全面战争:战锤

全面战争:战锤

Autoresolve Fix for Missile Infantry and Cav
10 条留言
MINOS  [作者] 2024 年 6 月 11 日 下午 4:04 
@ ThePoshBarbarian :

Sure, you can, with credit given, use all the Stuff i did.
ThePoshBarbarian 2024 年 6 月 10 日 上午 4:44 
Hey I’m just wondering if I could include this fix in a bug fix pack I’m working on? I’ll give proper credit of course
Necrolyte 2020 年 6 月 13 日 下午 1:02 
Great, i always hate when the kil almost haver thing!
Darude 2018 年 2 月 19 日 下午 12:47 
idk why games can never get autoresolve right
Ardhes 2017 年 8 月 25 日 上午 3:29 
thx for this mod. since some of those vanilla tweaks are stupid ^^ maybe you could look into some of the siege weapon stuff too, hellblaster volley gun f.e. is ridiculous unbalnced in autobattles too. 400- 700 Kills per gun is quite common =/
MINOS  [作者] 2017 年 8 月 22 日 上午 1:51 
@ SillyWilly :

I dont think so
Yerbamootay 2017 年 8 月 21 日 下午 7:16 
Is this compatible with Better Autoresolve mod?
MINOS  [作者] 2017 年 8 月 18 日 上午 6:18 
@ Nickamus :

The Autoresolve should not be an exact Battle Outcome, but show a relatively realistic Outcome overall, especially the Loss of Units on each Sides and this is in Vanilla not possible...
MINOS  [作者] 2017 年 8 月 18 日 上午 6:17 
@ Nickamus :

In Vanilla those Kills for Pistoliers and Company Freeman go up to 300 - for each of the Missile Units, while the Swordsmen get only 5-20 Kills each.
Its not about the exact Value, but the overall Outcome of the Battle.

In the above Screenshot Battle i am outnumbering them by far with Knights, double the Missiles, and an additional Garrison Army.
No Way they would ever kill over 800 of my Men alone with their Missile Units,as such a big Army would just overroll them like a Rock.

But yes, this can happen witch so many Kills, but mostly Quarrelers vs Goblins, but even then that every of your Unit has 300 Kills, while the others have nearly nothing, is very uncommon...
Nickamus 2017 年 8 月 18 日 上午 5:44 
I understand the desire for this mod but my ranged infantry usually actually do have 100-150 kills in large battles like the one in the pictures, sometimes much more, when I play the battle out. If a unit of crossbowmen only got 6 kills it means they were immediately waylaid by cavalry or something. That's just my two cents though.

Auto resolve does need some love - playing the battles out usually yields drastically different results. I am not sure how the auto resolve can show I am overpowered 5 to 1 but then I play the battle and win a decisive victory. And the in-battle force ratio never seems to match the auto resolve force ratio. Seems to be a quite wonky feature.