Space Engineers

Space Engineers

Red Alert! Script
133 条留言
Jayfeather 2024 年 8 月 19 日 上午 9:16 
Hi all! I fix problems with corner LCDs and add new vanila LCD support
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3312352397
==Lucanmoonshadow== 2024 年 1 月 1 日 上午 12:04 
Doesn't work with Energy Shields... I've tried everything to make it work.
Siam 2023 年 12 月 9 日 下午 12:16 
@Idacat411
It seems the author isnot communicating anymore, are you going to rework the script anyway?
Drifter_TOA 2023 年 10 月 13 日 下午 3:37 
@Palantinus The Mod is no Longer working with the Defence Shields mod Can you please get this fixed?
Idacat411 2023 年 8 月 29 日 下午 8:58 
@Palatinus May I have permission to Re-Work this Script to update it?
Palmer 2023 年 7 月 23 日 下午 2:24 
I don't know if an update to defense shields broke this script or not but whenever there is a shield controller on my grid I get this error, even if the config is set to false for the automatic shields.

Launching script...
Caught exception during execution of script:Object reference not set to an instance of an object.
at Program.DefenseShields..ctor(IMyTerminalBlock block)
at Program.CalculateShield(Boolean reset)
at Program..ctor()

can anyone help?
xXDevoriousXx 2023 年 6 月 28 日 下午 5:01 
Does this script not work with modded lights and guns? in my current save the script didn't even detect them, though could be doing something wrong somehow~
Kinoe 2023 年 6 月 2 日 上午 5:39 
Someone know how to make the script work in Transparent LCD or modding LCD?

Thanks
Parker Posey's Mouth 2022 年 10 月 17 日 上午 3:24 
Is this broken? I can't get the alert tag to apply to anything but the PB I put the script on.
BeeSkee 2022 年 10 月 9 日 下午 8:32 
I'm getting a "script is too complex" error now, which is a shame since I love this alert script.
BeeSkee 2022 年 10 月 7 日 下午 11:55 
I'd love to see a workaround for the transparent LCDs and corner LCDs and etc.
Tiger 2022 年 7 月 20 日 下午 9:07 
@Nullblaster - use "Turret Alarm v2" script to trigger timers when turrets detect hostiles or give all-clear, then just set the timer being triggered to do what you want with this script.
Nullblaster 2022 年 5 月 31 日 上午 8:47 
Is there a way to set alerts to go off automatically? Like say, yellow alert if an enemy signal is detected, red if anything enters turret range
ninjawizard 2022 年 5 月 31 日 上午 1:10 
the bars in the middle are kinda out of place i guess, can we hide/remove or replace them? its a script too work with others?
Rupture 2022 年 4 月 10 日 上午 9:56 
When i use the energy shields mod the script breaks and says the script is too complex. could you please fix this i've just looked through the bug reports and someone posted this issue a little over 2 years ago. hope you see this comment and fix the issue as it makes the script not work at all.
Imperial Duke Robin 2022 年 3 月 25 日 上午 8:53 
How do i remove the info in the middle of lcds, the hydrogen thing, also the sound blocks suddenly shut off shortly after calling the alert.
Jon The Engineer 2022 年 2 月 12 日 上午 7:32 
@Drifter_TOA in the script go to lines 498 - 508 there you can change the sounds, colours of the lights and some other functions
Drifter_TOA 2021 年 11 月 23 日 上午 8:10 
Is there a way to change the alarms it plays when you go to red/yellow alert?
LeeTheFlea 2021 年 11 月 18 日 下午 12:03 
Oooh I lve been using defense shields lately. My bad. Yeah sounds like a cod issue, hopefully the author can look into it
Selphadur 2021 年 11 月 18 日 上午 9:05 
I did. Reset, recompiled, manually turned shield on and off, etc. And this is for Energy Shields mod, it does not use emitter. Shield works just fine, it's just not detected by the script. Also there seems to always be an error at line something 180, 200, etc stating that it started (or ended, can't remember) abdruptly or something of the sorts. No matter how small change you make it always says that (well at least I noticed this when I change script, that is add my own alert and press Check Code). Can't remember if it does that with unchanged script. Script still works, it just shows that strange message, which usually happens when you change script, even if you just rename turret tag.
LeeTheFlea 2021 年 11 月 18 日 上午 7:08 
Interesting. I have this problem, but after a reset it comes back.
Maybe make sure the shield is working? I.e. online, no los block for emitter, correct blocks. I assume the shield works on its own?
Try checking or entirely reloadingbth script. If you made any script changes, could be a mis type somewhere (I've done this before).
Selphadur 2021 年 11 月 18 日 上午 2:01 
I did. Still shows "No Mod". Really weird.
LeeTheFlea 2021 年 11 月 17 日 下午 4:36 
@Selphadur sometimes when loading in it doesn't recognize the mod, try running the reset argument after turning the shields on and off.
Selphadur 2021 年 11 月 17 日 下午 3:28 
Nice script, but it is not detecting Energy Shields mod.
phoenix_km 2021 年 5 月 8 日 上午 1:58 
Hi, nice script, but i have a little probem with your script, we play with the weaponcore mod and i don´t get the weaponcore weapons to work with your script. Is there a way to get them working?
avrage shork 2021 年 4 月 17 日 下午 2:42 
works for me
Niceguygamer 2021 年 3 月 15 日 上午 1:36 
I also tried doing the reset command and it still doesn't work.
Niceguygamer 2021 年 3 月 15 日 上午 1:22 
For some reason when I add Alert in the cockpits name it does nothing to its custom data even though I recompiled the script to detect it. Am I doing something wrong?
SevenofThr4wn 2021 年 1 月 20 日 下午 5:47 
how can i add the sound block
cary_micheal2000 2021 年 1 月 15 日 下午 3:04 
how do you go about changing the sounds for alerts and the length that they play or loop?
coolcatTM 2021 年 1 月 7 日 下午 1:06 
How do you setup the shields with the script?
Palatinus  [作者] 2021 年 1 月 2 日 上午 3:27 
The predefined alerts are just different profiles wich you can activate. Different light color and blinking along with that some alerts (like Read alert) will turn on weapons, and close blast doors.

