安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I love it.
that is because i pressed r too fast and he didn't surrender
I'll be looking forward to your next level. This was a great show of talent from start to finish.
also Rhys is my favorite character.
10/10 would crash again.
However I wouldn't have placed the two before-combat cutscenes, the first was tolerable, as it was a small and simple floor, but the next was completly unnecessary since he didn't have anything important to say that the octopus didn't already establish. Those cutscenes halt flow, and make the numerous offscreen deaths that more frustrating. The whole map has a number of overly large halls, but the final floor is the worst offender. I was forced to hide corners becuase moving up past the square would get me instakilled, and spraying the halls with the uzi attracted multiple fats who'd soak up the gunfire allowing the shotgunners behind them to snipe me.
Keep up the good work!
The only advice I would say is to delete this plant enemy if you can: http://imgur.com/P0KUcII
Other than that, fantastic work dude. I look forward to seeing your future content. Keep it up!