Transport Fever

Transport Fever

H12 Open Hopper
36 条留言
kranyarssk14 2019 年 1 月 5 日 上午 10:52 
@NS_37 I really hope you convert more models in the future, you're super talented
Slava 2018 年 12 月 31 日 上午 7:10 
This car sould work with the Industry DLC Mod's Cargos.
How could I make them work with them?
Kicaty 2018 年 12 月 24 日 上午 9:42 
not working. turning game off!
NS_37  [作者] 2017 年 7 月 28 日 下午 7:37 
I see no issues with scale. Please explain.
MysticDaedra 2017 年 7 月 28 日 上午 5:32 
I'm curious about the scale, these hoppers seem small compared to the model scale of Transport Fever.
Tomahawk109 2017 年 7 月 28 日 上午 1:39 
Amazing! Looking forward to more of your work! BTW, will you paint your rolling stocks with real life rail company paint schemes?
ShadowSteel18 [The Otaku] 2017 年 7 月 27 日 下午 8:23 
I have quite a few things from JointedRail. They've made some great content for Trainz 12 and Trainz: A New Era. This looks like the 100 Ton hoppers that they they have as freeware ported to Transport Fever. I can't wait to see it in action.
NS_37  [作者] 2017 年 7 月 27 日 下午 7:59 
@mrtree I checked your site - I'm going to have an accurate late era boxcar done soon. email me.
NS_37  [作者] 2017 年 7 月 27 日 下午 7:50 
not really an advertisement just a bit of fun.
GDRacer22 2017 年 7 月 27 日 上午 6:41 
this an advertisement for jointed rail? The hell anyway i can't wait to use this hopper i have been wanting one!
mrtree 2017 年 7 月 26 日 下午 9:31 
@NS_37: I've got a bit of an explanation of my in-progress Freight Overhaul mod on my web site, showing what I have developed for a set of boxcars to replace the game's defaults. You can check that out at wpandp dot com, click on "The Sim". I don't want to upload an incomplete mod here so hopefully this gives you an idea of the concept.
NS_37  [作者] 2017 年 7 月 25 日 下午 7:50 
@kristofroth26: yes I am that very same person.

@mrtree: I am interested in talking about it and seeing what you have so far. We can probably work something out.
mrtree 2017 年 7 月 25 日 下午 6:44 
I am working on an overall freight cars mod that adds in additional cars/eras such that the player always has a choice between at least 2 versions of a given car type. This model would do great as one of those additional car types. Would I have your permission to include it as part of my mod-in-progress, noting your contribution? I would be altering some of the .MDL stats to fit my overall scheme, and I might modify the skin a bit too, so that a player could be running both your mod and my planned mod, and still distinguish the cars.
Mudpaws 2017 年 7 月 25 日 下午 5:40 
Looks Great man Thanks! ! ! ! Definatly hope to see lots more from you keep up the Excellent work ;)
Superslav2266 2017 年 7 月 25 日 下午 2:14 
is it hard to convert assets from trainz to transport fever?
Superslav2266 2017 年 7 月 25 日 上午 10:46 
oh wow, i didn't think you were the same person as norfolksouthern37. your content is wonderful by the way.
NS_37  [作者] 2017 年 7 月 25 日 上午 9:36 
@kristofroth26: yes the asset was created using materials originally developed for trainz software. I am the primary creator at Jointedrail.
Superslav2266 2017 年 7 月 25 日 上午 7:21 
did you create this asset using model's from Jointedrail?
kranyarssk14 2017 年 7 月 24 日 下午 7:34 
Well, that's a shame. We could always use more rolling stock in the meantime.
NS_37  [作者] 2017 年 7 月 24 日 下午 6:00 
@ak_toner: That cost is no different from other similar vehicles. The game sets the price of the vehicles and their running costs based on its settings and what the vehicles can carry.

@kranyarssk14: My real interest is in making locomotives however my models are way too detailed for Transport Fever (in the range of 80-100k polygons). It would take a great deal of work to reduce them to something I would be comfortable using. Perhaps one day.
ak_toner 2017 年 7 月 24 日 上午 11:15 
$211k/year running cost?! Per car?! Wow
kranyarssk14 2017 年 7 月 24 日 上午 11:15 
Sorry to keep bugging you, but do you plan on making exclusively rolling stock?
General Tso 2017 年 7 月 24 日 上午 7:24 
Looks great. Thank you.

Good idea showing the screenshot with stats.
MLGesus 2017 年 7 月 24 日 上午 6:29 
160 Km/h, nice!
donoteat 2017 年 7 月 24 日 上午 6:26 
nice, glad to see a real hopper car -- i was about to start one myself but now you've saved me the time

are you planning on doing an ore jenny by any chance?
GamerKeller87 2017 年 7 月 24 日 上午 4:42 
Great job as usual Justin!
Skyedarque (LOD) 2017 年 7 月 24 日 上午 4:16 
please more USA stuff. i like to see Florida East Coast stuff Sea Board Coast Line and CSX engines and rololing stock. the erupe side has gotten a lote of love frome the modeing comunitee.so please show some love for the USA side of the game guyes we got some great trains and stuff to be used in this game.:steamhappy::steamhappy:
Lone_Wolf 2017 年 7 月 24 日 上午 3:55 
Und warum solche Ereignisse sind Sie erfinden, warum Trichter geöffnet, um es auf Anfrage für Gondeln alle und Trichter kaufen speziell vollständig geschlossen war, wie es sein sollte und nicht so viel wie ein Idiot oder etwas sind es 85 besser Fahrzeuge kommen mit irgendeiner Art von elektrischen zB HVL wäre oder 3TE10M Lokomotive, genannt die Ausrede, dass das nicht gut in diesem Spiel vydumanaya Unsinn benötigt wird!
kranyarssk14 2017 年 7 月 23 日 下午 6:53 
Oh cool. Can't wait to see what's next!
Ironman ☠ (Aqua Boomer!) 2017 年 7 月 23 日 下午 6:07 
About time. Thank you for making this. The orinal "American" coal cars in this game were a joke.
NS_37  [作者] 2017 年 7 月 23 日 下午 5:54 
I can convert them because I have the source material (either because it was made by myself or others on my team) I can just modify it to fit the needs of TF.
Takao 2017 年 7 月 23 日 下午 5:40 
looking mighty fine~
kranyarssk14 2017 年 7 月 23 日 下午 5:09 
How do you convert these, anyways?
kranyarssk14 2017 年 7 月 23 日 下午 4:58 
YES!!
Drkilljoy91 2017 年 7 月 23 日 下午 3:18 
please make more PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
long 2017 年 7 月 23 日 下午 2:52 
THANK YOU norfolsouther37