Insurgency

Insurgency

Operation Intrude 2.0
32 条留言
WaderTheGamer  [作者] 2019 年 4 月 18 日 下午 2:11 
type ' map operation_intrude_v2 ' in the console to open in offline mode.
Coffee 2019 年 4 月 5 日 下午 5:37 
Sorry for bothering, but I've been trying to search around so I could play on offline mode, are there any ways to do that? I can't seem to find the operation anywhere
(-n00b-)ed 2018 年 9 月 21 日 上午 2:33 
I just installed this to my coop server.
It played good at least to Charlie, that's as far as I got alone.
The FPS rarely dropped below 200 and that's rare. Most maps drop from 180-200 to 30 and under routinely throughout the maps. But this one stayed smooth and consistent.
NVG flare up was very minimal. I'm not sure if that's by design but on some maps it's so bad it makes nvg's useless, this map doesn't do that.
I liked the layout overall, there seem to be many avenues of approach but if I may;
There didn't seem to be a way to get back up to original spawn to resupply(to change loadout before attempting Alpha, etc), no ladder or stairs.
No access to the upper vents just outside and across from spawn.
Large garage doors could be opened, but didn't seem to close.
Resupply- Personally I like to be able to resupply at each objective (like default maps).
Nice map overall though. A big thumbs up here.
(ODC) Wasbeer 2017 年 10 月 29 日 上午 5:38 
Thank you very much!
Nullifidian 2017 年 10 月 29 日 上午 5:20 
operation_intrude_v2
(ODC) Wasbeer 2017 年 10 月 29 日 上午 4:39 
What's the filename?
=OSB=KILLER HILLBILLY 2017 年 9 月 14 日 上午 9:00 
where are the download files? ( bsp/nav/text
Sparkie951 2017 年 9 月 12 日 上午 8:21 
Wader - Savannah Group would also would be willing to host your maps and have a high speed download for them.
WaderTheGamer  [作者] 2017 年 9 月 8 日 下午 6:09 
I'll add my maps at some point to insmaps.com , that way you can access them without having to deal with Steam. Eventually. :insurgent:
WaderTheGamer  [作者] 2017 年 9 月 1 日 下午 3:35 
Good to hear!
Sparkie951 2017 年 8 月 27 日 上午 10:26 
Wader: The Scaling problem was a server issue and not a map issue and yes it was fixed with the latest update from steam! It would scale bots up with users, but would not scale down when users left the server and would eventually be a max bots server until being reset... That is all fixed and behind us.
Mamba 2017 年 8 月 25 日 下午 12:16 
We never had a scaling problem on any of our maps, including this one, before or after the update. But the most players we ever have is 5 (private server) so maybe that's why.
WaderTheGamer  [作者] 2017 年 8 月 23 日 下午 7:19 
Can someone confirm if the new update fixed the bots scaling with more people? Thanks
Sparkie951 2017 年 8 月 14 日 上午 7:26 
Our group has been playing this one for a while and it seems to be working ok with a couple exceptions.
1.) Resupply points are a very long way back on most points
2.) at the 1st cache point the bots seem not to make it there in time to make it a challenge..
WaderTheGamer  [作者] 2017 年 8 月 13 日 下午 7:20 
Of course, thanks for the input! :insurgent:
Mamba 2017 年 8 月 13 日 下午 4:27 
I put the map on our server and 5 of us played it to the end in Checkpoint. Same problems I mentioned before. No resupply is not as big a deal with more players, but odd.
Play experience was less challenging than solo given the tight quarters for the bots; easy to take'm out with RPGs/nades when they are up against a fire-team. Map probably works better in MP modes.
A brighter version would be great, if/when...tx!
R-C-MAN 2017 年 8 月 13 日 上午 6:06 
Pathing can sometimes be caused by func_detail, bots can see through it so make sure they're not stuck.
WaderTheGamer  [作者] 2017 年 8 月 12 日 下午 8:31 
It's a pathing issue I have yet to resolve. I've never had that happen. The navmesh is clear of any nav_avoids or errors. I just can't get it to work. Must be an odd bug.

Resupply should work at the spawnzones after each point captured, it worked on my end (?).

I'll consider a day version. It was never in my original plans, but I could potentially brighten the light_environment and also the outdoor light fixtures.
Mamba 2017 年 8 月 12 日 下午 2:56 
Went thru the map solo Checkpoint to the end, nicely done Wader!
Couple of things: Bots never showed up at E...maybe a pathing issue. Getting to D was a bit of a puzzle but I figured it out. Didn't have a single resupply...ammo was a bit tight.
We'd like to see a day or dusk version of this; NVGs are fun but they give me a headache after awhile.
R-C-MAN 2017 年 8 月 11 日 下午 7:18 
Coop
WaderTheGamer  [作者] 2017 年 8 月 11 日 下午 2:04 
Hahahahah

RC-MAN: What gamemode?
Pitbull 2017 年 8 月 10 日 下午 10:43 
https://youtu.be/Xc0EzLc7NZg would wait for boss/10 fuckin lit
Pygzig 2017 年 8 月 10 日 下午 5:18 
This makes me wish for a realistic first person sneaking game.
R-C-MAN 2017 年 8 月 10 日 上午 4:33 
I could not blow up objective D and it was pointing somewhere else. I also could not re-supply
John Fistings 2017 年 8 月 9 日 下午 3:30 
woah deja vu
WaderTheGamer  [作者] 2017 年 8 月 9 日 上午 12:31 
Updated the map! I added a new overview, blockzones, relocated the first two caches, and did some optimizing.

Arc: The only thing is the bots in Checkpoint continue to be an issue at those two points, even though I relocated their spawns and objectives to new locations. :insurgent:
{WeB}*Modtools* 2017 年 8 月 6 日 上午 10:45 
nice really nice mapping buddy
Dogman <<AD>> 2017 年 8 月 5 日 下午 12:34 
Nice map
Dogman <<AD>> 2017 年 8 月 5 日 下午 12:34 
Sorry Arc...Anyway Wader get ting players dropped overload Buffer
Arc 2017 年 8 月 5 日 上午 4:19 
Is not my map dude, see "CREATED BY" on the panel on the right side of this page :3
Nullifidian 2017 年 8 月 5 日 上午 4:07 
Thank you.
Arc 2017 年 8 月 5 日 上午 1:52 
Map overview image is smaller than it could be (for better map readability),
Checkpoint does not have any block zones (restricted areas), bot spawns can be exploited,
Checkpoint cache Bravo: BOTs rarely move from spawn before the cache is already blown up, same applies for cp Echo,