Space Engineers

Space Engineers

Sogeki Aimbot Script
47 条留言
VeyOwlet 2023 年 4 月 28 日 下午 9:25 
Does it work with warfare weapons?
DeltaWing 2021 年 7 月 25 日 下午 6:36 
Hey, do you think you could make it work with turret designation?
Someguy Somewhere 2021 年 3 月 24 日 下午 2:45 
Well someone is using something along these lines in the starcore tournaments. I've been trying to figure out the auto aim scripts being used by the MAC guns here.

https://youtu.be/KYu9tKRYiqA
KuroShiro 2021 年 3 月 21 日 上午 11:55 
Have people tried using this for modded large grid weapons? Were your weapons accurate after modifying the values to match the ammo stats of the weapons without modifying the default offset value(which is 4)?
xNetero21 2021 年 1 月 14 日 下午 9:12 
Can any other type of in-game block be used as the forward facing block other than the cockpit you are in?
Mr Volts 2021 年 1 月 6 日 上午 6:25 
Yo Alysius, I saw that you were planning on releasing a new aimbot script I use it in every ship of mine as it's a great script. I was wondering are you still planning on releasing it?
DeltaWing 2020 年 12 月 5 日 上午 4:36 
after trying out the Stalker, I came to a conclusion:
This wouldn't work for broadsiders, unfortunately.
Could you please make a version that is only a triggerbot and fires at any block, rather than being limited to just one?
it'd be really awesome if I didn't have to think about aiming my ship while broadsiding.
DeltaWing 2020 年 12 月 4 日 下午 8:11 
this would work awesomely for my broadsider which has 32 rocket launchers on each side. when will the documentation be a thing?
Zhelor 2020 年 11 月 17 日 上午 8:18 
Hey, is there documentation for this script?
Alysius  [作者] 2020 年 7 月 15 日 上午 7:48 
This actually still works. new version coming out soon, with proper guide.
Jake, Exhibitor of State Farm 2020 年 4 月 27 日 下午 6:30 
could you make a tutorial or something for this? The script is super cool, but it is really hard to follow.
Hundur 2020 年 3 月 12 日 下午 12:14 
Not workind on big ships(((
sad((:winter2019saddog:
can u fix it plz?
[FOG]VooDoo 2020 年 2 月 12 日 下午 4:08 
Why can the script show this?
"Script execution terminated, script is too complex. Please edit and rebuild script."
Renz 2020 年 1 月 5 日 下午 1:39 
THANK YOU for making my gunship much, much deadlier!
I'm using "TRACK" mode so that my ship's armored front is always facing the enemy

Track mode is also making it easier for Whip's Turret Slaving script to hit fast ships, since a custom turret doesn't need to turn as much when my ship is already turned towards the enemy.

Here's my gunship with your aimbot :D
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1961032738
Bi0HazardXIII 2019 年 11 月 25 日 上午 10:15 
Can the script be used in tandem with a grav drive script?
Setsuna 2019 年 10 月 4 日 上午 3:38 
How's the current status?
Spite 2019 年 5 月 13 日 上午 1:11 
yay! thank you!
Mordenya 2019 年 5 月 12 日 下午 8:00 
Nice script you have here. Didn't realise such thing already exist for a long time. Any instructions present?
Alysius  [作者] 2019 年 5 月 12 日 下午 7:44 
Just completed Diamond Dome Defense Script, which has been the main focus for past few months. New aimbot is in the works.
Spite 2019 年 4 月 6 日 上午 10:38 
Also very much looking forward to that script! :steamhappy:
SpaceNinjaNate 2019 年 3 月 14 日 下午 1:14 
Subscribing to thread
MiLch 2019 年 3 月 9 日 下午 11:38 
same, any word?
Aern 2019 年 2 月 23 日 上午 9:53 
well... I am really looking forward than! GL
Alysius  [作者] 2019 年 2 月 23 日 上午 6:27 
Script about to be decommissioned and a new script will be uploaded soon with all the required tutorials.
Aern 2019 年 2 月 22 日 下午 11:31 
Hello, is there any tutorial for this? Thanks
Alysius  [作者] 2019 年 2 月 21 日 下午 5:20 
For torpedos use Easy Lidar Homing script
Fish 2019 年 2 月 21 日 上午 11:54 
Can this be used with torpedoes? Could i just edit the projectile speed?
Alysius  [作者] 2019 年 2 月 18 日 下午 10:40 
You need to configure the projectile speed in this case. Script has a value for editing just this.
Luigil101 2019 年 2 月 18 日 下午 10:32 
Does this play nice with modded weapons?
PsychO 2019 年 1 月 13 日 上午 2:15 
I am trying to setup this script on one of my ships. so far so good, LCD's are running with the right Block-Tags. But with which argument do i need to run the PB to start aiming/autofire/...? Maybe the answer is in the script but i dont understand scripting that much^^
deranged_teapot 2018 年 6 月 15 日 下午 7:25 
I could see that LIDAR system being very useful in a SAM installation
Tsubasa 2018 年 5 月 7 日 上午 7:10 
This is awesome. Would love a tutorial on how to use this.
ideal victim 2018 年 4 月 16 日 下午 5:43 
What unit is the error field in on the ST_STATUS_EXT LCD?
. 2018 年 3 月 24 日 上午 9:16 
Okay thank you for your hard work
Alysius  [作者] 2018 年 3 月 23 日 下午 11:05 
im still making the tutorials atm, bugged with work so it will take some time.
. 2018 年 3 月 23 日 下午 5:05 
what are the arguments for makeing your own ship
CTH2004 2018 年 3 月 20 日 下午 5:29 
AWSOME!
Alysius  [作者] 2018 年 3 月 12 日 下午 8:09 
@bommi you need to modify inside the script, no easy way yet.
bomml 2018 年 2 月 28 日 下午 2:18 
I used my non-existing scripting capabilities to modyfy this to work on one of my large warships for the Spinal Mass accelerator cannon and it works flawlessly! Thank you for this awesome Script!

As I said I have no clue when it comes to scripting, but is there a easy way to somewhere in the script modify the name the script puts out from "lead rocket" or "lead gating" to something else under "Type" in the ST_PANEL?
Its really a small thing but it would hepl with immersion, at least for me:D
Thx in advance!
Alysius  [作者] 2018 年 2 月 24 日 上午 4:17 
Keen changed Gyro SetValueFloat API's Yaw Pitch Roll from Radians/Sec to RPM. Amended script to accomodate this change.
nutvidzdotcom 2018 年 2 月 21 日 上午 10:27 
One question, how do you get your game to look so smooth? Legit, just the thrusters puts me in shock!
Exelsiar 2018 年 2 月 17 日 下午 10:13 
Ahh I see, thanks for the info.
Alysius  [作者] 2018 年 2 月 17 日 下午 9:12 
More cameras means stronger lock on. The default charge cooldown is 2km/sec. So to lock on to a 4km target with a frequency of 2 times per second (higher frequency means harder to break lock), you need 4 cameras. Also cameras have 45 degree view only, so to keep lock on all angles, you need cameras on all 6 sides.
Exelsiar 2018 年 2 月 17 日 下午 9:06 
I see on your blueprints that there is a metric crap ton of camera's, is that needed for the script to work?
Alysius  [作者] 2018 年 2 月 15 日 下午 9:06 
Tutorials still in the works
wantedsafe471 2018 年 2 月 15 日 下午 8:33 
Yeah, that'd be great. can't wait to use this with my salvo scripted rocket corvette.
Zenith 2018 年 2 月 15 日 上午 10:55 
Could you please add how to set up the script?