安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Putting that command in the starting prompts doesn't seem to work and an autoexec also didn't seem to work so it'll have to be done manually but worth it for this mod.
invalid memory location access
why is that?
video game logic
I believe the units you're talking about are the Units in hammer which is essentially the same as Inches.
But obviously If I typed 'sk_detenator_frag_plr_dmg_radius "5"' that would be a pitifully small explosion, so they are clearly not using meters. They can't be using feet either since '16.4' would still result in a rather tiny explosion. So is the damage radius in inches? centimeters? Does anyone know?
Check out my mod on the Workshop here: More Realistic Damage
Could there be a conflict between the two mods that is causing the issue?
One would have to check every variable within the most recent skill.cfg file, and then use the console to search for hidden variables, like the Tau Cannon's rate of fire.
Since this game is more complex than Half-Life 2, it's harder to make it work as one would want. It takes time.
Source is essentially black magic. don't try to understand it.
mat_disable_bloom 1
It turns off bloom completely, there's commands to fine tune it but probably not worth the time.
mat_bloomscale 0.01
Just tweak the numbers until you get what you want. Haven't tried that so it may not work. I just turned off the bloom.
https://sun9-9.userapi.com/c855428/v855428642/1bd3d8/fEz95TsQeCc.jpg