安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Probably not very long-lasting.
I'm going to try and see and pray to god that it still works with outdated versions of Stellaris without too many bugs hopefully.
Was it made obsolete or some other issue?
That said, I of course respect your decision. Modders never get enough love. So, thank you for all of the hardwork you have put into this mod. It was always one of my faves and in every playset!
To have the hard stability values apply to every empire you have to then manually apply the hard policy by switching to each empire in the console.
Whereas before switching to an AI empire in the console, the stability mode policy set by the human player seemed to apply across all empires.
The player can be spammed and AI too. In one case, so many events were being generated it was slowing down the game.
However I am sure once you have completed the changes you will notify the mod author they may link yours in there description.
The mod will be a patch, to use it Italian users will still have to subscribe to yours. If there are no problems we can proceed?
Thank you very much.