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The last thing you will need to do is create onPlayerRespawn.sqf in your base mission folder. You can just copy and paste mine as an example, but the only thing you need in there is the last line I have that checks to see if the player spawning in is the squad lead. This will add the action to the squad lead so that they may place down the rallypoint.
If you open rallypoint.sqf, you'll see the sLead, rpObj, rpPos, and rpMarker variables. You will need to put "sLead" without quotes in the variable name of your squad leader. Then place down whatever object you want as the rally point (such as the tent in my mission) and name the variable "rpObj" again without quotes. Then place down the infantry respawn module and name the variable "rpPos" without quotes. You may also place down a marker and name it "rpMarker" without quotes, this is so everyone on a multiplayer server can see where the rally point is on the map. Make sure to set the marker alpha to 0, when the rallypoint is placed for the first time by the squad lead, the script will set the alpha to 1.
we already played the malden mision :) it was great.
next up is your cache insurgency mission.
pls leave a comment if you update the mission we will play it again!
the time accleration as a parameter would be nice in all 3 missions.
maybe our viewdistance is just bigger than the dynamic simulation radius. we could shoot at them and they didnt respond. :/
Also that's a good suggestion for the parachuters partolling a small area. I'll admit that I always felt something was off with that engagement.
I will be updating this within the next couple of days, will have some more objectives and will update some things that have been suggested. I will most likely include a parameter if you want real time or accelerated time. Also check out Seize the Island: Malden if you haven't!
Thanks for all the feedback, I appreciate you letting me know how the mission could be better!
also the paratroopers just stand still after deployed. maybe give them some waypoints to patrol.
The last goal didn´t pop up until we were going to the questionmark.
Maybe it should start with the last one accomplished.
But a great mision i can highly recommend it to play.
Very well placed Props and Assets :)
Well made mission. thanks.
the Final fight with the trawler was very cool.
only thing i changed was to remove the timelapse. we like playing realtime. also set starting time to 4:30. so we hat a beautiful sunrise during the mission.
One small problem, if you rescue the jurnalist first and then head from there to the mike26 station fight. you can see the FiA and CSAT Units when they are not engaging each other just standing still. maybe the trigger zone for the start is to small.
played it with a team of 5 and it was very very fun, love the challenging ai and the challenging resource management, also love the music and the side objectives. well done, can't wait for more.