Project Zomboid

Project Zomboid

Passive Skills Fix [41.66+]
33 条留言
LE Henry 2024 年 3 月 3 日 下午 1:11 
Doesn't work anymore it feels like.
Jew_Santa 2023 年 5 月 24 日 上午 11:28 
Will it workin legacy build 40?
Fluffy89 2022 年 12 月 11 日 下午 9:15 
Seems to be a minor problem and it's causing multiple errors anytime fitness/strength xp is gained whether through exercise or normal means. Mod seems to work, but the debug log is complaining about a missing function/operator by the looks of it?

Any help is appreciated

https://gyazo.com/5e7f8f041282b8c5218df90cde621999
CommanDolphin 2022 年 11 月 16 日 下午 11:32 
Such a mod does exist
Morry  [作者] 2022 年 11 月 1 日 上午 10:50 
@Kuba, easiest way would be to use a mod that allows you to change sandbox values while running the game
Kuba 2022 年 11 月 1 日 上午 4:01 
How can you edit the passive skills modifier for a savegame?
Mod works well and applies the default modifier of 2 already.
Morry  [作者] 2022 年 3 月 26 日 下午 1:25 
@|ExT| Cori
It applies to all xp gained for passive skills, so it should work for exercises.
|ExT| Cori 2022 年 3 月 25 日 下午 9:34 
Does this apply the sandbox multiplier to doing Exercise as well? Or just passive things like sprinting or chopping wood etc.
Morry  [作者] 2022 年 3 月 10 日 上午 8:05 
@Red Fox
That's the IndieStone anti-cheat triggering. Use the latest unstable version and disable it if it isn't by default
Red Fox 2022 年 3 月 10 日 上午 8:00 
It crashes when i use it in multiplayer server.
saying malformed packet detected type9, should i disable this mod? i still want it badly
Zen 2021 年 7 月 7 日 上午 4:56 
For anyone who can't find the file: Run the game and start a game with a (new?) character, the mod creates the PassiveSkillsFix.lua on the creation of a world, at least according to my most recent observation.
Victor 2021 年 6 月 14 日 下午 3:04 
Well, I guess I've modified it myself. Look like the default 1 exp disappears if multiplied by anything less that 1 in lua. So I just divided exp by 20, that did the exp gain noticeable with my multipliers, but not too hot. Turns out lua is quite simple, like modifying .ini files. :steamthumbsup:
Victor 2021 年 6 月 14 日 下午 2:29 
You seem to have used integer instead of float? Multiplier stops functioning if it's anything below 1. The great part about this mod is that it turns on exp multipliers from sandbox, which is a huge win. The bad part, that with default 1 multiplier being the lowest, there is no way to tweak this if you're using high multiplier for solo game and you get 10 strength and fitness after 5 minute of gameplay.
Zhake 2020 年 11 月 14 日 上午 9:08 
Tested and works on the latest IWBUMS.
LionelCG 2020 年 5 月 23 日 下午 4:25 
Did anyone try this with build 41?
Struppimon 2020 年 1 月 15 日 下午 7:24 
Hey i cant find the file does the mod work with the latest version?
Arthur 2019 年 2 月 18 日 下午 1:09 
Hey, can I help with brazilian portuguese translation?
Morry  [作者] 2018 年 1 月 28 日 上午 11:32 
As written in the description, the default multiplier is 2, but you can adjust it yourself.
Kras 2018 年 1 月 27 日 下午 6:56 
How much is the mod multiplying the XP by?
LionelCG 2017 年 10 月 11 日 上午 5:49 
Comes in handy since I lost my savegame due to a new map I want to try out. Thanks :)
Jere 2017 年 9 月 13 日 上午 11:52 
Great job old buddy, works perfect
MY1VENGEANCE 2017 年 8 月 12 日 上午 10:38 
Thank you. I kept dying from carrying too much. Now I can carry the world..LOL!
Morry  [作者] 2017 年 8 月 6 日 上午 3:53 
No you do not.
gorky_17b 2017 年 8 月 6 日 上午 3:39 
Simply ask: do I need to spend points during character creation on fitness and strength?
gorky_17b 2017 年 8 月 5 日 上午 6:35 
Read and translate through a translator. I couldn't understand.
To work mod have to choose these skills (strength and fitness) of the character?
If you do not choose whether to add these skills automatically after character creation?
Morry  [作者] 2017 年 8 月 5 日 上午 6:17 
Choose what? Traits like Stout or Fit? Those increase passive skills as usual. The only thing this mod does is increase the amount of xp you gain for passive skills while playing the game.
gorky_17b 2017 年 8 月 5 日 上午 5:57 
And what will happen if they choose? Skills will be even more powerful?
Morry  [作者] 2017 年 8 月 5 日 上午 5:35 
@gorky_17b You don't need to choose anything during character creation, passive skills increase automatically by things such as running around and hitting zombies. You can change the value of PassiveBaseModifier in PassiveSkillsFix to speed up how fast it increases.
gorky_17b 2017 年 8 月 5 日 上午 5:12 
do I need to choose skills at character creation?
Or they are added by default and you can not spend points on them?
Juanma_s8 2017 年 8 月 3 日 下午 5:49 
yep!
MidnightCoffee 2017 年 7 月 31 日 下午 2:01 
Seems good, no issues with it yet.
Jee\o/Pee 2017 年 7 月 31 日 上午 8:51 
yep finally. the passiv skill was so useless. almost no xp gain.
Wilhelm IX 2017 年 7 月 30 日 上午 9:56 
Simple
Useful
Small

That means this is great mod