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The type of mods I'm talking about would be such as [WOTC] Frost Munitions & [WOTC] Superior Explosives by Hotl3looded.
For instance, can I remove the change to Frost Grenade to make them infinite again? Or make it recoverable? I am not keen on just giving myself 99 of them. But I suppose that would be the work around.
Also, is it possible to remove the change to Deep Pockets or Heavy Ordnance? Looking through the comments, it looks like those changes can sometimes create weird bugs. So I would rather just try to avoid them.
The day when I will start my first LongWar2 Campaign (which has Perk Pack included) I will certainly make this Mod compatible to those extra Grenades Abilities... but for now free-time is limited and I only have time to program changes that I personally want/need to use in the immediate future in my own 15min/day Campaign...
but... if enough people "votes" for it... I may push this compatibility-fix up into my daily free-time priorities-list... ;)
Your XCOM2 "shows" 2x grenades per slot? XCOM2 always "shows" 1 Grenade per Slot and even for the cases of Heavy Ordnance Ability and of Battlescanners... I don't understand your described issue, could you explain again with more detail please?
The only case in which XCOM2 allows 2 Grenades per slot is with (any Grenade in) the Grenade Slot of a Grenadier/Gunner with the "Heavy Ordnance" Ability (in XCOM1 it was called "Deep Pockets" Ability) and with the Battlescanner (in any Slot)... in any other case XCOM2 only allows 1 Grenade per Slot. I retested now both cases and it seem to work as intended with this Mini-Mod...
mmmh... doesn't convince me... I wouldn't personally use it...
b) possible alt would be treating the grenades as "supply lines". Meaning that when you invest in the grenade you're setting up the costs needed to keep a soldier equipped in the field (i mean, they cost half as much as a building facility in vanilla).
- what this approach would fix is "this soldier has been chucking mimmics all campaign, but now that they're dead and not retrieved nobody else can toss mimmic beacons" nonsense
- so dead soldiers don't equal lost equipment
- obviously, the trade off might be higher cost for balance
- same could apply for special munitions (Which i found super odd).
just my two cents