Starbound

Starbound

Planetary Clock
45 kommentarer
pepitos 18 jan, 2024 @ 21:36 
i was about to type something but the guy below me said the same
Maximilien Aleksandrovich Petrov 19 jul, 2023 @ 20:26 
i thought this said planetary c:theskull:ck
Asher 3 jan, 2023 @ 3:32 
For anyone who has trouble for the first time with closing this it's supper simple just press the ESC button.
Rubus 25 apr, 2022 @ 21:13 
But does it count down until de-establishment?
Biazar Kaiser 28 feb, 2020 @ 17:53 
hey anyway to get this for the latest version as i'd like to know how many days have passed
ProximaAce 27 feb, 2020 @ 17:48 
Is this client-side?
Fish 23 jul, 2019 @ 14:25 
yeet
Sapphire Protector 1 maj, 2019 @ 0:48 
please make it part of ui
ThatRandomTayto 9 feb, 2019 @ 9:30 
How do I close it
frick 10 nov, 2018 @ 15:21 
nevermind
frick 10 nov, 2018 @ 15:21 
how do i get it off my ♥♥♥♥♥♥ screen
PrelawGunmir 24 aug, 2018 @ 16:50 
a clock at a corner at all times would be really useful.
Southern Wind 4 jul, 2018 @ 7:27 
That would be great we need clock ! Somewhere at the corner please
Erisss  [skapare] 4 jul, 2018 @ 4:16 
@Southern Wind, Zorlond
I can't fix that, because gui method hardcoded to close window when ESC pressed.
I have a few ideas about using statuseffect with scripted animation, this will fix problem with ESC and make clock fixed to some point of screen.
Zorlond 2 jul, 2018 @ 18:36 
Plus, only way to get to the Pause Menu, where you exit the game, is ESC too.
Zorlond 2 jul, 2018 @ 18:34 
I'd rather not have this clock close every time I hit ESC. My keyboard can be a little spastic at times. (press C once, type ccc)
Southern Wind 5 jun, 2018 @ 7:32 
The clock get closed each time I press ESC..
Myst Leissa 21 apr, 2018 @ 22:41 
Is this mod client-sided? (Works in Vanilla Multiplayer?)
ScrambieBambie 16 apr, 2018 @ 5:18 
Thank you.
If only we could make it stick...
Волк с луз-стрик 15 apr, 2018 @ 6:48 
I know. Im talking about icon, that appears when you open inventory or quest window.
Erisss  [skapare] 15 apr, 2018 @ 3:59 
@Hero
You can drag it with mouse.
Волк с луз-стрик 15 apr, 2018 @ 3:32 
I dont want to close the clock
Erisss  [skapare] 15 apr, 2018 @ 2:43 
@Hero
Press ESC.
Волк с луз-стрик 14 apr, 2018 @ 23:01 
And one more question - can i somehow remove that icon above character head ? Any mod ?
Волк с луз-стрик 14 apr, 2018 @ 21:36 
In that case, i will 100% download this mod. Good lack with that.
Erisss  [skapare] 14 apr, 2018 @ 12:14 
@Apocalypse, Hero
GUI widget that this mod use has some limitations, in the theory, I can try to get them around, but that requre a lots of work... When I will be "in right mood" I will do that.
Волк с луз-стрик 8 apr, 2018 @ 18:24 
I want to ask the same question as that dude under my message
Apocalypse 24 mar, 2018 @ 11:42 
can there be a version of this that is always on sceen i find it hard to use this mod when i have to constantly open and close it
DarkNexus 18 feb, 2018 @ 14:57 
i was just curious, as im unsure how mods work and how compatibility works XD
Erisss  [skapare] 18 feb, 2018 @ 14:49 
@Cybernetic Not see the reasons why it can be not compatible.
DarkNexus 18 feb, 2018 @ 14:33 
im going to guess this is compatible with mods that add planets? like FU EC etc.?
Dr. Wicked 31 jan, 2018 @ 17:21 
Hey, thanks for the mod!

I went ahead and made an addon for this to change the display to digital format, you can find it here .
Erisss  [skapare] 31 jan, 2018 @ 13:59 
CoLo¹³³7Didy Yes you can.
CoLo.HK 29 jan, 2018 @ 9:15 
Can i use Planetary Clock in a Mod Pack?
sushidoobie 24 aug, 2017 @ 22:30 
@Erisss wow I feel p stupid now. THANKS
Erisss  [skapare] 24 aug, 2017 @ 12:51 
@jayde.leanne.melancon
You can drag it with mouse or click "esc" to close.
sushidoobie 23 aug, 2017 @ 23:25 
love this mod, but its stuck over my character and I can't get it to go away. help?
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 13 aug, 2017 @ 12:47 
Thank you! X3
Erisss  [skapare] 13 aug, 2017 @ 10:49 
•♦♠ Daяk Acheron Sunsєt ♠♦• Yes.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 13 aug, 2017 @ 10:45 
Aaah, so it should be fixed now, then? o:
Erisss  [skapare] 13 aug, 2017 @ 10:44 
@•♦♠ Daяk Acheron Sunsєt ♠♦• Ok. I think i understend why it crashes. I removed part of code. Now it works. starbound.log is ussles here, as i say it's hardcode bug with world.type(), celestial.skyFlying() and some more instructions.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 13 aug, 2017 @ 10:35 
It was the starter planet. I had the clock up ,but it just zipped to the cetner of the screen. Clicking it again in the Quickbar menu made what seemed to be 'ERROR' flash for a milisecond. It'd not go away no matter how many cicks I make. Going down to the planet (on foot, of course) crashed the game instantly with no error message or such at all.

I have played since then and did not think to grab my starbound.log, sadly, so I can't say for certain what exactly caused it other than with the clock up, it crashed, without it, it did not.
Erisss  [skapare] 13 aug, 2017 @ 9:42 
@•♦♠ Daяk Acheron Sunsєt ♠♦• It's quite strange, can you describe in more detail what happens before crash? Investigated planet or not, you landed in the mech or without, have planet on which you landed moons? I tested this mod on many different planets and everything was fine.
@SMB128 Of course, I can do that, but the point? It does not remove the crashes while landing on asteroid fields.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 13 aug, 2017 @ 8:58 
Okay so, this is an amazing miod in concept but Im finding even with QUickbarMini and Stardust Lib, once I click 'clock 'it gets stuck in the /center/ of my screen and if I click it again it jsut shows 'ERROR' quickly. Going ot the planet after this crashes the game.

I'm going to have to unsubscribe until this is fixed, or until I possibly get help in figuring out why it's doings uch a strange thing.. thank you for the mod though, good sir or madam!
SMB128 13 aug, 2017 @ 7:59 
why not show a different message when the game detects that you're heading through or landing on an asteroids field?