200 energy).

so click the link in his discription, and if you like it get the mod....that way your Dyson sphere is 3x more in income.
tomgrazer 2017 年 8 月 27 日 下午 11:08 
FloridaMan 2017 年 8 月 27 日 下午 9:16 
voidster thanks
Jerek Adams 2017 年 8 月 27 日 下午 8:20 
My fully upgraded Dyson spheres only produce like 400.
TheNyxor (D) 2017 年 8 月 27 日 下午 5:44 
What's the actual zip file name for this mod? I'm having a hell of a time trying to find it in my mod folders.
Valdamir Lebanon 2017 年 8 月 27 日 下午 5:36 
@Djohaal could you still make a version where the energy cost is much less, for anyone who thinks that this is a bit excessive
ODSTbag337 2017 年 8 月 27 日 上午 11:17 
What you need to do, which I plan on doing, is to create a robotic empire with the upcoming DLC and head it off with HK-47, because who wouldn't love to see or hear about him terminating some stupid meatbags?
Djohaal  [作者] 2017 年 8 月 27 日 上午 8:58 
@Jerek Adams: If you read the post entirely you'd notice the balance is based on improved megastructures where dyson spheres produce 1200 energy each, for a 1:1 parity. Nevertheless the megastructure has been buffed to make it more competitive than the trader enclaves
Leon0803 2017 年 8 月 26 日 下午 4:00 
i missed Star Wars knights of the old Republic. Glad it lives on here
Jerek Adams 2017 年 8 月 26 日 上午 6:44 
Well to expand, it would take four fully constructed dyrson spheres to power this. If you have the dyson ring mod or a lot of planets around the dyson sphere you could actually potentially get more minerals from mining tiles than you would from the actual forge.

hence why I dropped a zero on the end of all the values.
Nova Solarius 2017 年 8 月 26 日 上午 4:38 
@Jormundgard: Well, most lifters only extract relatively light elements. It takes a lot of energy to fuse it up into heavier stuff. So energy production is not realistic either, though I agree that the costs of this thing are excessive.
Jormundgand 2017 年 8 月 26 日 上午 1:18 
This is not cost effective. The maintenance alone means it's much better to simply trade the energy with a merchant at a 2 to 1 ratio. Adding the cost of construction and it's really not worth the hazzel. Starlifting (which is essentially what this is doing) is supposed to get its energy from the star its getting materials from. An energy cost near 0 would be much much more realistic. An actual energy production would be even more realistic.
Jerek Adams 2017 年 8 月 25 日 下午 10:25 
Awesome mod I just removed a 0 on the end of the maintenance figures for my own use though.
Black Lister 2017 年 8 月 25 日 下午 8:47 
Couldn't you turn it into a sort of event that continuously spawns a small fleet of varying ship types from your ship planner?
James 296 2017 年 8 月 25 日 下午 8:26 
@Lunchtime Zone (dunkie kawaii) Not true. Not all forges produce end goods, some are more refinaries for raw materials (steel mills operate this way)
Djohaal  [作者] 2017 年 8 月 25 日 下午 3:36 
@Alexanderyou: Now that's a point about the balance that should be taken into account. I forgot that the trader enclaves are more competitive in that regard.
Justin 2017 年 8 月 25 日 下午 2:50 
I've seen another mod called 'Star Lifter'