安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






you have to go in-game, place a programmable block and install it there
just search for isy and you should find all of his scripts.
am 12.10 war das Tageslog noch 50-60 MByte , ab der Freigabe legten die logs auf 600-850 MByte zu, abhängig davon wie viele Spieler gleichzeitig Online waren und das Script hatten.
Eine Anpassung des log Levels wäre Wichtig und ein Verursache im log.
Wir stehen zur Fehleranalyse gerne zur Verfügung.
https://discord.gg/dfTx53bn
Dieses schreiben sie in ein log (Keen.log) ohne Hinweis wer logt (kein Info das es von Isy's Inventory Manager stammt)
kleiner auszug :
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Position0010_Nickel'
A lot of good karma to you dude ;)
BTW your scripts don't show on the main WORKSHOP search.
I needed to choose a whatever mode and then I copy/paste your link to get the subscription.
Take a look.
BRAVO!!!!
i build underground so i use hydrogen power plant in case of missing energy when assembler's and refinery are working.
so if someday you made that tell me that will complette what i need.
on that very good work :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=822950976
That was said by someone. However, he died of alchol posioning the next day...
So, beer is the fuel of creativity!
Said by an alcholoic...
The battery one alone already helps soooo much with staying sane.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=880176731
But the script is outdated there..
Do you have a script that would return a ship to a given coordinate after a specified time on losing control (player getting disconnected)?
This would alleviate losing ships to a disconnect bug..
Thanks!