Stellaris

Stellaris

Space Merchant(1.9)
100 kommenttia
All hail the Cartlord 8.6.2018 klo 15.14 
They're saying you should clarify this mod is only for users of 1.9, and actively redirect 2.0 users to another mod.
DrBLOOD95  [tekijä] 8.6.2018 klo 3.08 
I wont, like me there are still people playing on 1.9, so I keep that mode compatible for it.
Dustreaper 8.6.2018 klo 3.00 
DrBLOOD95  [tekijä] 8.6.2018 klo 0.19 
@Minotaur, hum check my mods and you will find that update.
RouterChild 7.6.2018 klo 15.44 
Probably my fav stellaris mod I'd love an update
Dustreaper 9.4.2018 klo 10.04 
The mod is not conflicting with other mods i tested it,so i'm pretty sure this need a fix.
Dustreaper 9.4.2018 klo 9.26 
For some reason i cannot disable the space marchant in the edicts list.Could this be related to 2.0?
Nug 2.4.2018 klo 11.43 
Update?
tsteele93 9.3.2018 klo 15.08 
This is an outstanding mod. It isn't cheating. It just makes it easier and much fairer than the userers (aka highway robbers) in the vanilla game that charge 100% markup to exchange energy and minerals. This lets you do it at a rate closer to a realistic percentage.

The game version feels like they put no effort into it at all. They just have a few AI's that trade you minerals, energy and various resources at ridiculous rates so it would be there - but there is no nuance. Your choices are much fairer and varied.
AncientGatekeeper 2.3.2018 klo 14.27 
Sounds like no big deal. Going to add it to my modpack. It'll be the fourth mod from you in my pack. Keep up the great work!
DrBLOOD95  [tekijä] 2.3.2018 klo 13.17 
Probably the command of new fleets from them
AncientGatekeeper 2.3.2018 klo 10.55 
I'm planning on adding this to my 2.0 Modpack. What are some of the 1.9 related features that aren't working?
Crazed Dutchman 27.2.2018 klo 8.18 
As far i have seen, it works fine on 2.0 only some functions 1.9 related aren't working
tsteele93 26.2.2018 klo 14.10 
Anyone tried this with 2.0 yet? The author said he doesn't know if it is compatible with 2.0, so has anyone tried it yet? Thanks in advance!!!
DrBLOOD95  [tekijä] 26.2.2018 klo 5.49 
Can't tell yet, need to know the new compabilities.
Obvious 25.2.2018 klo 13.03 
Does this work with 2.0? Update possible in the future?
Crazed Dutchman 22.2.2018 klo 8.43 
Perfect
tsteele93 26.1.2018 klo 17.10 
Is this compatible with 1.9? Thank you!
Sovereign 23.1.2018 klo 10.09 
Far better then trader enclave. Keep that great mod living ;D
Sgt Stoner 6.1.2018 klo 5.07 
is this updated? and would it worfor warhammer 35k?
Rettling 22.12.2017 klo 9.53 
Hey i'm from germany if u need help with translation contact me :)
DrBLOOD95  [tekijä] 19.12.2017 klo 3.24 
My bad I completly forgot about that mod lol I will update soon.
Soberlife420 18.12.2017 klo 10.31 
plllls update to 1.9
Grace of Thule 3.12.2017 klo 2.33 
k
DrBLOOD95  [tekijä] 3.12.2017 klo 1.43 
I will fix it to once per year soon.
Grace of Thule 2.12.2017 klo 14.20 
Could you please tie this to an edict? Having constant and unpredictable space merchant spam is getting really annoying.
Kel 19.11.2017 klo 18.29 
I think this may have been reported earlier, but the research-point buy system is broken I believe.
Peter34 29.10.2017 klo 18.48 
Will the AI make use of this mod?
romannets 28.10.2017 klo 12.34 
sounds fun,, if its imblanced i shall just turn up the diffiuclty of the enemy.
Crazed Dutchman 20.10.2017 klo 2.50 
i do not get them space merchants anymore for over 20 years!
Baron Khazadson 11.10.2017 klo 18.59 
Cool
DrBLOOD95  [tekijä] 11.10.2017 klo 8.06 
This is of course a problem, you will normaly only be able to build vanilla ships, it will be fixed soon.
Baron Khazadson 11.10.2017 klo 1.20 
I was curious what the "EA Cruiser" and other cruisers you could buy were, so I clicked it and my game crashed. Is this an issue with the mod or complications with the NSC mod when used together?
Dude 8.10.2017 klo 8.05 
Hi
enjoy the mod very much but i have to make one little bug report. :)
The Point buy system for research points doesnt work.
The percentage buffs work nicely.
Thx for creating cool content and have fun
Peter34 27.9.2017 klo 17.27 
A 1000% bonus to almost anything sounds horrible!
Sunn Bro 26.9.2017 klo 14.28 
Mod idea is good but it really needs to be balanced. Buying a 1000% bonus to build speed is just silly
SaMaGui 26.9.2017 klo 11.47 
cool but it is very cheatable
Nothing Personal 22.9.2017 klo 8.11 
Thx for updating
JDF31596 21.9.2017 klo 12.42 
update please?
Dustreaper 20.9.2017 klo 9.03 
Well it still happens but i also have 194 mods enabled soooo.Don't worry guess it's just a conflict with something they almost always popup every 2 months.
Baron Khazadson 15.9.2017 klo 7.44 
:thumb:
DrBLOOD95  [tekijä] 15.9.2017 klo 7.39 
of course
Baron Khazadson 15.9.2017 klo 7.36 
Save game compatible?
DrBLOOD95  [tekijä] 11.9.2017 klo 12.58 
This is weird because in the scripts I've clearly set: mean_time_to_happen = { months = 12 }
You can also turn it off with custom edicts, but anyway I'm going to use the on_actions to make it spawn every years(1st day), this should fix the problem.
Dustreaper 11.9.2017 klo 12.10 
Every few months this menu keeps popping up.Isn't that way to common? What the normal time for it to popup again?Is there a way to make it longer?
christophe.poth 8.9.2017 klo 6.46 
Hi again DrBLOOD, do you consider the possibility to fix it ?
It would be much better for the immersion of the non RS users
Thanks anyways, keep up the good work.

regards.
DrBLOOD95  [tekijä] 8.9.2017 klo 0.17 
Yeah this is probably a bug, I've made them able to unlocks these ships for me but I forgot to remove it for vanilla Stellaris.
christophe.poth 7.9.2017 klo 13.56 
Hi DrBLOOD i've got a strange : the technology research company grant me access to the realistic ships (RS) mod class" like EA cruiser,support cruiser or assault cruiser, but i don't use RS, and so these new ships class doesn't appear once the tech bought... Is it a bug on my end or an intended feature ?

Thanks for this awesome mod

regzrds.
Plapla 1.9.2017 klo 14.18 
Nice update, thanks.
The bonus and price seems a bit more in line now, I have to make real choices. Also I end up using up the good bonus and now they don't offer them any more so I guess it's fine.
About forcing the merchant to leave after a while, you could maybe allow only 1 choice in the list each time. This would avoid overperwered multi-clicks and force to think about your choice.

@DrBLOOD : certes pour l'anglais mais c'est bien aussi de garder notre langue natale vivante :) Et de faciliter le jeu pour ceux qui ne maitrise pas Shakespeare ;)
Bref, si tu as besoin d'aidre pour faire les fichiers de trad je veux bien donner un coup de main.
DrBLOOD95  [tekijä] 30.8.2017 klo 9.17 
@m185694 this is weird of course, make sure that the edict isn't activated, but you can spawn the menu with the even StarMerchantEvents.1