Europa Universalis IV

Europa Universalis IV

Dynamized Development 5.27
297 条留言
RAT 2021 年 7 月 29 日 下午 12:47 
Does it effect AI or just the player?
Harald Hardrada 2021 年 5 月 6 日 下午 6:47 
is there any alternate to this mod?
mars99  [作者] 2020 年 7 月 22 日 下午 9:25 
@all Updated version is linked above
mars99  [作者] 2020 年 7 月 19 日 下午 2:48 
@all

Will be updating soon!
Wotan von Edelsburg 2020 年 7 月 11 日 下午 6:45 
wird das noch geupdatet oder ist der mod tot?
qgame 2019 年 12 月 29 日 上午 7:06 
Ich kann mein Land nur bis zu einem gewissen Gesamtentwicklungsstand entwickeln. Liegt das an der Zeit, in der ich mich befinde, kann man das abschalten und wird es überhaupt von dieser Mod erzeugt und wenn ja, ist das geplant?
DominikDome 2019 年 12 月 9 日 上午 7:48 
Gibt es da eigentlich ein Update zu?
Maka enthusiast 2019 年 5 月 19 日 上午 10:57 
what is the difference betwen this mod and dynamized development from mate0815?
aaaaa142 2019 年 4 月 21 日 上午 3:20 
if build building that got a effect 'reduce development cost' like university, than it got a effect on that province?
mars99  [作者] 2019 年 3 月 10 日 下午 10:34 
@Dice Yes it is compatible with Extended Timeline
mars99  [作者] 2019 年 3 月 10 日 下午 10:34 
@Tebix Yes, it should be compatible with Voltairs
mars99  [作者] 2019 年 3 月 10 日 下午 10:33 
@Slurpee12 Yes. The development works now based on a combination of a slight increase and reduction in cost. The increase will vary as you found out in favor of not having anything at all. Where as the reduction also varies where more of the time the reduction is steep - as much as 99% Reduced Development Costs.
Wojciech Jaruzelski 2019 年 3 月 6 日 下午 12:48 
is this mod ET compatible?
Tebix 2019 年 2 月 24 日 上午 10:12 
Is the mod compatible with Voltairs Nightmare?
Slurpee12 2019 年 2 月 14 日 下午 12:52 
I've noticed that when provinces get the development event, development doesn't actually increase (I have the events on and does not say +1 tax to province or something like other events do). The player just gets a reduction in cost for manual development. It doesn't happen everytime, but it seems to happen more often than actually getting increased development.
skybix 2019 年 1 月 24 日 下午 3:33 
@Fanstar1 I think it is just that there are ~200 AI countries and it would look normal for there to be about that many events firing elsewhere for every event that targets your provinces.
Fanstar1 2019 年 1 月 24 日 下午 2:02 
even before the focus on development cost the ai always seemed to get it alot more often.
Hakipi 2019 年 1 月 24 日 上午 1:21 
The AI probably spends their monarch points at the provinces getting the reduced development cost events, which creates the illusion that it seem that the mod "favour" the AI getting more "increased development" events.
mars99  [作者] 2019 年 1 月 19 日 下午 6:42 
There is no difference on whether or not the events happen more for players or AI. However, there is a huge difference in how AI runs the country that may impact the events, for example building buildings. There are a lot of factors that come into the development events - too many to list off. But if the AI is doing well then what are they doing that you are not? Try swapping nations and see the events from their point of view if necessary.

Last advice: the events are focussed more on reduced development cost as I previously mentioned. If you understand this then why would it as events favor the AI? When you get an event, you need to develop. I would recommend waiting for events that you get steep discounts, like 99% reduction, and then develop that province as much as you can. When I do this, I get almost 30 dev an event and far outpace AI. However, you need to strategize.
lifescout424 2019 年 1 月 19 日 下午 4:03 
Yeah, like Fanstar said, even when the events are on they seem to highly favor the ai. To the point that the AI soon far outpaces the player in development
Fanstar1 2019 年 1 月 18 日 下午 6:46 
even with that enabled it always seems to favour ai
mars99  [作者] 2019 年 1 月 18 日 下午 5:08 
@lifescout424 By default, the events are hidden so not to spam the player. Go to decicions and flag them on if you like. Also, you will not always get development points but you will always get reduced costs that will widely vary.
lifescout424 2019 年 1 月 18 日 上午 9:34 
Maybe it's just me, but the development events only seem to happen to AI-controlled countries, and never happen to the player. Is that working as intended?
Fuski 2018 年 12 月 30 日 上午 10:35 
I would love it if the world's largest cities feature came back to the dynamized development mod, make it happen please. The cost reduction instead of just flat development is a cool concept btw I really like it
egg 2018 年 12 月 29 日 下午 3:49 
Is there a way I can change it back so it manually just develops instead of reducing dev costs?
Bring the Jubilee! 2018 年 12 月 29 日 下午 3:27 
Is it normal to be constantly getting droughts and famine for the events?
mars99  [作者] 2018 年 12 月 29 日 下午 3:24 
@egg
Yes. It was revamped. It develops much slower with an agressive reduction in costs.
egg 2018 年 12 月 23 日 下午 4:38 
It seems to just lower dev costs rather than actually developing for me.
Blue 2018 年 10 月 29 日 下午 7:34 
Hi, I did some changes and updates from your mod. If you want to take a look: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1551701997
Orc 2018 年 10 月 24 日 上午 11:43 
@mars99 that would be awesome !:steamhappy:
mars99  [作者] 2018 年 10 月 23 日 上午 12:03 
@All

