边缘世界 RimWorld

边缘世界 RimWorld

More Linkables
772 条留言
4loris4  [作者] 11 月 13 日 下午 12:48 
No worries
Bambi 11 月 13 日 下午 12:35 
Nevermind, I'm an idiot. I don't even have Vitals Monitors researched..
Bambi 11 月 13 日 下午 12:31 
I can't seem to make my vitals monitor anymore. It won't let me select it.. possibly as a result of the More Grouped Buildings mod? I'm unsure.
kongkim 7 月 29 日 上午 11:54 
@4loris4 Ofc. i have always used your mod :)
4loris4  [作者] 7 月 29 日 上午 11:27 
@kongkim: I've replaced your mod in the description, thanks for letting me know and thanks for supporting my mod once again!
kongkim 7 月 28 日 下午 5:03 
Hi there :)

I made a new mod Paint-N-Tweaks, that will take over for my old one, Paintable Spots & Objects.
I made some compatibility with your mod, so buildings or spots can be painted, just wanted to let you know.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536964873
R41N 7 月 23 日 下午 1:37 
No problem. I found out Vanilla Furniture Expanded - Farming had them! Thanks for the reply. :)
4loris4  [作者] 7 月 23 日 上午 11:01 
@R41N: If you mean adding variations of the hydroponics vanilla basins, I don't plan to right now, sorry
R41N 7 月 21 日 下午 12:03 
Could you add Hydroponics basins? Reach out if you need help with art assets or smth.
Samhain Jack 7 月 15 日 下午 10:52 
I read that it's a bug with steam that's happening. I had it happen with a different mod. Some people's downloaded mods just revert back to 1.5 for some reason, if you go into your rimworld settings and validate the files it'll fix itself. I don't think there is anything you can do to fix it yourself, 4loris4.
Deankiller Turnupseed 7 月 15 日 下午 7:16 
same problem
4loris4  [作者] 7 月 15 日 上午 11:29 
I've uploaded the previous version of the mod using the 1.5 game version.
I don't know if this might solve something but I've tried re-uploading the mod while using the 1.6 beta.
I can't reproduce the issue on my end but the mod will work fine on either versions.
Omega13 7 月 14 日 下午 6:23 
That's not the problem for me, as I uninstalled everything and reinstalled it fresh. Regardless, I tried uninstall/reinstall anyway just to be sure and it's still reading as 1.5. Works fine though.
Destined 7 月 14 日 下午 2:25 
I'm having this same issue where it's tagged 1.5, trying to run 1.6, unsubbed, resubbed, but ultimately I just ran it as it was and didn't have any errors
Connor 7 月 14 日 上午 4:30 
issue happening with multiple mods, steam doesnt download the 1.6 folder just verify files and it'll fix it
4loris4  [作者] 7 月 13 日 下午 12:18 
@Omega13: Could you try to unsubscribe and re-subscribe to the mod to make sure that you have downloaded the latest version?
Omega13 7 月 13 日 下午 12:10 
The game's in-game mod manager seems to think this has not been updated for 1.6, even though this page says that it is. Dunno what's going on there.
horologium 7 月 10 日 下午 9:59 
was it just my imagination or was there a linkable in 1.5 that connected to a bed. it increased the sleeping speed of a colonist like the machine from ideology but every 5 seconds a png of sonic.exe popped up on the screen and there was realistic blood and screaming. I remember accidentally connecting it to one of my colonist's beds and i got so scared i cried. cant find it in the dev menu for 1.6 though...

