Stellaris
Space Merchant(1.9)
100 comentarios
All hail the Cartlord 8 JUN 2018 a las 15:14 
They're saying you should clarify this mod is only for users of 1.9, and actively redirect 2.0 users to another mod.
DrBLOOD95  [autor] 8 JUN 2018 a las 3:08 
I wont, like me there are still people playing on 1.9, so I keep that mode compatible for it.
Dustreaper 8 JUN 2018 a las 3:00 
DrBLOOD95  [autor] 8 JUN 2018 a las 0:19 
@Minotaur, hum check my mods and you will find that update.
RouterChild 7 JUN 2018 a las 15:44 
Probably my fav stellaris mod I'd love an update
Dustreaper 9 ABR 2018 a las 10:04 
The mod is not conflicting with other mods i tested it,so i'm pretty sure this need a fix.
Dustreaper 9 ABR 2018 a las 9:26 
For some reason i cannot disable the space marchant in the edicts list.Could this be related to 2.0?
Nug 2 ABR 2018 a las 11:43 
Update?
tsteele93 9 MAR 2018 a las 15:08 
This is an outstanding mod. It isn't cheating. It just makes it easier and much fairer than the userers (aka highway robbers) in the vanilla game that charge 100% markup to exchange energy and minerals. This lets you do it at a rate closer to a realistic percentage.

The game version feels like they put no effort into it at all. They just have a few AI's that trade you minerals, energy and various resources at ridiculous rates so it would be there - but there is no nuance. Your choices are much fairer and varied.
AncientGatekeeper 2 MAR 2018 a las 14:27 
Sounds like no big deal. Going to add it to my modpack. It'll be the fourth mod from you in my pack. Keep up the great work!
DrBLOOD95  [autor] 2 MAR 2018 a las 13:17 
Probably the command of new fleets from them
AncientGatekeeper 2 MAR 2018 a las 10:55 
I'm planning on adding this to my 2.0 Modpack. What are some of the 1.9 related features that aren't working?
Crazed Dutchman 27 FEB 2018 a las 8:18 
As far i have seen, it works fine on 2.0 only some functions 1.9 related aren't working
tsteele93 26 FEB 2018 a las 14:10 
Anyone tried this with 2.0 yet? The author said he doesn't know if it is compatible with 2.0, so has anyone tried it yet? Thanks in advance!!!
DrBLOOD95  [autor] 26 FEB 2018 a las 5:49 
Can't tell yet, need to know the new compabilities.
Obvious 25 FEB 2018 a las 13:03 
Does this work with 2.0? Update possible in the future?
Crazed Dutchman 22 FEB 2018 a las 8:43 
Perfect
tsteele93 26 ENE 2018 a las 17:10 
Is this compatible with 1.9? Thank you!
Sovereign 23 ENE 2018 a las 10:09 
Far better then trader enclave. Keep that great mod living ;D
Sgt Stoner 6 ENE 2018 a las 5:07 
is this updated? and would it worfor warhammer 35k?
Rettling 22 DIC 2017 a las 9:53 
Hey i'm from germany if u need help with translation contact me :)
DrBLOOD95  [autor] 19 DIC 2017 a las 3:24 
My bad I completly forgot about that mod lol I will update soon.
Soberlife420 18 DIC 2017 a las 10:31 
plllls update to 1.9
Grace of Thule 3 DIC 2017 a las 2:33 
k
DrBLOOD95  [autor] 3 DIC 2017 a las 1:43 
I will fix it to once per year soon.
Grace of Thule 2 DIC 2017 a las 14:20 
Could you please tie this to an edict? Having constant and unpredictable space merchant spam is getting really annoying.
Kel 19 NOV 2017 a las 18:29 
I think this may have been reported earlier, but the research-point buy system is broken I believe.
Peter34 29 OCT 2017 a las 18:48 
Will the AI make use of this mod?
romannets 28 OCT 2017 a las 12:34 
sounds fun,, if its imblanced i shall just turn up the diffiuclty of the enemy.
Crazed Dutchman 20 OCT 2017 a las 2:50 
i do not get them space merchants anymore for over 20 years!
Baron Khazadson 11 OCT 2017 a las 18:59 
Cool
DrBLOOD95  [autor] 11 OCT 2017 a las 8:06 
This is of course a problem, you will normaly only be able to build vanilla ships, it will be fixed soon.
Baron Khazadson 11 OCT 2017 a las 1:20 
I was curious what the "EA Cruiser" and other cruisers you could buy were, so I clicked it and my game crashed. Is this an issue with the mod or complications with the NSC mod when used together?
Dude 8 OCT 2017 a las 8:05 
Hi
enjoy the mod very much but i have to make one little bug report. :)
The Point buy system for research points doesnt work.
The percentage buffs work nicely.
Thx for creating cool content and have fun
Peter34 27 SEP 2017 a las 17:27 
A 1000% bonus to almost anything sounds horrible!
Sunn Bro 26 SEP 2017 a las 14:28 
Mod idea is good but it really needs to be balanced. Buying a 1000% bonus to build speed is just silly
SaMaGui 26 SEP 2017 a las 11:47 
cool but it is very cheatable
Nothing Personal 22 SEP 2017 a las 8:11 
Thx for updating
JDF31596 21 SEP 2017 a las 12:42 
update please?
Dustreaper 20 SEP 2017 a las 9:03 
Well it still happens but i also have 194 mods enabled soooo.Don't worry guess it's just a conflict with something they almost always popup every 2 months.
Baron Khazadson 15 SEP 2017 a las 7:44 
:thumb:
DrBLOOD95  [autor] 15 SEP 2017 a las 7:39 
of course
Baron Khazadson 15 SEP 2017 a las 7:36 
Save game compatible?
DrBLOOD95  [autor] 11 SEP 2017 a las 12:58 
This is weird because in the scripts I've clearly set: mean_time_to_happen = { months = 12 }
You can also turn it off with custom edicts, but anyway I'm going to use the on_actions to make it spawn every years(1st day), this should fix the problem.
Dustreaper 11 SEP 2017 a las 12:10 
Every few months this menu keeps popping up.Isn't that way to common? What the normal time for it to popup again?Is there a way to make it longer?
christophe.poth 8 SEP 2017 a las 6:46 
Hi again DrBLOOD, do you consider the possibility to fix it ?
It would be much better for the immersion of the non RS users
Thanks anyways, keep up the good work.

