边缘世界 RimWorld

边缘世界 RimWorld

Omni Core Drill
241 条留言
Sera 2023 年 10 月 7 日 下午 5:20 
this might give me the resource production I want and not be as cheaty as the one I have. (also would remove like 4 mods.)
el.ron.mcbong 2021 年 8 月 1 日 上午 3:41 
Thank you Mlie you are the best :steiner: :steamthumbsup: :Blessing:
Mlie 2021 年 7 月 31 日 下午 1:25 
rockywest2013 2021 年 7 月 29 日 上午 12:18 
yeah it works for 1.3 , you just cant change any mod settings, that part is broken
Salakis[CPC] 2021 年 7 月 28 日 下午 1:41 
It works for me, but I can't edit the options. Are you planning on updating your mod? :)
Era 2021 年 7 月 28 日 上午 12:09 
Please update for v1.3! It doesn't work and crashes the game
howi 2021 年 7 月 24 日 上午 5:20 
It is working partially. You can build and mine, however you can not change any parameters of mod from inside, as it is throwing some missing method exception error.
Ex Ossibus Fumus 2021 年 7 月 18 日 下午 6:34 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
el.ron.mcbong 2021 年 7 月 8 日 上午 4:50 
Hello do you make a 1.3 Version Please:Blessing::Rivals:
[OG] CervicalSpear 2021 年 7 月 1 日 上午 5:27 
Please update, crashes my game otherwise!
SomeCallMeJef 2021 年 6 月 25 日 下午 12:32 
tried building one and it broke the game. tried several times.
Cain 2021 年 5 月 31 日 下午 1:26 
Hello Doc. I am gonna upload a mod that I made using your code. If you want me to take it down please contact me.
Rosalie 2021 年 5 月 16 日 上午 7:42 
I've noticed no issues at all with it, and I'm using 220 other mods alongside it lol
Heckerpecker 2020 年 11 月 30 日 上午 7:10 
@KillerTheFlareon but its better then nothing
Killer Tamashi 2020 年 11 月 25 日 下午 3:45 
components appear to be bugged, infinite drilling time.
Heckerpecker 2020 年 11 月 25 日 上午 8:17 
This mod Works in 1.2
hyst4ric 2020 年 11 月 12 日 上午 12:58 
Please update. Will be much appreciated.
Gilgameskills 2020 年 10 月 28 日 下午 4:05 
so it does work with 1.2 but the game says its only for 1.0 and 1.1? right
Arcania 2020 年 10 月 21 日 下午 2:41 
@The Dutchman Es only game, why you heff to be med?
빅팀 2020 年 10 月 2 日 下午 11:12 
I want to use this in 1.2
Ask someone who knows how to use it to share
Heckerpecker 2020 年 10 月 1 日 上午 3:52 
Don't be Toxic
goldenGoddessSomi656 2020 年 9 月 9 日 下午 7:20 
no 1.2? so sad.....:stress:
yung_sh4d0w 2020 年 9 月 6 日 上午 11:50 
when dis update?
The Dutchman 2020 年 9 月 5 日 下午 3:13 
@NylonWorms What possible reason would cause it to not work on 1.2??? Of course it works
NylonWorms 2020 年 9 月 3 日 下午 7:55 
does this work with 1.2 i'm just wondering
Killer Tamashi 2020 年 9 月 2 日 下午 9:02 
specifically "what the hack!?"
Killer Tamashi 2020 年 9 月 2 日 下午 8:58 
Oh jeebus, work needed for getting components are "infinite" anyone know why? I think it might be something with a mechanoid mod, since their components are also infinite
Hector 2020 年 8 月 22 日 上午 3:43 
Awesome mod, absolutely invaluable for any playthrough where you intend to keep playing and building something for a very long span of time, and naturally it's one that I never miss out on adding to my games.
There is one issue however; whenever I now create artwork, stele or masterwork, nearly all the time it depicts the pride of someone hand-crafting a resource from an omni core drill, and that somewhat ruins the immerson of the whole thing.
If it were possible to fix that that would be *massively *appreciated.
Angrysquirrel 2020 年 8 月 21 日 下午 7:39 
Dude, I'm dying for this mod. I can't find anything else that does this.
posthum 2020 年 8 月 18 日 上午 9:33 
Would be absolutely dope if this could drill for chemfuel. Rimefeller adds too much stuff imho.
Kerillian the Elf 2020 年 8 月 12 日 下午 3:48 
cool mod, one recommendation, go crazy with the design. maybe make the entity of the machine bigger and have a custom detailed drill. I think what you have is great, I just think you can go further. maybe have it take the save amount of space as a solar panel or something to give you more space to create whatever visual design
Tardo The Ass-Monkey 2020 年 8 月 12 日 上午 1:52 
@Tommy Gray It works for 1.2 as is.
The Dutchman 2020 年 8 月 11 日 下午 2:57 
Has absolutely nothing to do with found deep deposits.

