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报告翻译问题
[MGSV:TPP Binoculars (Int Scope)] lua/weapons/weapon_targets.lua:301: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. unknown - lua/weapons/weapon_targets.lua:301
The only downside i see with these is that you can mark ennemys but not locations.
Apart from this specific details, this add-ons is a succes.
MGSV's Int-Scope needed to be upgraded by the R&D Team in order to have additional analysis functions, as well as being able to place down more markers as the IDroid got improved.
If you could add a modifiable command or a utility panel for the MGSV Binoculars that allows for some tweaking like how many enemies you can mark, as well as being able to enable/disable player spotting would be highly appreciated since this would make it easier to balance and integrate into multiplayer.
Another issue I take is that the markers are numbered, instead of being alphabetical but that's not really a necessary change but rather a small gripe.
[MGSV Binoculars (Int Scope)] lua/weapons/weapon_targets.lua:301: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. unknown - lua/weapons/weapon_targets.lua:301
Works great in sp but it on the server and its gone
1. GetClass - [C]:-1
2. unknown - lua/weapons/weapon_targets.lua:301
What can I do to fix this?
but i go collision with other mod
how we can change a key to use " Open binoculars " ?
can you write a bind to " Open binoculars "
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Paste This On 9 pages And Your Wish
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*Now Look For The Q And Your Wish
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Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
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http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=115510325&searchtext=
Then it could act kind of like a targeting system of sorts.
That'd be pretty cool
Only problem is that it might be more trouble than it's worth to attempt so.