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Try Excellent Partnership 6. I find that to be my best work for coop. EP3 is just my most popular coop, but I consider it my second best work for coop.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=181160432
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
http://youtu.be/IwlGnX0w_EU
Just before you get to the exit, there should be something that pulls you back to the turret room area.
It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.
Just my feelings though, my partner didn't seem to mind so much.
How so?
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
That's good to know
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.
Added video in slide show.
http://www.youtube.com/watch?v=McUiU9V1gdo
Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Slice'n'Dice
http://www.steamcommunity.com/sharedfiles/filedetails?id=132203237