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报告翻译问题






It played good at least to Charlie, that's as far as I got alone.
The FPS rarely dropped below 200 and that's rare. Most maps drop from 180-200 to 30 and under routinely throughout the maps. But this one stayed smooth and consistent.
NVG flare up was very minimal. I'm not sure if that's by design but on some maps it's so bad it makes nvg's useless, this map doesn't do that.
I liked the layout overall, there seem to be many avenues of approach but if I may;
There didn't seem to be a way to get back up to original spawn to resupply(to change loadout before attempting Alpha, etc), no ladder or stairs.
No access to the upper vents just outside and across from spawn.
Large garage doors could be opened, but didn't seem to close.
Resupply- Personally I like to be able to resupply at each objective (like default maps).
Nice map overall though. A big thumbs up here.
1.) Resupply points are a very long way back on most points
2.) at the 1st cache point the bots seem not to make it there in time to make it a challenge..
Play experience was less challenging than solo given the tight quarters for the bots; easy to take'm out with RPGs/nades when they are up against a fire-team. Map probably works better in MP modes.
A brighter version would be great, if/when...tx!
Resupply should work at the spawnzones after each point captured, it worked on my end (?).
I'll consider a day version. It was never in my original plans, but I could potentially brighten the light_environment and also the outdoor light fixtures.
Couple of things: Bots never showed up at E...maybe a pathing issue. Getting to D was a bit of a puzzle but I figured it out. Didn't have a single resupply...ammo was a bit tight.
We'd like to see a day or dusk version of this; NVGs are fun but they give me a headache after awhile.
RC-MAN: What gamemode?
Arc: The only thing is the bots in Checkpoint continue to be an issue at those two points, even though I relocated their spawns and objectives to new locations.
Checkpoint does not have any block zones (restricted areas), bot spawns can be exploited,
Checkpoint cache Bravo: BOTs rarely move from spawn before the cache is already blown up, same applies for cp Echo,