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Tuscus, thank you!
Of course, it may be interesting. Thank you for making this.
Also, consider playing the predecessor of this mod http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=881660322
Take care.
Mille grazie my dude
Indeed. These changes would probably decrease the amount of time this game needs to play. (Hearts of Crown and Dominion mods come first to my mind when we speak about higher-level scripted 'deckbuilding' mods).
Ok, I will tackle this problem when I have enough time. (You may also consider making any changes to the mod if you don't want to wait for me)
ver.1 = https://i.imgur.com/mPMCqnw.jpg
ver.2 = https://i.imgur.com/Y4wHLQP.jpg
Thanks.
If you want to see how it works, host the table (or go single player) and click Gizmo (F9), you will see script_zones. So, every time you drag a card of the big zone - script triggers.
How to setup marker (easy way): 1) put 2 decks you want to use face donw in the Market_Deck zone. 2) shuffle it. 3) take 1 card from top of the deck and move it out of the big zone (script works), then (without looking at it) put it back on the top of the Market deck.
Enjoy the game !
So, we are open to discussion of making another map that will be well balanced for 2/3/4 players with no starting positions superior to the others. Also, we don't want it to be symmetrical, but encourage players to choose their starting positions based on their preferences (and which decks they choose and what positions their opponents start)
Also, I thought how to call this mod where I have a rebalanced map (hopefully, and it will be modified more). To put changes into description was the solution I made yesterday.
Plus, that should attract some extra attention.