regards.
DrBLOOD95  [autor] 8 SEP 2017 a las 0:17 
Yeah this is probably a bug, I've made them able to unlocks these ships for me but I forgot to remove it for vanilla Stellaris.
christophe.poth 7 SEP 2017 a las 13:56 
Hi DrBLOOD i've got a strange : the technology research company grant me access to the realistic ships (RS) mod class" like EA cruiser,support cruiser or assault cruiser, but i don't use RS, and so these new ships class doesn't appear once the tech bought... Is it a bug on my end or an intended feature ?

Thanks for this awesome mod

regzrds.
Plapla 1 SEP 2017 a las 14:18 
Nice update, thanks.
The bonus and price seems a bit more in line now, I have to make real choices. Also I end up using up the good bonus and now they don't offer them any more so I guess it's fine.
About forcing the merchant to leave after a while, you could maybe allow only 1 choice in the list each time. This would avoid overperwered multi-clicks and force to think about your choice.

@DrBLOOD : certes pour l'anglais mais c'est bien aussi de garder notre langue natale vivante :) Et de faciliter le jeu pour ceux qui ne maitrise pas Shakespeare ;)
Bref, si tu as besoin d'aidre pour faire les fichiers de trad je veux bien donner un coup de main.
DrBLOOD95  [autor] 30 AGO 2017 a las 9:17 
@m185694 this is weird of course, make sure that the edict isn't activated, but you can spawn the menu with the even StarMerchantEvents.1