anyways, glad this IS on 1.6, thanks for updating :)
Auspician 7 月 8 日 下午 7:52 
Also happy to grab a community modder Ideology if you want... sent you a friend request.
Auspician 7 月 8 日 下午 7:48 
The Ancient Computer desk. Thank you!
4loris4  [作者] 7 月 8 日 下午 12:47 
@Auspician: What should the Multi Analyzer connect to? The Techprint Compiler? I'm sorry but I can't test the other mod myself since I don't own Ideology.
Auspician 7 月 8 日 上午 8:54 
Any chance of patching the Advanced Multi Analyzer so it works with VFE - Ancients: Computers Not Junk? Thank you!
Evono 7 月 6 日 上午 6:45 
Thanks just asking because some mods get abandoned with 1.6 no pressure !
4loris4  [作者] 7 月 6 日 上午 1:23 
@Evono: I've tested the mod and there doesn't seem to be any issues so I've just marked the version as compatible. If you find any issues just leave a comment!
Evono 7 月 5 日 下午 5:34 
is 1.6 planned please?
ludi1989 4 月 25 日 上午 10:11 
PERFECT! :D Much obliged
4loris4  [作者] 4 月 24 日 上午 11:57 
@ludi1989: I've changed the description of the various structures (added by this mod) and I now include the percentages instead of only writing "slightly", "greatly", etc... So you can now read the boost percentages even before before building the cabinets. Is this okay?
ludi1989 4 月 23 日 上午 10:36 
@4loris4: Yes, it shows AFTER you built the cabinet, not before.
When choosing which linkable cabinet to build I need to minimize the game to go on the mod's web page to check these values, because cabinets are rarely built on a regular basis and these statistics are not included in cabinet's menus. Do you know what I mean now? :)
4loris4  [作者] 4 月 23 日 上午 10:11 
@ludi1989: I don't understand, the game already shows that information? Like in the images in the workshop page, when opening the info page of a production bench, the game tells you what and how the work speed is affected.
ludi1989 4 月 22 日 上午 1:41 
Quick question: can you add values of how much each item improves the speed of work INSIDE the information chart of the item in-game? We would be grateful! :D
Dr. Quackers M.D. 1 月 13 日 下午 5:58 
Got this huge collection and i notice some of these dont link to even vanilla stuff like the kitchen cupboard not linking to the butcher table or even coming up in its construction.
Be warned Vanilla framework is broken and require older git hub version.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails?id=3407152215
danzloblaha13 1 月 12 日 上午 2:59 
i probably unintentionaly cheesed the limit of 1 per tier cabinet :D "Stronger tool cabinets" allows you to stack any of them as long as their in range .. :D
odinmobi 2024 年 11 月 14 日 上午 6:19 
all of them i found a mod called workbench settings or something which allows you to change but im running so many mods i wouldnt know which is doing what at this moment in time but basicly any tool thing is limited to 1 bench i have like 3-4 mods for workbench linkables so i thought i would ask because i thought it was werid lol when i have 10 mins ill sit down and see what i have and wwhat could be doing it
4loris4  [作者] 2024 年 11 月 11 日 下午 12:25 
@odinmobi: I didn't change the mod and benches can still be linked to all cabinets at once, it must be some other mod loaded after mine that's overwriting something. Is this happening with just a few benches or with all of them?
odinmobi 2024 年 11 月 11 日 上午 9:48 
hey there i dont know what has changed but they only connect to one workbench now is that a update thing from this mod or a different one i have a lot of linkable mods, is that this thing or a different mod that is making these do this I thought i was going crazy when i saw it was just one or 2 lol any help to change it at all somehow if it is this one?
BananaBread 2024 年 8 月 20 日 上午 3:22 
No worries, that's my fault for assuming the Advanced-MA would also fulfill the research pre-req for having a connected MA! thanks for the quick response.
4loris4  [作者] 2024 年 8 月 19 日 下午 3:34 
@BananaBread: The mod has only XML files, there is no extra code or DLLs and I didn't even plan for the Advanced Multi-Analyzer to replace the normal Multi-Analyzer in the research pre-requisites, sorry if I can't be of help.
BananaBread 2024 年 8 月 19 日 上午 2:52 
@cap_wacky, look at the 3 comments litteraly underneath your own.
BananaBread 2024 年 8 月 19 日 上午 2:48 
Is this opensource? (i'd like to look at the source to see how you made the game recognise the A-MA as a multi analyzer for research pre-requisites, and from what i can see, it's not handled in your XML)
cap_wacky 2024 年 6 月 1 日 下午 8:52 
Request: Could the Surgical Lamps get a darklight option for the cave dwelling and darkness lovers that hate regular lights?
King brus 2024 年 5 月 26 日 上午 8:10 
Rip
4loris4  [作者] 2024 年 5 月 25 日 上午 5:36 
@King brus: I'm sorry but I can't because I don't own the DLC
King brus 2024 年 5 月 23 日 下午 12:23 
Can you add darklight to surgical lamp?
4loris4  [作者] 2024 年 5 月 17 日 下午 12:56 
@szmtex: This is intended, food-related benches can only be linked to (two) kitchen cupboards with this mod
szmtex 2024 年 5 月 16 日 上午 10:49 
@4loris4 I have a little problem with this mod from what I remember Tool Cabinet should link itself to Butcher Table, Electric Table and Butcher Spot but in my game they do not do that anymore after removing this from modlist it worked again and I was able to link them. Please Fix
Sakujo 2024 年 4 月 14 日 上午 6:25 
@4loris4 thank you very much. That was fast :)
4loris4  [作者] 2024 年 4 月 14 日 上午 6:02 
@Sakujo: I've just updated the mod and this should now be fixed
Sakujo 2024 年 4 月 13 日 下午 2:38 
Okay, via binary elimination I narrowed down to Fortification Industrial mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2561619583
Sakujo 2024 年 4 月 13 日 下午 2:16 
When I enable this mod I get some System.NullReferenceException [Ref 17785E0A]
MayRequireAnyOf="Aoba.Fortress.Industrial.Citadel,Aoba.Fortress.Industrial.Citadel_steam">FT_transformer
https://gist.github.com/HugsLibRecordKeeper/dd3000470db1a45876b5fb97bcf833b6
but I have no aoba mod. Any idea?
LetTheMossReclaimYou 2024 年 4 月 2 日 下午 2:45 
Dope, thanks man