You can either modify existing alerts or add new ones to your liking.
LeeTheFlea 2020 年 12 月 20 日 下午 8:42 
far as i know, and I have been using it for a while, is it just changes the alert light colors and any text panels. There may be additional scripting or timers you can use to go with those alerts perhaps?
Gufo10 2020 年 12 月 20 日 下午 8:39 
actually, what does green, black, grey, blue, and engineering do, intruder is self-explanatory, but I'm not sure what it does, does it activate something or...
Gufo10 2020 年 12 月 20 日 下午 8:11 
what does black alert do?
Tomsn360 2020 年 12 月 5 日 上午 4:52 
Nice idea. I would like to see that in the script.
Raszul 2020 年 12 月 4 日 上午 6:44 
may i make a small suggestion for some added functionality?

imagine a "power saving", "low power" or "emergency/backup power" alert mode.
that one would probably turn off most things and most lights.
it would then dim the remaining lights
and maybe trigger a few warnings (blinky lights, sounds, ...)

at present, it seems I can either turn the lights off or dim them, not select some to be dimmed and some to be turned off and a third subset (which might overlap with the first) to change color with a fourth subset to be set to blinking

would it be possible to add something like that?
Tomsn360 2020 年 12 月 1 日 上午 7:10 
I love this script just adds that atmosphere from a scifi series. It's just a pity that the alert is reset after each connection to the multipleyer. The main reason because it bothers me is that I want to have my weapons turned on with my own alert when I'm not online.
Tucolol 2020 年 11 月 19 日 上午 6:54 
i put Alert on every weapon and I ran reset and I recompiled and it didn't see them
datel1999 2020 年 10 月 31 日 上午 6:22 
Well. This goes on my must list :D
Palatinus  [作者] 2020 年 7 月 21 日 上午 11:13 
@VirtualGaming Thanks! Fixed it.
Vortek Gamer 2020 年 7 月 20 日 下午 12:57 
hay want to let you know "* should the weapons/shields get enabled (AllOffline / ShieldsOffline / AllOffline)" guessing that one of them should say like AllOnline?
Palatinus  [作者] 2020 年 7 月 16 日 上午 12:52 
@Blue Lambda I'm planning on making one.
Also peeps, the update is taking a bit longer than expected. Sorry :(
Blue Lλmbda 2020 年 7 月 14 日 下午 7:25 
is there a tutorial
MiguelRPG 2020 年 7 月 10 日 下午 3:26 
Hello, excellent script!
Any way to activate automatically when an enemy approaches?:selike:
Shawn 2020 年 7 月 7 日 下午 1:40 
alright. Nice
Palatinus  [作者] 2020 年 7 月 7 日 上午 4:56 
@[VN] Shawn(DND) Yes, I'm currently working on an update. It's a bit more complex than I expected because I need to make some rehauls, but I should be out in ~1 week.
Shawn 2020 年 7 月 3 日 下午 1:49 
any chance this will work with the sci-fi button panel?
Kinoe 2020 年 6 月 7 日 下午 1:12 
How can I put it in mods with lcd?
Shawn 2020 年 6 月 3 日 下午 9:18 
Is there a way to set multiple alarm sounds? For example, I want intruder alert to use the Enemy Detected then start an alarm

Maybe even repeat: Enemy Detected, Alarm for 30 Seconds, Enemy Detected, Alarm for 30 Seconds

Is this possible?