Sid Meier's Civilization V

Sid Meier's Civilization V

New City State Types
12 条留言
Justin 2024 年 6 月 17 日 上午 11:48 
could probably use an update but thanks for uploading
LAIFU_ 2016 年 2 月 27 日 上午 1:16 
Taipei*
Moriboe  [作者] 2015 年 1 月 30 日 上午 9:47 
Not a bad idea... but I won't be updating this mod anymore, sorry. Thanks for dropping by!
Robo-Pig 2015 年 1 月 30 日 上午 8:48 
How about a Diplomatic State? It's a little far fetched, but it could basically give its allies more votes in the Congress than a regular City State would, and gve a few more votes to its friends.
Moriboe  [作者] 2014 年 1 月 11 日 上午 3:15 
It doesn't replace them. I orginally made this for vanilla, as part of the Uomo Universalis suite, before mercantile existed. Then extracted it as standalone for G+K, though as you say concepts overlap somewhat.
Delport Breckland 2014 年 1 月 11 日 上午 2:10 
Does the fifnancial replace Mercantile? They seem to be similar concepts with different mechanics, which feels odd to me.
Gundrabur 2013 年 5 月 28 日 上午 11:45 
Hell yeah!
Moriboe  [作者] 2013 年 5 月 15 日 上午 11:12 
Done!
Gundrabur 2013 年 5 月 14 日 上午 11:29 
Could you make a tribal state of the Apaches???
Moriboe  [作者] 2012 年 11 月 20 日 上午 5:09 
It's the same. It's just called "Tribal" now and the city state names have been altered accordingly. Flavor, that's all.
Akinaba 2012 年 11 月 20 日 上午 2:31 
What means "Adds a bunch of tribes." Is militristic city state trit still the same or it had changed somehow?
Moriboe  [作者] 2012 年 11 月 19 日 下午 3:50 
I updated the way my persistent variables are stored: they were dependent on the city name, which can be changed during the game. Why does this matter? After auto-updating the mod you might get a double gold bonus in games started with the initial version. Sorry.