Also, he'll update when he feels like it, not bc some entitled jerk asked
Tommy Gray x Land Raider 2020 年 8 月 10 日 下午 6:59 
update for 1.2 plz
swshadowss 2020 年 7 月 10 日 下午 4:13 
@Emelio Lizardo Yea, it's considered a workbench by the game. You set bills and your miners will use it as a workbench to mine resources.
Emelio Lizardo 2020 年 7 月 5 日 下午 5:22 
I just got tired of manually moving the deep drill around to each little spot. I'd rather that the colonists would hunt these things on their own but this seems like a solution until that can happen.

If I understand correctly this drill just sits there and sucks in all found deep deposits. Yes?
swshadowss 2020 年 7 月 4 日 下午 9:03 
I also have the same issue as Gabumon, mineable mechanoid parts from 'What the hack?!' say it requires infinite work to complete.
Gabumon 2020 年 6 月 27 日 下午 2:14 
I really like this mod, but when I play with 'What The Hack' it says I can mine Mechanoid parts, but it is infinite work to mine them. Is this on purpose?
pgames-food 2020 年 6 月 7 日 下午 4:22 
hi krzarb, that is a good mod.
have you happened to see any mod which can let us know what item an unfinished something actually is? ive had some "unfinished armor" items but have no way to get it finished, since i dont know which item to create as a bill task :)
krzarb 2020 年 6 月 7 日 上午 1:44 
@Syndustries you should check out the mod “no job authors”. It makes it so that any unfinished thing is owned by everyone, so that any pawn can pick up any unfinished work
Forekast 2020 年 6 月 6 日 上午 10:48 
Love this mod. I'm also using Gemstones by Zylleon, and I'm finding that the drill doesn't see diamond, ruby, emerald, or sapphire even though they're can be mined by other deep drilling. Know why that might be?

Thanks!
Syben 2020 年 6 月 4 日 下午 9:15 
So, I have 6 miners, but when there is an outstanding bill to mine <thing> no other pawn will mine that. Any suggestions on how this can be improved aside from building each miner their own drill with their own bills.
krzarb 2020 年 5 月 14 日 下午 4:26 
I was meaning is it something that can be altered in the XML files? I can do that myself. If it’s more complicated than that then I’m out of luck then!
DoctorVanGogh  [作者] 2020 年 5 月 14 日 下午 3:31 
Possible? Yes :steamhappy:
Will I do it? Probably not :steammocking:
krzarb 2020 年 5 月 13 日 上午 3:44 
Hi. When using to omni core drill, pawns seem to gain experience at a much slower rate than when they are mining or using deep drills. Is it possible to alter the rate of experience gain?
NanitesInRed 2020 年 5 月 5 日 下午 10:14 
Quick question: Will you be updating the bills to work on the new Deep Drilling Speed stat, instead of the normal mining speed stat, or keeping it the same?
DoctorVanGogh  [作者] 2020 年 4 月 27 日 下午 12:48 
@Douglas135: Yes, you can safely add this to an existing game.
I've included a small section in the mod description about this. Somehow I never put this up here on steam.
Douglas135 2020 年 4 月 25 日 下午 7:47 
This mod looks cool. Is it safe to add to a save mid game?
Erdnussbrot 2020 年 4 月 23 日 上午 10:50 
Dreamyr 2020 年 4 月 15 日 下午 9:13 
....and LITERALLY 5 seconds after I post it finally decides after wandering around for 5 minutes to go mine. Go figure. Still really weird behavior.