安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






An upload of the buster sword with this run would be dope (Kind of like the Samurai Jack sword, how it has a block, but maybe add a fire ball attack for R?)
An upload of this PM but with normal movements haha
They're just animations, they're not attacks.
If a swep comes out that lets you, then that'd be fucking AWESOME.
As for a normal playermodel, I haven't done rigging at all, I used the original bones from the game. To rig it up to the normal player model, I'd also have to remove the sword from his hand. I'll try and see if I have time to do it, but it probably won't happen very soon.
Thanks Thunder Emblem!
As for the scaling, it's actually scaled by 50.0 since the model itself is tiny compared to the source engine. I could lower that number a bit no problem and get him up to size.
Feedback
-You might wanna scale down the model. Cloud is ginormous compared to almost all other models, it shouldn't be too hard to scale down the model (from my experience at least).
-Cloud doesn't stay crouched when he has the Crowbar taken out.
-It might be the IK rig doing it, but Cloud's feet enjoy sticking to the ground quite a lot: http://i.imgur.com/krxFRhA.png
I'm going to keep tabs on this and maybe pry it open to examine it myself. It's a unique playermodel.
All the animations for attacks aren't able to be used for the holdtype "primary attack".