I will update the mod soon. xD
Orc 2018 年 10 月 22 日 上午 3:55 
Well , for me , at some point , like after 100 years the development event won't ever appear again
I tried without any other mods , i had the same issue
I don't know why it does that , after the dharma update it started doing that
roaringjohn 2018 年 10 月 22 日 上午 3:01 
@NPC #4985372, you can still use it unhindered, but it's likely more unstable as someone had said.
Orc 2018 年 10 月 21 日 上午 2:33 
Hi , can you update this great mod please :steamsad:? It is a must in all my playthroughs
Hyperspearman.Swf - TheRyuSword 2018 年 9 月 29 日 下午 11:10 
@phoenixfryre, yes. It'll just be a lot more unstable.
phoenixfryre 2018 年 9 月 28 日 下午 9:00 
Does it still work with the new update?
Christian32469 2018 年 9 月 16 日 上午 1:57 
Does it work for custom nations too?
Darius_DC 2018 年 8 月 22 日 上午 4:45 
ok thanks for answering :)
Gabingston 2018 年 8 月 19 日 下午 12:57 
One province minors and small countries seem to get OP, with every OPM having at least 30 development by 1600. Could you balance that?
mars99  [作者] 2018 年 8 月 8 日 下午 6:59 
@Darius_DC
The short answer is it got split off as DD Map Mod (add on) and then eventually the added mechanics in here as well as the map where then split completely from DD (Dynamized Development). This was primarily due to the overwhelming feedback that all the aspects added had nothing to do with development.

The split went to what was called PUX (Project Universalis X) which then begin expanding and receiving feedback regarding performance issues. In turn putting that on a bit of a hiatus.

Just recently I've gotten back into the PUX mod to 'dust' things off - including the map which I stripped out due to the performance issues. Lookout for something on the PUX mod.

This mod, however, will remain separate and will remain solely with development mechanics only.

Links to other mods and discord were posted in the description part above some time ago.
Darius_DC 2018 年 7 月 30 日 上午 1:47 
A long time ago you had made a mod named project universalis where you have added a lot of provinces. It seems that this mod no longer exists.
Why?
mars99  [作者] 2018 年 5 月 1 日 下午 11:33 
@Recognizable @Argacyan @Dr.Blbstein
I posted the mechanics for a development event in the mechanics thread. Have a look and strategize as necessary.
Dr.Blbstein 2018 年 5 月 1 日 下午 1:43 
I think I have the same problem. AI countries get development even if they have no buildings and are constantly at war and my magnificently built up provinces gets only maluses even during long peace time :/
Argakyan 2018 年 4 月 28 日 下午 1:47 
I have the same situation as Recognizable which, without me even realizing it, might have made Eu4 significantly harder to play.
Hyperspearman.Swf - TheRyuSword 2018 年 4 月 28 日 上午 2:33 
@Recognizable, the events are "hidden" events, most of them you don't see. And recently mars added in a food mechanic which is supposed to limit how much development you can get without going to war.
Recognizable 2018 年 4 月 27 日 下午 4:37 
For some reason development is increasing automatically in every country except my own. Only mod im using is Beyond Typus. I checked and im not getting any of the events and have no provinces with the recently increased modifier. Year 1706.
Kaiser Love 2018 年 3 月 23 日 下午 2:47 
Merci les gars.
mars99  [作者] 2018 年 2 月 19 日 下午 3:50 
@Koishi Komeiji [Data]
The encyclopedia can come back to help somewhat.
Don't forget, most everything minus the development events are in the new Project Universalis X mod. Have you given it a try? Have you tried the beta version? Lot's of new additions are in the beta version. And you could help make it better by feedback. :)
Dusty Exaliber 2018 年 2 月 19 日 上午 9:38 
@mars99 more of a minor qauestion but is the encyclopedia comming back so you could have an explanation in the lite of how the development system works in your mod so people know also i second the return of the worlds largest cities but i mainly miss the litle modifiers like terracing and such
Sirius 2018 年 2 月 11 日 下午 5:53 
@mars99
Thanks. I've just begun using it, I was just worried that there would be a conflict with extended timeline.