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报告翻译问题






It's not a big deal, since the faction itself will take both, so your influence gain/hapiness/attraction will not be affected. Also, the mod itself should become obsolete with the Capek patch.
When using this mod, I get a second egalitarian ethic. At first I thought it was just a cosmetic duplication, but they are functioning as completely separate ethics with some pops in one and other pops in the other. Since they are labeled the same, this is only visible in the Factions window (there are two Egalitarian ethics with different percentages at the top), and only half of my egalitarian pops seem to be eligible to join factions.
Could be interesting in a Xenophobic Egalitarian empire...
Okay, thanks.
However, I'm not sure if there are no side effect. So yeah, it's at your own risk, but suprisingly, it seems to work.
Ok, so, how are you going to balance it? As I see, theres still the spiritualist ethos while you are dividing materialist into 3 parts, 2 functional ends of materialistic +rationalism. Also there is already collectivism vs individualist which fully compasses the socialism/capitalism part in everything but a subtle name change, though collectivism is much closer to stalinistic communism than socialism, which in modern days is a catchall terms which can include xenophilic/materialist/egalitarian/and peaceful ethics in different amounts while many are firmly opposed to collectivism in Stellaris terms.
Also I would recommend staying away from real world terminology, if you plan on using the socialism/capitalism axis, you might have a flamewar on your hands by people who feel their system was slighted or just underpowered.
Sadly the Paradox game modding is harder to access than with other game, and I'm having lots of trouble.
But that's another debate. If you don't like or don't agree with the mod, then don't use it. I have no issue with that whatsoever. I certainly don't want a political debate about ethic vs sentient rights.
Finally someone who understands <3
Also, in real life there is no reason for everyone who is similar to act the same, but in a game there is. The game system places the values against each other, each with their upsides and downsides, usually with the upside BEING the downside, and other way round.
So, why not give everyone the capability to see robots as sentients and rebalance the Materialistic ethos to be competitive with the others? Its already weakened with egalitarian strengthened.
Also it doesnt as much push in problems that the player does not identify with.
And then you explain its for gameplay purposes, say its a good explanation, and then make a mod that breaks that balance. Because, I guess, you dont want to play as a materialist.
Lastly, the Federation is materialistic empire first, and egalitarian second. (or fanatic materialist) Your example does not show anything wrong in the game while supporting my explanation.
So, long story short, completely nonsensical AI rebellion and I stopped playing because it turned into the Spaceport Explosion Simulator (this was before the update that changed that aspect of the game).
But yes, thank you very much for this mod, definite subscribe there! =D
It's the line of thought as to how can they make the most money, which fits.
Egalitarian was always a bit odd, because while some civs would see the AI's as not individuals and as such not worthy of granting rights, there is absolutely no reason why every non materalist egalitarian would also do so.
So in summary, nice mod.
Similar to Data in Star Trek TNG, who essentially make a case about the fact that he is sentient, and should be treated as such (it's a whole episode). And the federation ultimately realize he is right, and he become the first android to be given full rights.
The same happened on Star Trek voyager, where the onboard holographic AI became sentient and asked for the same rights (also won).
Sadly the event never triggered, stellaris being what it is, and most likely picked another crisis.
As it is, you can create an utopia, a xenophile egalitarian pacifist society that loves everyone, but somehow will enslave sentient being for the sole reason they are artificial. On the other hand, the greedy mega corp militaristic materialist autoritharian, who will put profit above everything else, put their own people in chains for said profit, will suddenly feel it's wrong to enslave the machine they produce.
The whole spiritualist hates robots is merely a gameplay mechanic. To prevent them to use both robots and psionic. And with utopia, to make a psionic robot civilization. The "no soul" explanation is weak, at best.
So in short, it doesnt bother me since I do not believe the AI rights are part of the authoritarian/egalitarian dichotomy, but a question of what defines a person.
An egalitarian empire defines every living, sentient being to be equal, but does not automatically define whether robots are living, even if they are provenly sentient. A spiritual/egalitarian empire would never raise a smart toaster to the status of a pure, undying soul. As I see it, its all about combinations, not one system for all. Infact, an authoritarian system might be more egalitarian between biologicals and synthetics... as both are similarly property of the State.
I assumed it was a bug that had yet to be fixed. I've run into it mulitple times for different ethics models.
Still, this mod seems like a very needed fix. I'm just surprised since I encountered the mechanically opposite problems.
Hopefully your HiveMind mod will work now, if the author made his mod conflict free as I just did. If he did not, I suggest to contact him.
However, I don't think (keyword) that the modded ethic for my mod is actually important, since it's apparently only used by the game to show on the tooltip that egalitarian can use AI rights. The real deal is the policies file.
I don't have E&G, so that's mostly conjecture. Which is why I say it may conflict.
E&G rebuild does overwrite the 00_ethics file so I'm guessing it will need a compatability patch.